To Richard Eric M. Lope:
Right off the top, I must say that you have got out another
very awesome shmup-based demo (
=b ), and it would be so amazing indeed to convert
Frantic Journey (FJ) to FreeBasic, even if all goes well on it.
Speaking of which, on one hand, I am definitely sticking with QB on the continuing developments of FJ, since it originally got started there in 2001 and *many* custom maps by me, all designed for the Honeycomb Cave, Organic, Crystal, Hyperspeed Passageway, Desert, Volcanic Mountain, Alien Innards, Flaming Prominence, and Rain Forest stages have
already been set up with the enemy placements set for some of the stages so far. But, on the other hand now, porting the entire FJ project from QB to FB would mean having to convert the old FJ Map Editor (in which PP256 sprites were used entirely) to make it all work out in FB, plus an apparent possible reworking of the
entire program from scratch, too.

Fortunately though, it would breathe in more of a shot at a ton of free memory for us to use in Windows out of that, as well as a possible shot at me transferring all of my original music, the timing of the digitized voices, and the sound effects and all of that FJ stuff over into FB in case this does get converted there. Not only that, it also brings open a clear shot of the game *actually* working on MS Windows XP (along with Win 9x/ME!), too!!

!
And all of that brings me now to this dilemma and a question here that I ask you now, Eric: when you do get a chance to code again, will you be able to recreate the entire FJ Map Editor in FB,
keeping the workings and compatibility of the original PP256 files and its many features totally intact? I just want to make sure of that and
make sure of that well, because, I do not want to risk porting the whole project to FB prematurely at this point, you know what I mean?

Look, if FJ is to get ported at all to FreeBasic, I’d best wait for
RelLib for FB and/or the new FB port of the famous Allegro game library to arrive so that I get warmed up and stuff, you know? In the meantime, I would best stick to doing FJ in QB for now until then, ok?

Please think it over very carefully, Eric, and I will talk to you later. By the way,
very awesome demo indeed (let us not forget that! :cool: )!!
GIVING YOU SOMETHING IMPORTANT TO THINK ABOUT,

Adigun Azikiwe Polack
One of the Founders of “
Aura Flow”
Continuing Developer of “
Frantic Journey”
Current Developer of “
Star Angelic Slugger”
Webmaster of the “
AAP Official Projects Squad”