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Author Topic: 400x400 ASCII Scrolling Map Editor....  (Read 9586 times)
Rattrapmax6
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« on: May 05, 2005, 06:36:39 PM »

Since this is nearing release, I'm placing a link to where it will be found. Information and a screenshot can be found there until then.. :wink:

http://textworld.adaworld.com/forum/viewtopic.php?t=51

Enjoy! ^_^
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Kevin (x.t.r.GRAPHICS)

Adigun A. Polack
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« Reply #1 on: May 05, 2005, 07:49:09 PM »

To Rattrapmax6:

Yo!!  Cheesy  That screenshot and your progress on your new ASCII-based map editor in FreeBASIC sure sounds REAL promising — mouse-driven and all — especially for graphical-text mode purists like myself, really!  Heck, I am *absolutely* looking forward to trying your proggie myself soon, you know that?

And by the way, while I was on the ASCII-World.com forums, I stopped by and tested your two FB source-codes based on your current map editor, and I WAS IMPRESSED, no doubt!!  I love it, no less!  Wink=b

Excellent throwback so far to the back-in-the-day textmode stuff, Rattrapmax6!!  (^_^)//  See you again now!!!



WISHING YOU SUCH GOOD SUCCESS WITH YOUR NEW EDITOR,


Adigun Azikiwe Polack
One of the Founders of “Aura Flow” ::: Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger” ::: Webmaster of the “AAP Official Projects Squad”
Original Creator of the “The New FreeBASIC 8-Bit Palette Machine”



P.S.  One last thing here: I am sure that with your new map editor released, my man, I would apparently bet that Jocke the Beast himself would *probably* put it into such good use for future text-based RPGs in FB, wouldn’t it now?  Hey, it can happen, pal!  Wink
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url=http://dhost.hopto.org/aapproj/][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!!  Cheesy !
gunder
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« Reply #2 on: May 06, 2005, 01:52:39 AM »

Hey that looks great!  I'm glad to see there are a few people here who can still have fun just with ascii stuff.  I'm looking forward to playing around with your editor.

-gunder
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gunder
"I have a perfect body, but it's in the trunk and starting to smell."
Rattrapmax6
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« Reply #3 on: May 06, 2005, 01:15:26 PM »

Heh,. Yeah, this is coming out right cool.. 400x400 maps, very big... ^_^ I've been having a hard time filling the demo map no matter how big of a building I think of.. lol..  :lol:

I got the editor itself done (Maybe a touch-up here and there b4 I finish every thing else that comes with it), but I'm writing the template to render the maps.. this is coming along very nicely itself..

Really glad its takin on so well, I locked in alot of spare hours and lines of code this past week in building it... ^_^
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Kevin (x.t.r.GRAPHICS)

Rattrapmax6
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« Reply #4 on: May 06, 2005, 10:57:04 PM »

Cheesy <- Says it all.. go back to the post on ASCII-World.com... I'm sure you'll like what you will find!!!  :wink:
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Kevin (x.t.r.GRAPHICS)

rdc
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« Reply #5 on: May 06, 2005, 11:34:01 PM »

Ah, I am going to give this baby a whirl!
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WinderBoy
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« Reply #6 on: May 07, 2005, 12:44:53 AM »

I currently have an ASCII based game like(ie ZZT clone) in the world as well. Wink
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TheDarkJay
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« Reply #7 on: May 07, 2005, 07:57:52 AM »

ASCII is a good style for those who are crap at sprites (me) or do not have time to spend on sprites, so it is no wonder more and more lonewolf programmers are making ASCII games
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url=http://www.sloganizer.net/en/][/url]
Rattrapmax6
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« Reply #8 on: May 07, 2005, 08:21:12 AM »

Quote from: "TheDarkJay"
ASCII is a good style for those who are crap at sprites (me) or do not have time to spend on sprites, so it is no wonder more and more lonewolf programmers are making ASCII games


Its more a intrest to me than a last resort... ^_^ I'm normaly more for gfx based things, but ASCII can be rather fun to play with! lol
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Kevin (x.t.r.GRAPHICS)

WinderBoy
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« Reply #9 on: May 07, 2005, 12:42:14 PM »

I would perfer making ASCII style games because I actually miss those days.
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