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Author Topic: Tree/Grass  (Read 4986 times)
Gustav
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« on: February 20, 2005, 11:20:26 PM »

Hey all, I'm going to be porting a C++ allegro map editor and rpg to freeBASIC but before I do that I'm going to make up some graphics and tutorials. So I'm just wondering, how does my tree and grass look in my map editor? By the way, I know the leaves look small but the resoultion of the rpg is 400*300 so it looks much better/bigger in game.

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lles hat ein Ende nur die Wurst hat zwei
Z!re
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« Reply #1 on: February 20, 2005, 11:40:52 PM »

The grass looks a bit repetetive.. and is also too bright/is too sharp

It looks like the trees are hovering above it..


Take away the extreme color diff on the grass(the bright green) and it should look better

The trees are ok, except they too have too bright green pixels...


Overall, it looks good.
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jsmith71
Been there, done that
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« Reply #2 on: February 20, 2005, 11:55:01 PM »

I quite like it. It's very easy on the eyes...
I love the trees' trunks, they're rather well done-- And personally I'd keep the high contrast the tree tops have. After all, it will be viewed in a lower resolution. I agree with Z!re on the grass though, it could do without the brightest shade of green.
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Gustav
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« Reply #3 on: February 21, 2005, 12:08:46 AM »

Thanks for the critisim but the reason I made the bright grass tile is to make it stand out more, look taller. I'll be making more tiles for it so its less repetative though. I only wanted critisim on the individual tiles. ;-)
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Z!re
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« Reply #4 on: February 21, 2005, 09:52:30 AM »

To get a high grass feeling, use a slightly darker bright green, and draw it 2-3 pixels vertically..

Although, that is hard to do without making it look repetetive
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Neo
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« Reply #5 on: February 21, 2005, 11:05:00 AM »

The sprites itself look good tbh, good job. I've got a number of tips though.

First of all, try using a little bit more colours of green for the grass tiles, as well as a small amount of green-brown, in order to look it a little bit more realistic.

Secondly, try the static objects on your playfield to be objects, not implemented in the game map itself, because this doesn't allow dynamic clipping and behind-viewing of it. So try make the tree a separate sprite itself, and add it as an object over the map. This way you can place the tree on grass, dirt, lava, whatever without having to draw the trees over and over again.

Looks nice already Cheesy
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Gustav
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« Reply #6 on: February 21, 2005, 01:00:27 PM »

The tree is layered actually. Accept for the base part of it. If you look at my map editor you'll see three layers, they're all in effect. Thanks for the tip though.

Regarding the grass tile, can anyone give me an example of how to make the grass thicker? I don't really understand by the descriptions.

P.S. Neo: Thanks a lot for the comment on the grass about using a kind of brownish pixel. I've tried that before but its difficult to get the right color. I'll try that again.
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neuro
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« Reply #7 on: February 21, 2005, 04:18:50 PM »

your graphics are of the finest possible NES standard quality.
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ignatures suck
jsmith71
Been there, done that
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« Reply #8 on: February 21, 2005, 06:29:52 PM »

Quote from: "neuro"
your graphics are of the finest possible NES standard quality.

Haha... NES? WAYYY too many colors to be NES. :wink: I'd say SNES or Genesis. Tongue
Quote
First of all, try using a little bit more colours of green for the grass tiles, as well as a small amount of green-brown, in order to look it a little bit more realistic

Actually... You don't need lots of colors for a grass tile. To reference Tsugmo's tutorial, Seiken Densetsu 3 used 3 colors for its grass. It's just how you use them... Using too many colors in such a small tile almost always results in it looking horribly cluttered.
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Z!re
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« Reply #9 on: February 21, 2005, 07:26:06 PM »

Here's the tileset I use currently for my RPG project..

It's only the base tiles..

And they don't really show what it is yo uwant, and they all use helluva lot of colors... the numbers are just for my reference, ignore them.

I didnt do all of them, about half I found on a website.. the other half i made in paint.. yes.. ms paint Cheesy
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KiZ
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« Reply #10 on: February 21, 2005, 07:41:20 PM »

Quote from: "Z!re"
i made in paint.. yes.. ms paint Cheesy


NoooooooooOOoOOO! You must die!

*stabs*
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jsmith71
Been there, done that
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Posts: 1004


« Reply #11 on: February 21, 2005, 08:31:53 PM »

Quote from: "dark_prevail"
Quote from: "Z!re"
i made in paint.. yes.. ms paint Cheesy


NoooooooooOOoOOO! You must die!

*stabs*


*cough* Ahem.

*coughs louder* AHEM. :wink:
You wouldn't believe how many pixel artists use paint, and just paint, for their art. Head over to pixellation and ask how many of the great artists there use it; you'll be surprised. You really don't NEED anything more than what paint offers to do good pixel art.
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Gustav
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Posts: 37



« Reply #12 on: February 21, 2005, 10:00:31 PM »

Quote from: "Josiah Tobin"
Quote from: "dark_prevail"
Quote from: "Z!re"
i made in paint.. yes.. ms paint Cheesy


NoooooooooOOoOOO! You must die!

*stabs*


*cough* Ahem.

*coughs louder* AHEM. :wink:
You wouldn't believe how many pixel artists use paint, and just paint, for their art. Head over to pixellation and ask how many of the great artists there use it; you'll be surprised. You really don't NEED anything more than what paint offers to do good pixel art.


Yeah paint is what I use. Z!re, your style isn't what I'm trying to match lol. Personally I like to make more cartoonie graphics. I added some more brown and colors to the grass I think it looks better now.

Quote

Actually... You don't need lots of colors for a grass tile. To reference Tsugmo's tutorial, Seiken Densetsu 3 used 3 colors for its grass. It's just how you use them... Using too many colors in such a small tile almost always results in it looking horribly cluttered.

A great artist can go both ways.
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Z!re
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Posts: 4599


« Reply #13 on: February 21, 2005, 10:11:46 PM »

Ya, it was just an example Cheesy


But try using less colors, and not any that sticks out... such as the bright green
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Gustav
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Posts: 37



« Reply #14 on: February 21, 2005, 10:31:52 PM »

I tried but it seems best the way it is. Unless you can make a suitable modification I don't think I'll be changing it. :-P

I think I'll try some water now. It used to be my specialty but I havn't made any in awhile. I'll post an update later tonight or tomorrow, got lots of homework. ;-)
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lles hat ein Ende nur die Wurst hat zwei
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