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Author Topic: Trouble with animating a rolling ball...  (Read 6181 times)
relsoft
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« Reply #15 on: September 22, 2004, 02:32:57 AM »

DOC!!! care to send me a beta?
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y smiley is 24 bit.


Genso's Junkyard:
http://rel.betterwebber.com/
Antoni Gual
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« Reply #16 on: September 22, 2004, 04:30:02 AM »

Looks impressive!
16 balls x 100 bmp means 1600 bmp....a fair job!
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Antoni
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« Reply #17 on: September 22, 2004, 04:35:06 PM »

Wow, impressive screen shot!
I'd be intrested in playing, or Beta testing,
whenever it's available.

Cya!

Nemesis
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Dr_Davenstein
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« Reply #18 on: September 22, 2004, 06:07:39 PM »

Cool, thanks fellas. Wink

This may sound absurd, but I increased the number of images per ball to 400, so now it has 6400 images. I was trying to smooth out the animation. It runs fine on my PC, but I think I might have to add a little code to skip loading of some frames if there isn't enough XMS on other people's PC's... or I might just cut 'em back down to 100 images per ball. I'm not sure yet.

Rel: Okey dokey!  :bounce:
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