adosorken
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« Reply #30 on: October 19, 2004, 10:54:39 PM » |
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The second kick is better, and almost accurate. The left foot is still angled incorrectly, but in reality, if you twist your leg for said kick enough you can almost get into that position. It's not a very advantageous position to be in as you can easily break your leg like that, but it pretty much can be done.
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I'd knock on wood, but my desk is particle board.
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jsmith71
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« Reply #31 on: October 19, 2004, 11:45:09 PM » |
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I have to agree, that foot's position is almost impossible. It's pretty much like standing and having your left foot facing directly towards your right foot. Possible, but not particularly natural. I would have the foot sideways, to it's pointing straight ahead and the heel is invisible, as it would be facing back. (just a quick crit about the shading; More contrast and more shading in general. Try to have a simple (and single) light source, probably from the upper left or upper right. I usually do the upper right. Then add highlights to all the areas near-ish to the source, and then shade those highlights, slowly adding shades that are closer to the basic color.)
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barok
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« Reply #32 on: October 20, 2004, 03:15:38 AM » |
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Adosorken's right: Having the left foot like that will break it if you kick something in that position. The foot will go to a 90 degree angle barely. The right foot will bend more, since the leg itself is sideways, but it still won't be pointing straight down. rather, the right foot should be at a 45 degree angle.
I also believe that the right foot should be a bit closer to the body.
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Jumping Jahoolipers!
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barok
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« Reply #34 on: October 20, 2004, 03:49:28 AM » |
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Awesome!!!! Very cool! His arms look just a tad too big. Maybe it's just me... Then number two is bigger. He only moves his elbows when he's attacking. His whole arm should move. Basically, his arms should be behind him in the end if your moving the arms like that. Secondly, he looks like a rag doll when he attacks, and that's because he has no upper body movement. Here, i found this pic for you...  Notice how his back is arched backwards? That's what your sprite should be doing. I couldn't find a pic about what i was talking about earlier, but if you play fighting games that have high kicks, you'll notice they pull their arms behind their backs. Very nice work! Keep it up! I also like how his hair moves as well. ::EDIT:: I found a ref pic to the jump kick as well. I guess your right leg is okay after all.  Just the feet and the hands need repositioning. 
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Jumping Jahoolipers!
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adosorken
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« Reply #35 on: October 20, 2004, 11:11:51 AM » |
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Well just keep in mind that not all martial artists perform the same techniques in exactly the same way. For example, whenever I used to do the ryu-jin, I always had my right foot tucked in more than the picture you're showing, and having your arms at that kind of position is a severe disadvantage when you land. You always want to retain an upper body ready stance when performing any type of aerial kicks. The forward kick animation is pretty good, but it does have something of a rag-doll impression. 
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I'd knock on wood, but my desk is particle board.
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Rokkuman
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« Reply #36 on: October 20, 2004, 07:56:48 PM » |
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This image is going to be my sig now. Andy Bogard laying "DA SMAQUE" on Cammy White. 
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adosorken
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« Reply #37 on: October 20, 2004, 08:16:39 PM » |
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Andy Bogard rocks.  Good thing you didn't use the cheesey outfit SNK put him in when they did KOF 2001... :barf:
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I'd knock on wood, but my desk is particle board.
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Rokkuman
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« Reply #38 on: October 20, 2004, 08:20:41 PM » |
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Andy Bogard rocks.  Good thing you didn't use the cheesey outfit SNK put him in when they did KOF 2001... :barf: Oh, lord... I almost died when I saw that thing...   (For those who don't know what we mean)
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barok
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« Reply #40 on: October 21, 2004, 10:49:04 PM » |
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I personally don't like how he folds in his legs when he's at the top of his jump... He has to unfold his legs when he comes down so he can absorb the shock, or risk breaking a bone. IMO That'd work fine for a platformer, but i don't think that works for fighting games. Folding in the legs a little is okay in my opinion, but not too much. Mostly when jumping i'm more used to lifting one leg up and the other is pointing straight down. That jumping sprite is really annoying me now.  Oh yeah, i wouldn't have the arms like that at the top of the jump as well. I would either have them straight up, or straight down. Is it just me or does he resemble a toad when he jumps?
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Jumping Jahoolipers!
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relsoft
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« Reply #41 on: October 22, 2004, 04:50:17 AM » |
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Well, you complained about how only nek was the only one to comment on your art. Now your complaining about how nothing pleases us? Perhaps nothing pleases you.  Rock : you should listen to what barok sez. And your art speaks more about yourself than you think.
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Rokkuman
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« Reply #42 on: October 22, 2004, 08:07:27 AM » |
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I was talking about TBBQ... and his one-lined "WTF IS WRONG WITH THIS" posts... I appreciate everyone else's posts, since they don't make me feel like I've done everything wrong by pointing out just one thing... And besides... that happened five days ago. I don't think anyone cares about that anymore.... at least I don't.
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Rokkuman
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« Reply #43 on: October 23, 2004, 09:53:56 PM » |
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Here's another one my brother challenged me to make. Sasuke Uchiha from Naruto. 
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KiZ
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« Reply #44 on: October 25, 2004, 12:14:46 PM » |
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That is a really awesome sprite, rocku. You should be an art designer for a fighting game.
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