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Pete
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New tutorial ideas
« on: August 11, 2004, 11:13:59 PM »

Do you guys have any ideas for new tutorials for a QB zine?

From my experience, the following have been done to death:

    -Beginners' Tutorials (The absolute basics...PRINT "Hello World!" stuff)

    -RPG scrolling engines (tile, pixel*tile, pixel*pixel)

    -RPG Scripting (for NPCs and such)

    -EMS and XMS memory usage

    -ASM library programming

    -3D Graphics (basic techniques, rotating)  -- especially since Relsoft just finished his great series

    -RPG Story Writing (Usually articles / rants, not real tutorials)

    -SVGA graphics

    -Palette and color manipulation

    -Using different file formats: GIF, JPG, BMP, WAV, MIDI, MOD, etc.

    -Raytracers

    -Basic graphics techniques like PSET, LINE, CIRCLE, GET / PUT, waiting for the vertical retrace, BSAVE, BLOAD, using DATA to make graphics, etc.



Certainly if someone wants to take another stab at these topics, it would be cool, but I think we need to focuse on getting other types of tutorials written.  

I've been collecting a whole lot of QB tutorials recently... and I'm seeing the same dozen or so tutorials written and re-written about a million times.  Meanwhile, some other topics are being completely overlooked.

Do you guys have any ideas for new tutorials that have never been done before?



Here are some ideas I came up with off the top of my head:

    -Platform game engine tutorial

    -Sprite animating tutorial (getting the timing right and implementing it into an RPG or platform engine)

    -Tutorial / FAQ on getting QB games to work in Windows XP

    -Pixel art tutorials that cover topics
other than making grass / sand / rock / tree tiles or NPC / hero -- How about a tutorial on pixel art architecture for making buildings?  Or making pixel art magic effects, like ice, fire, etc.?

-Color theory (on picking colors that work and together....and colors that don't. - Not just a color wheel, but a tutorial with actual sprite examples)

-Cut scenes - Scripting for cut scenes / pre-determined sprite movements used in cinematics

-NPCs - How to make them more realistic, with basic AI, or to make them follow a daily routine instead of walking around aimlessly.

-"How to make a simple Tetris game" -- Good for beginners.  Instead of teaching them how to use commands, just jump right in and show them highly-commented code that explains everything every step of the way...and WHY.  (This will also work with Pac-Man, simple space shooters, Pong, Asteroids, Checkers, Othello, etc.)

-Pathfinding AI techniques -- How to make enemies successfully track you down and attack you in a game world.  For example, if an enemy comes to a wall and you're on the other side of it, how is it going to get to you?  Hopefully it won't just stand there, pressed up against the wall because that's the closest point it can find...

-Other types of A.I. programming -- AI in stealth games -- How does an enemy react if it sees you?  What does he do if you sneak right by?  Or how about how to make a boss enemy "learn" your attack techniques and make adjustments as such?

-Finding and selecting music to fit your game if you're not a musician.... such as free MIDI sites, or selecting "mood" music, basic music editing, etc.  -- Or how NOT to rip a SNES / Genesis game's MIDI music if you can't make music of your own.

-Branching paths in a game plot, and how to manage it all.  (Non-linear plot programming without going bonkers.)

-Beginners' tutorial: How to use file-handling techniques like OPEN, INPUT, CLOSE, etc.  I've seen a lot of questions about these commands.

-Basic 2D fighting game engines, to make something like Street Fighter or Mortal Kombat

-Using text-mode graphics to test game engine ideas...

-RPG battle engines -- Unconventional formats that are different from the ones DarkDread has already written about.

-Game title screen / menu design

-Advanced keyboard input handling techniques and multi-key presses.[/list]

I could go on for hours, but I think you get the idea.

What kinds of tutorials would you guys like to see written?
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relsoft
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New tutorial ideas
« Reply #1 on: August 12, 2004, 04:06:11 AM »

I have a Metaball(Blob) tutorial already finished. :*) It was for QBcm but since it's almost dead, I might as well publish it on your mag. :*)


Anf the 3d series ain't finished yet. :*)
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Pete
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New tutorial ideas
« Reply #2 on: August 13, 2004, 04:02:12 PM »

Yeah, I'll definitely publish your Metaball tutorial when I get around to making this magazine!

