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Author Topic: new 3d rpg world map demo  (Read 15083 times)
syn9
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« on: November 26, 2004, 07:10:34 PM »

using simple textures, and ugl






http://syn9.rpgdx.net/download/26NOV04_stable.rar


controls::
  [arrow keys]
  [E/D] rotate camera x
  [esc] quit
  [tab] show overview map
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KiZ
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« Reply #1 on: November 26, 2004, 07:19:16 PM »

Thats awesome man! But why dont you ever make your engines into games!!! All we see from you is tech demos! I need ZeroG 2!
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jsmith71
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« Reply #2 on: November 26, 2004, 07:25:37 PM »

Well, you might hear something about a new syn9 game soon... :wink:
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adosorken
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« Reply #3 on: November 26, 2004, 07:55:09 PM »

Some people are dedicated engine coders, some people are dedicated game developers. It's really hard to be both. Cheesy
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I'd knock on wood, but my desk is particle board.
Blitz
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« Reply #4 on: November 26, 2004, 10:36:28 PM »

Hey nice, long time since i've seen anyone do anything with µGL.
A tip though. Add 320x200x8 with only one page. That sets mode 13h. And then use your own palette and uglBMPLoadEx so that it doesn't convert the colors.
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barok
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« Reply #5 on: November 27, 2004, 01:43:21 AM »

heh... i guess syn9 is a bit like qbprogger. Smiley
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relsoft
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« Reply #6 on: November 27, 2004, 04:48:24 AM »

Looks rad!!!
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adosorken
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« Reply #7 on: November 27, 2004, 09:57:02 AM »

Quote from: "barok"
heh... i guess syn9 is a bit like qbprogger. Smiley

That thought had crossed my mind as well. Cheesy
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I'd knock on wood, but my desk is particle board.
syn9
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« Reply #8 on: November 27, 2004, 03:23:06 PM »

thanks guys... i guess i enjoy making the engines a lot more than making the content for sure...  i have a base engine for zg2, but i havent touched it in a while, mostly because ive hit a creative block
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Oz
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« Reply #9 on: November 27, 2004, 06:34:32 PM »

Unfortunately, i can't get ugl modes over 8 bit.....
can you port it to futurelib?

Oz~
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Jofers
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« Reply #10 on: November 27, 2004, 07:20:48 PM »

That's asking a lot of work, so you don't have to play it 8-bit.  Port it to freebasic, instead Cheesy

jk.  But seriosly, nice demo.
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Blitz
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« Reply #11 on: November 28, 2004, 08:22:00 AM »

Quote from: "Blitz"
A tip though. Add 320x200x8 with only one page. That sets mode 13h. And then use your own palette and uglBMPLoadEx so that it doesn't convert the colors.
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Torahteen
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« Reply #12 on: December 28, 2004, 10:16:46 PM »

That is cool. Hey, I am trying to learn 3d. Would you by chance be able to share the source for that :lol: . I want to learn, and example is the best way to do so.
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quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
Radical Raccoon
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« Reply #13 on: December 29, 2004, 03:00:11 AM »

*sigh*

Another impressive looking engine that uses EMS and has no alternative. Messing with the EMS/XMS in the memory tab doesn't work all the time, especially with XP Pro. Besides, if you ever do make a game, not many people will be able to get it to work. I tried DosBox and it still doesn't work. DosBox sucks anyways. You need an alternative, even if you have to put limits for the alternative(memory, speed, etc), so more people can see it.

A sad fact is that most of games that use EMS can fit into 640kb, and all the libs out there force you to use EMS/XMS. Does UGL support conventional memory?
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Sterling Christensen
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« Reply #14 on: December 29, 2004, 03:07:21 PM »

Quote from: "Radical Raccoon"
Does UGL support conventional memory?

Yes it does, but why not just use FreeBASIC?
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