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Author Topic: Looking for a pixel artist...difficult task at stake here :/  (Read 1771 times)
adosorken
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« on: August 05, 2004, 05:22:58 AM »

I'm looking for someone who can pixel backgrounds. The requirements are exceptionally steep though...the images have to be exactly 200x150 pixels in size and can use no more than six (ya, you heard right, six) colors with no dithering. I need the following depictions:

*A street scene
*A scene inside a mansion with a massive stairwell
*A scene inside a factory of some sort (think Killer Instinct, Fulgore's stage)
*A dojo
*The inside of a large church, with an altar visible
*A beach scene
*A graveyard scene
*A scene depicting the outer walls of a crumbling castle
*A circus scene, either inside or outside of a large circus tent

Feel free to use your artistic license. Cheesy Animated scenes are preferred but not necessary. The normal vertical viewing area is the bottom 98 pixels, but in the game, the scenes scroll in all directions (horizontal viewing area is 80 pixels). The perspective is a bit weird as well...basically, it's 2:1 vertical:horizontal (the horizontal pixels are effectively doubled).

This request is for The King Of QBers 2004...anyone who wants to take on this rather unorthodox request will be immortalized with ease. Cheesy

So...anyone up to the challenge? Cheesy Thanks in advance to anyone with the bawlz to give it a shot. Cheesy
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Sterling Christensen
Na_th_an
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« Reply #1 on: August 05, 2004, 08:19:52 AM »

So 6 colors on the palette will be devoted to these backgrounds, right? And they can be any colors the background needs. Ok.

Could you maybe post the parts of the palette that don't change (if any) so that 6 colors can be picked that won't be redundant?

Is there any way at all to get around the 6 color requirement, like if the palette already has some of the colors the background uses?

Not that I'm volunteering, I mean, I would, but I suck at pixel art. At least I did the one time I tried. I could give it a shot though.
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na_th_an
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« Reply #2 on: August 05, 2004, 09:05:12 AM »

6 colours should be enough Tongue

I'll try to find time.
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Mech1031
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« Reply #3 on: August 05, 2004, 10:40:26 AM »

I'll give it a whack, but i'm not promising you'll see anything out of me Tongue
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adosorken
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« Reply #4 on: August 05, 2004, 05:40:13 PM »

OK forgot one minor detail...there CAN be 8 colors, but one of them has to be black and one has to be white. The other six can be anything. Cheesy

The game uses 16 colors. 0 is black and 1 is white. 2 thru 7 are custom for the background, 8 thru 11 are for player 1, and 12 thru 15 are for player 2. Color 0 is always transparent for sprites but always solid for backgrounds.

There is no way of getting around the palette limitation. It's amazing that I'm even able to set the palette so freely. Cheesy
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