|
|
Z!re
*/-\*
    
Posts: 4599
|
Really nice... There's still some missing polygons though... And the water would really look better with some more randomness to it's movement =) Really really cool =) Where's the game 
|
|
|
|
|
Logged
|
|
|
|
|
|
|
|
syn9
Senior Member
 
Posts: 175

|
thanks i get ~30fps on my machine (p3 550) as for hidden surfaces, i just use Rel's BFC formula
znormal& = (pntinfo(p2).sx - pntinfo(p1).sx) * (pntinfo(p1).sy - pntinfo(p3).sy) - (pntinfo(p2).sy - pntinfo(p1).sy) * (pntinfo(p1).sx - pntinfo(p3).sx)
IF znormal& >= 0 THEN visible = true
a game isnt planned for it currently, im going to try to put together a client/server system with it to see if i can get 2 clients walking around in the same world, ive done this before in a text based system so hopefully it wont be incredibly dificult
|
|
|
|
|
Logged
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Imerion
New Member
Posts: 6
|
That looks fantastic! Really neat...
|
|
|
|
|
Logged
|
I wonder what the people will see in the final days..."
|
|
|
|
|
|
|