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aetherfox
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« on: January 12, 2005, 03:56:05 PM »

Where is the documentation!?  Why do people insist on releasing undocumented stuff?

As much as I appreciate and applaud the effort, I am getting pissed off at the fact that there is no documentation.  Keywords.txt is a poor and pathetic way to document the features of QBGFX.

Screen 320, 200, 8, 1 (this is code from the gbgfx text included in the zip) doesn't work for me.  It was initially commented out and is "supposed" to give me fullscreen, but the program crashes.

Windowed works fine.

Help?
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Blitz
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« Reply #1 on: January 12, 2005, 05:22:26 PM »

Haah, and to think people complained about the 94 page hand written docs of µGL. "Where is the manual?"

Well, it's a one man project what did you expect.  =)
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v3cz0r
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« Reply #2 on: January 12, 2005, 05:46:27 PM »

"Hello, how can we help you today?"

"Please, hold on, I will redirect your call to our manager in a couple of seconds."

"Sorry if our product didn't meet your needs, we will fully refund you at any time you want."

Did you try LibertyBasic? It comes with a lot of nice looking docs and it's cheap as 1 pizza plus 2 bottles of coke.
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fsw
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« Reply #3 on: January 12, 2005, 06:13:27 PM »

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:  :rotfl: :rotfl: :rotfl: :rotfl:  :rotfl: :rotfl:

BTW: I have to complain about the freebasic docs  :barf:

SERIOUS: Vic, I don't help you writing docs for your compiler, because I'm not a big help, sorry :oops:
The last time I worked with QB was 1989 and all my coding with other languages doesn't help much... :-?
 
 :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops: :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops: :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops: :oops:  :oops:  :oops:  :oops:  :oops:
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adosorken
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« Reply #4 on: January 12, 2005, 08:12:24 PM »

I dunno guys...I had no problem documenting the hell out of PTCXL, and no one who used it had any problems finding said documentation. Cheesy FB itself, understandable why there's no real documentation, as the project's huge, but the graphics module could have gotten some basic docs at least...SC Cheesy
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retsyo
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« Reply #5 on: January 12, 2005, 11:39:35 PM »

It is strange since on http://forum.qbasicnews.com/viewtopic.php?t=7883&highlight=, Sterling Christensen says that
Quote
At the moment FreeBASIC can only emulate Qbasic screen modes 12 (640x480x8) and 13 (320x200x8).

There is much document, but Nexinarus has a ~70% completed one: http://www.hybd.net/~mms/fb/help/current/. Further more, you can collect and save the info in this forum to make your own document, which is what I want to begin Wink
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Sterling Christensen
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« Reply #6 on: January 13, 2005, 10:17:56 AM »

Quote from: "adosorken"
but the graphics module could have gotten some basic docs at least...SC Cheesy

Ok ok, I'll write some docs :roll:, can't you people just read my mind? Smiley
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aetherfox
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« Reply #7 on: January 13, 2005, 02:02:29 PM »

Actually I wasn't talking about the compiler.

I was talking about QBGFX.

I also was using Screen 13, but in fullscreen.

Funny thing is noone answered my question.

ISNT THAT JUST FCKING DANDY?

There is no excuse for lack of documentation.
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avinash.vora - http://www.avinashv.net
fsw
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« Reply #8 on: January 13, 2005, 03:12:56 PM »

Quote from: "aetherfox"

Actually I wasn't talking about the compiler.

I was talking about QBGFX.


Everybody knows that  :wink:

Quote from: "aetherfox"

Funny thing is noone answered my question.

ISNT THAT JUST FCKING DANDY?

Well, you are biting the hand  that feeds you Shocked

Quote from: "aetherfox"

There is no excuse for lack of documentation.

How much would you pay for a proper documentation ?

You want it for free like the compiler do you?

