Here's the full list anyways, (some of the vote options are not included here, as they were added by the dev team):
The Legend of MOo
The Lost World of MOo
A huge RPG where you are free to do pretty much whatever you want in a dynamic world. (Shortens to AHRPGWYAFTDPMWYWIADW)
Mega-Big Free Run Dynamic World RPG (MBFRDW RPG)
dynamicy (dynamicey? die-nam-ih-see)
The game of Life
Your World, as we see it (or veriations thereof)
The other side
P.D.A.G.-R.P.G. or ProDAG RPG (Prodigious Decontrolled Active Globe RPG)
Steven
Evan
John
Joey
David
Louis
Matthew
Scott
OpenSequence I
FieldView
Shadows of Light
RHFGW/Squirrls for FB (Ridiculously huge field game with squirrls for FB)
cowrpg
theuber1337game
whitetigerwashere
qurbble
tree
The Mystery of Moo
Moo Saga
The RPG of Moo
The last Calf
The MOOing Warriors
The Call of Moo
The Battle of Moo: When Cows go Unmilked for too Long...
And so They MOOed
MOO
RPG to the MOOn
Legend of MOO
The MOO Conspiracy
Epika RPG
MOoRPG is taken by a RPGMaker (the bad kind, it makes RPGMaker 2000 seem like a godsend)
Originally, MOo was an abreviation for: Massive Offline Open, later it became Massive Online Open, and in the end it meant nothing, it was just a funny sounding word.
And (getting tired of saying this) it's an OPEN RPG, meaning you can do whatever you want. Fluid storyline, no locked quests etc.
There WILL ofcourse be a Quest to complete so you win (For all you obsessed people out there) but you'll also be able to just, play.
I don't want a story bound name, as there is no bound story in the game.
If you want to be good, then be good, if you want to slaughter everyone you meet, then do so.
The game will hold pretty much all the scenery you can imagine (Except perhaps Alien like spaceship thingys..) there will be fiery pits, flowery meadows, lush forest, haunted forests, vast oceans to travel etc etc etc.
The feuture of this game is: Huge, open, dynamic. Where open means the oposite of for example Diablo, where you are locked by certain quests.
Open means you can do whatever you want, to whoever/whatever you want, whenever you want. (basically, ofcourse there will be limitations, programming based.. *sigh*)
Nothing of what I just said is news, it's what I, and others, have been hyping Moo about all the time. Huge, open, dynamic.
This was also in the find a new name compo. that the name should somehow reflect that.
I'll say it again just to make sure you read it this time around, the game is huge, open and dynamic. Where open means you're not bound to do a certain thing. You can just live, not killing anyone, build a house, and grow wheat. Or you can build a huge castle, and perhaps even a city with inhabitants, making you a king, which would make it sort of a strategy game.
Open, open, open.
*inhales*
There. Now, you don't like the names, tough, come with some suggestions then.
Going around bashing is just silly.
Naming the game something like: Legend of MOo, or MOoing Warriors, would force me into somehow incorporate that into the game, which I wont.
The codename is MOoRPG, just like it has always been, it was never intended as the real name. It just grew on, then it stuck, until we discovered the RPGMaker named exactly: MOORPG
Which made me decide to change.
And again, stop bashing, give suggestions instead.
*Goes off to vent* RTFM god-damnit *mumble mumble frown*