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Author
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Topic: Game: ArKade (Read 7483 times)
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KiZ
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Posts: 2879
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Just finished a game Ive been working on for a while now. Its an arcade style game, with retro graphics, but slightly modernised style. >download it here (987Kb)<(sorry for the large size, thats the music) I worked on this a loooong time ago in QB, and recently decided to port it over to FB. Instead of porting, I completely rewrote it. I'm afraid that although I havent tested slower machines than my own (1.7GHz), i think it needs quite a powerful machine (preferably 1Ghz+) Just because it uses LOADSA lines. Heh. Music, but no sound effects because often sound effects I find can just be annoying and tacky. You can add your own music as well. It has an updatable playlist. Source Code included. Crit and comments are welcome. UPDATE: Speed Patch to solve jerkiness in fast computers: ArKade Speed PatchJust replace the exe and bas files with those included.
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vins
New Member
Posts: 5
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Wow. Really cool and fun game  I like the music too. :rotfl:
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ttp://www.violin-bg.com ...Because things can be free!
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KiZ
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Posts: 2879
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Wow, thanks for the comments guys! Thanks aetherfox, I thought I would put some effort into making an interesting menu. And about the debris, you can turn it off. Just adjust the "Sparks" value to 0.  I would slightly agree that the background is useless, but I feel it adds extra depth to the playing field. Playing without it is fine, but feels a bit vanilla for me. And about the bouncing: I tested out two different methods of play: one that allowed you to boost infinitely in any direction, and kept the ship in the middle of the screen, and the one with solid walls. I kept the walls because I wanted some defined boundaries, places for sparks/debris to bounce off and having no boundaries makes the game far too easy, as you can just run away from the monsters. Thanks for the excellent crit. Shiftlynx: Thanks very much man! I used Fmod and found your tut very helpful. When you say collision detection, for which bit did you mean? Debris colliding with walls, monsters with player, bullets with player? They use different techniques. Mystik: Glad you liked it! Weapon upgrade 3 certainly kicks the crap outta those aliens! But you very much need it for the later waves and extreme mode. Those monsters come at you by the ten dozen! Vins: Thanks! Glad you liked the music, I spent rather a long time digging those out of old mod sites. (I cant compose music to save my life) rdc: Thanks 
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Anonymous
Guest
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aweeesome little game ^.^ and i really loved the music a lot
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Deleter
Na_th_an
    
Posts: 1292

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Nice game.  I like the music, it captures the spirit of the game: light and bouncy The way the mass of enemies parts when you shoot is awesome.  Now for some critism: The playing area is too small, i felt claustrophobic being confined in that little area with my ever so bouncy rocket ship. Um...Where's the high score table? Why can't I access it in-game? Waaay too twitchy, it helps when i reduce the sparks, but even at 0 it still twitches. Perhaps you should have more weapon upgrades/or maybe different weapon types instead of just single/double/triple. However, all of the above is fine for an arcade game (except the twitching). Good job 
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