I've been doing a lot of thinking and planning, getting a whole lot of ideas together for articles, tutorials, game previews, editorials, etc.  And I've decided that yeah, it's definitely gonna happen!

Unfortunately, I'm gonna be gone on a trip all next week, and then right after that I'll be heading off to college... so I won't realistically be able to start this magazine until September.

But don't worry, The Currently Untitled New QB Magazine will be starting!

How long it will last depends on you guys... this thread hasn't been very popular over the last two days (that cheese thread seems to be getting a whole lot more interest) Smiley.  So make sure you all post your ideas!
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relsoft
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New tutorial ideas
« Reply #3 on: August 14, 2004, 01:51:30 AM »

Just say when you need the article and I'll send it to you. :*)
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Pete
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New tutorial ideas
« Reply #4 on: August 15, 2004, 11:37:26 AM »

News flash:
My new QB Magazine will be coming out shortly, and will include Rel's tutorial, a tutorial from Marcade, possibly a tutorial by Levi, and maybe I'll hunker down and write one too!

BUT:
I still need more tutorials, either for this issue or for a future issue.  If you have any interest in sharing your programming or game design knowledge with the QB Community, please drop me a PM or an email!

For more details, read the front page news at:
http://www.petesqbsite.com
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seph
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New tutorial ideas
« Reply #5 on: August 15, 2004, 11:42:00 AM »

to be honest, i absolutely suck at programming, especally in QB, so i can offer no help on tutorials Wink... id be better off reading them Cheesy
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earn.
Pete
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New tutorial ideas
« Reply #6 on: August 20, 2004, 08:35:56 PM »

Heheh.... I suck at programming in QB, and I haven't done it in about five years.   The last time I remember actually programmed something of my own in QB was probably Fall, 1999.  I have written small snippets of QB code to help people with questions, but I haven't done anything myself in sooooo long.  But hey, even beginners can write helpful tutorials sometimes.  Smiley



ANYWAY...

Speaking of tutorials for my magazine,

Does anybody know where I can find V1ctor?

Marcade's tutorial (that will be included in the first issue) is on using V1ctor's DSock library for making online games.  I was also planning on writing an article / feature on DSock... but I haven't been able to get in touch with V1ctor.

His website has no information on how to contact him.  The only method of contacting him I've found is with his email address from the NeoBasic Profiles.  I emailed him on Sunday, and haven't gotten a reply yet.

Does he go by a different handle on other boards?  Is there some contact information that I missed?

If anyone has any information, I'd be very grateful.

Thanks!
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relsoft
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New tutorial ideas
« Reply #7 on: August 21, 2004, 09:31:14 AM »

Forum.Bad-logic.com

 Cheesy
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KiZ
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Re: New tutorial ideas
« Reply #8 on: August 21, 2004, 03:24:20 PM »

Quote from: "Pete"
-Raytracers


Sorry, i dont want to be ridiculously picky here, but remember, the difference in between Raytracer and Raycaster is BIG! =P

Sorry, it just bugs me when someone gets them mixed up =P No worries tho...
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na_th_an
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New tutorial ideas
« Reply #9 on: August 21, 2004, 06:51:01 PM »

Maybe he really meant raytracers.
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Pete
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New tutorial ideas
« Reply #10 on: August 21, 2004, 11:59:50 PM »

Naw, I meant raycasters.  Mental lapse. :-?

I don't think I've ever seen a tutorial for a raytracer in QB.
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na_th_an
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New tutorial ideas
« Reply #11 on: August 22, 2004, 12:56:31 AM »

well, take a glance at Jark's work and his homepage (damn, I can't remember the URL!). You will discover great ratracing in QB and great maths and coding tutorials.

Mandelbrot Dazibao... What's the link?
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SCUMM (the band) on Myspace!
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Jofers
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New tutorial ideas
« Reply #12 on: August 22, 2004, 02:44:06 AM »

Quote
Mandelbrot Dazibao... What's the link?


http://mandelbrot.dazibao.free.fr/Main/Main.htm

I typed exactly that into google Smiley
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D.S
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New tutorial ideas
« Reply #13 on: September 15, 2004, 04:26:17 PM »

realy? I had a heck of a time finding a useful tutorial on raycasting. I am currently looking for one on sprite stretching.
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