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Qbasicnews.com  |  Qbasic "like" compilers/interpreters  |  FB Discussion & Programming Help  |  FB Projects  |  Topic: Who has projects in FB yet? « previous next »
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Author Topic: Who has projects in FB yet?  (Read 7662 times)
barok
Na_th_an
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Posts: 1723


How about a tasty lead sandwich?


Who has projects in FB yet?
« on: December 11, 2004, 02:45:32 PM »

I'm just curious if anyone is exploiting.... er... using... Freebasic yet for their projects.  Myself, I'm gonna be completely rewriting my rpg engine and hopefully i'm gonna get farther with it than before.  (I got lazy and started using a whole bunch of static variables. Tongue)  When rel ports over rellib, i'm gonna port my map editor over, just cuz it'll be easier to port it after rel ports over rellib. Smiley  So far all i know is QFAK.  Anyone?
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Jumping Jahoolipers!
Dr_Davenstein
Na_th_an
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Posts: 2044



Who has projects in FB yet?
« Reply #1 on: December 11, 2004, 03:16:40 PM »

Every QB program I've ever made is now an FB project.  :lol:
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Z!re
*/-\*
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Posts: 4599



Who has projects in FB yet?
« Reply #2 on: December 11, 2004, 03:22:48 PM »

I'm rewriting MOo in FB
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aetherfox
Been there, done that
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Posts: 1071



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Who has projects in FB yet?
« Reply #3 on: December 11, 2004, 04:00:08 PM »

Me and Nath are working on a game which should be completed very soon.  We are hoping its the first complete game for FB...it will be good.
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·~¹'°¨°'¹i|¡~æthérFòx~¡|i¹'°¨°'¹~·-  
avinash.vora - http://www.avinashv.net
VonGodric
Ancient Guru
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Who has projects in FB yet?
« Reply #4 on: December 11, 2004, 04:03:02 PM »

does project For FB count? FBIde :king:
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url]http://fbide.sourceforge.net/[/url]
Frobozz
Forum Regular
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Posts: 145



WWW
Who has projects in FB yet?
« Reply #5 on: December 11, 2004, 05:05:21 PM »

My current project, when I get around to it, is a program that will automatically convert C headers to BASIC headers. The main reason I'm making it is I'm too lazy to take over the job of converting the SDL headers but at the same time would like to see them converted. Plus this will help everybody (imagine all the work it'll save porting the Windows API headers). :wink:
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urger
Wandering Guru
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Posts: 337



Who has projects in FB yet?
« Reply #6 on: December 11, 2004, 07:51:18 PM »

I'm working on porting my SCHEMEish like interpreter to FB.
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na_th_an
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Posts: 8238



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Who has projects in FB yet?
« Reply #7 on: December 11, 2004, 09:33:01 PM »

Quote from: "aetherFox"
Me and Nath are working on a game which should be completed very soon.  We are hoping its the first complete game for FB...it will be good.


Trust this man Cheesy You're gonna laugh your ass off with our game Wink
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adosorken
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Posts: 3654



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Who has projects in FB yet?
« Reply #8 on: December 12, 2004, 12:21:45 AM »

I'm porting The Wrath Of Sona, RGB, Rise Of The Lich, Two Lords (eventually), and possibly even Distant Promises to FB. I may also port KOQB'04 but I'm not sure just yet. Also, Rhiannon has a game she wants to have made, so it will likely be made in FB as well.

This is a prototype shot of the new raycaster I've been working on. It doesn't yet have floormapping but the raycasting of the walls is done. Still have to add objects and doors too, though. 128x128 cells this time, as opposed to 64x64, which means larger spaces, more detailed textures, and bigger monsters, and since it's my own engine, more Y control (shots can have actual heights now, monsters can jump, etc). I'll post more screenies as I get stuff done on this.
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'd knock on wood, but my desk is particle board.
Zap
Been there, done that
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Posts: 1121



Who has projects in FB yet?
« Reply #9 on: December 12, 2004, 08:05:14 AM »

I've ported an ascii-gfx game to FB. Dunno if that counts as finishing a game in fb Tongue

Im waiting for a reply from the original auther tho before Ill release anything...
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url=http://www.copy-pasta.com]CopyPasta[/url] - FilePasta
Tom_Andrews
New Member

Posts: 11



Who has projects in FB yet?
« Reply #10 on: December 27, 2004, 09:00:28 PM »

I'm going to start working on a project that lets you install software to a flash drive, then watches the presence of the flash drive and it "uninstalls" the programs when done.  It will actually hook the registry functions and redirect them to a ini file on the flash drive.
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toad
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Posts: 52



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Who has projects in FB yet?
« Reply #11 on: January 18, 2005, 09:12:33 PM »

man that rocks. there's a lot of games being worked on. great thing is, there's more likelyhood that they come out! FB is like magic. =p i'm pretty darn happy about it.

well... i've got me a little project myself. Wink i'm taking my lazy time. dont' even know the title for sure but i'm going to put good effort into it. picture before rebuilding with FB (couple years old)- http://www.realtorassistant.net/art/danny/screenshots/atii_nepith2.gif
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toad
SJ Zero
Been there, done that
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Posts: 1211



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Who has projects in FB yet?
« Reply #12 on: January 18, 2005, 09:18:34 PM »

Just wait until FreeBASIC .11 comes out and I finish up Star Phalanx the final version.

A) That's right, I said final version.
B) It'll rock. Tongue

It's already got things that QB could never have dreamed of with the best QB libs, so I'm rather excited. ^ ^
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adosorken
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Posts: 3654



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Who has projects in FB yet?
« Reply #13 on: January 18, 2005, 09:22:18 PM »

From the demo I played of your game SJ0, this is gonna definately be the start of some decent gaming at long last. Cheesy I hope other people pick up on what's going on here and we start seeing dozens of new games popping up and crawling out of the woodwork. Cheesy
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'd knock on wood, but my desk is particle board.
Dr_Davenstein
Na_th_an
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Posts: 2044



Who has projects in FB yet?
« Reply #14 on: January 18, 2005, 09:28:03 PM »

Hopefully the new version of FB can send static arrays to subs. That's the only thing that hinders my progress.  Tongue
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