I will give you a little hint:

Code:

Function Documentation_For_aetherfox () ' the Violent Observer
    Do
        Read_Vic's_Comment ()
    Loop
End Function


Bitching about something that comes for free ( as in beer ) is  :barf:

Start over with a better attitude, and maybe someone will answer your questions  Cheesy

BTW: don't forget that freebasic is young.
If Victor would start writing a documentation you would get a new version of fb in 6 month (and not all 14 days), and reach version 1.0 in about 3 years from now...  (at least)
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Sterling Christensen
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« Reply #9 on: January 13, 2005, 04:23:03 PM »

Quote from: "aetherfox"
There is no excuse for lack of documentation.

My dog ate the documentation. I'm a volunteer/hobbiest, so I don't have to act professional, nyeh nyeh *sticks out tongue*. Serious though, I'm sorry. I'll write some documentation, ok?

Here:
1. Open one of the SDL examples.
2. make sure the last parameter passed to SDL_SetVideoMode is SDL_FULLSCREEN
3. Run it and tell me if it crashes the same way on your computer.
4. If it doesn't crash, try changing the resolution to 320x200x8, see if it crashes then.
...then we'll know whether it's SDL's or my fault.
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aetherfox
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« Reply #10 on: January 13, 2005, 05:34:45 PM »

fsw:  Apparantly you DONT know that I was talking about QBGFX...you still kept mentioning Vic and freeBASIC.  Don't start another quoting war with me, do it with someone who cares.

SC: Thank god you can take a joke, even though others cant.  Yes I think that there is no excuse for lack of documentation, and yes, I also know that there is something called Real Life, which is why I posted here in the first place.

Thanks for you response, I'm going to go test it out now.
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aetherfox
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« Reply #11 on: January 13, 2005, 05:45:55 PM »

Well, I did what you said and a couple of things reared:

  1.  I opened sdltest3.bas and changed
    video = SDL_SetVideoMode( SCR_WIDTH, SCR_HEIGHT, 32, 0) 'or SDL_FULLSCREEN

  to:
    video = SDL_SetVideoMode( SCR_WIDTH, SCR_HEIGHT, 32, SDL_FULLSCREEN ) 'or SDL_FULLSCREEN
 
  hence adding the SDL_FULLSCREEN.  It worked fine, the resolution was 320x240x32.  I changed the resolution to 320x200 and ran the program, and this time, my monitor gave me an out of range error (not uncommon, I've got a new LCD that doesn't like the old stuff), but the thing is, it the program worked because I didn't recieve an error from the compiler.  While running QBGFX commands, the program crashes immediately before the screenmode is even fully changed.  

This all pretty much applies exactly to Screen 12 (640x480x8).

Oh and I haven't tried if it exists, but a feature like this would be nice:
Screen 13, 1 'fullscreen
or Screen 13f
Whatever is easier.

Anyway, I figure it's a bug with QBGFX.

Cheers.
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fsw
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« Reply #12 on: January 13, 2005, 06:59:21 PM »

Quote from: "aetherfox"

fsw:  Apparantly you DONT know that I was talking about QBGFX...you still kept mentioning Vic and freeBASIC.  Don't start another quoting war with me, do it with someone who cares.

NOPE

Have a wonderful day...
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Sterling Christensen
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« Reply #13 on: January 13, 2005, 07:20:11 PM »

Quote from: "aetherfox"
Oh and I haven't tried if it exists, but a feature like this would be nice:
Screen 13, 1 'fullscreen

Done :wink: (next version)

Would you mind maybe working with me to fix it? I guess it'll have to be by trial and error: I'll try changing something, send it to you, and so on till we find something that works or at least doesn't crash on your computer. I can't fix it without your help, because it works fine here.

EDIT: Looks like it's crashing on Ralph too.
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aetherfox
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« Reply #14 on: January 14, 2005, 11:35:29 AM »

No problem, tell me how/where/when and I'll be there/do it if I can.

avinashvora@gmail.com is my MSN Messenger.  I don't chat anywhere else.  Though I can lauch up IRC if need be.

What are the popular channels and servers?
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