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Author Topic: in game video  (Read 5090 times)
syn9
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in game video
« on: November 28, 2004, 03:02:20 PM »

this video shows the character moving along this path in the world








[3min 43sec] [5.53 meg]
http://syn9.rpgdx.net/download/worldugl0.avi
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Z!re
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Posts: 4599



in game video
« Reply #1 on: November 28, 2004, 05:49:44 PM »

Really nice...

There's still some missing polygons though...

And the water would really look better with some more randomness to it's movement =)



Really really cool =)

Where's the game Tongue
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marzecTM
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Posts: 688



in game video
« Reply #2 on: November 28, 2004, 05:54:42 PM »

pretty kwel i like it. what framerates do you get on what machine, what hidden surface removal do you use?
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quote="NecrosIhsan"]

[/quote]
VonGodric
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in game video
« Reply #3 on: November 28, 2004, 06:37:33 PM »

it's cool, I liked that
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url]http://fbide.sourceforge.net/[/url]
syn9
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Posts: 175



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in game video
« Reply #4 on: November 28, 2004, 10:38:37 PM »

thanks

i get ~30fps on my machine (p3 550)

as for hidden surfaces, i just use Rel's BFC formula

Code:


znormal& = (pntinfo(p2).sx - pntinfo(p1).sx) * (pntinfo(p1).sy - pntinfo(p3).sy) - (pntinfo(p2).sy - pntinfo(p1).sy) * (pntinfo(p1).sx - pntinfo(p3).sx)

IF znormal& >= 0 THEN visible = true



a game isnt planned for it currently, im going to try to put together a client/server system with it to see if i can get 2 clients walking around in the same world, ive done this before in a text based system so hopefully it wont be incredibly dificult
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marzecTM
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Posts: 688



in game video
« Reply #5 on: November 28, 2004, 10:52:32 PM »

kwel,

and for zordering you use a normal sort algo. guess you have a more or less constant poly rate at least for the terrain itself right?

i like it!
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quote="NecrosIhsan"]

[/quote]
Dr_Davenstein
Na_th_an
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Posts: 2044



in game video
« Reply #6 on: November 28, 2004, 10:53:45 PM »

Man, I can't view any of the images, or dl  the video... :Huh:
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relsoft
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in game video
« Reply #7 on: November 30, 2004, 04:37:46 AM »

syn9. Port it to FB. :*)
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y smiley is 24 bit.


Genso's Junkyard:
http://rel.betterwebber.com/
Josiah Tobin
Been there, done that
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Posts: 1004



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in game video
« Reply #8 on: November 30, 2004, 06:49:54 AM »

Pretty cool looking, though very chunky video.
Nice looking towns/courtyards/marketplaces (whichever they are).
I like how it kinda has that look of a 3d version of a tile-based rpg.
(oh, and I haven't been able to get a response out of you recently-- are we still on for that project? :Huh: )
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Torahteen
Ancient Guru
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Posts: 742



in game video
« Reply #9 on: December 01, 2004, 01:34:49 PM »

That is the coolest thing ever! I wish I could program 3d like  that, but I am still learn 2d rotations. I'll get there. Cheesy
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quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
Oz
I hold this place together
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Posts: 923



in game video
« Reply #10 on: December 01, 2004, 01:39:57 PM »

not too bad......i think i can solve your BFC problem (where some things get miscalculated..

instead of, for znormal, using: '<0' change it to maybe '.1' or such.  This would change the zplane distance cull....don't increase it too much, otherwise things start to look....er.....messy......

Oz~
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TheBigBasicQ
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in game video
« Reply #11 on: December 02, 2004, 05:20:08 AM »

wow. i am pretty impressed! Cheesy
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roud to be a Redhatter!
Imerion
New Member

Posts: 6



in game video
« Reply #12 on: December 27, 2004, 12:47:34 PM »

That looks fantastic! Really neat...
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I wonder what the people will see in the final days..."
Rokkuman
Na_th_an
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Posts: 1969



in game video
« Reply #13 on: December 29, 2004, 05:58:19 PM »

This is very cool. Smiley You've got a whole 3D traveling game done right there.
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Torahteen
Ancient Guru
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Posts: 742



in game video
« Reply #14 on: January 13, 2005, 02:04:18 PM »

I have a Q. How do you make a complete world like that? I mean, how do you make so many polys be where they are supposed to be? Obviously you don't use DATA statements Smiley . I need rel to complete his series :lol: .
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quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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