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Author Topic: The first boss of “Frantic Journey” is *now* developing!!  (Read 8080 times)
Adigun A. Polack
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« on: May 01, 2004, 11:45:03 PM »

Dearest, *DEAREST* all of the QB45/QB71 community,

Hello and a truly splendid new week to you all!!  Cheesy !

As I am in continuing to go deeper into the development of “Frantic Journey” (FJ), just wait until you see the ALL-NEW game graphics for the very first boss entitled Monarchoid Bee!  Take a flat good look right here:



........and it is _only_ in development, and, if all goes well going into the new Experience Version of FJ, you might get a chance to take this boss out!  Wink !

See you then and do enjoy it!!!



MOST SPLENDIDLY YOURS,

Adigun Azikiwe Polack
One of the Founders of “Aura Flow
Continuing Developer of “Frantic Journey
Current Developer of “Star Angelic Slugger




______________________________________
Adigun Azikiwe Polack —
B A C K • A N D • D E L I V E R I N G • S O M E T H I N G • R E V O L U T I O N A R Y . . . . . . A G A I N !
(I am gonna rock your QuickBASIC world like never before!!!  Cheesy !! )
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Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!!  Cheesy !
Dr_Davenstein
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« Reply #1 on: May 03, 2004, 12:52:36 AM »

Wow! That's a cool looking beast... Cool
What kinda lib are you going to use so that QB can display that thing?
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Adigun A. Polack
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« Reply #2 on: May 03, 2004, 01:08:59 AM »

To Dr_Davenstein:

The libs that I’m a plan to use for the displaying of that thing are gonna be RelLib and CosmoX, as always.  Cheesy !

And, I thank you for that fine comment, man!  Excellent!!  Wink



- Adigun Azikiwe Polack
One of the Founders of “Aura Flow
Continuing Developer of “Frantic Journey
Current Developer of “Star Angelic Slugger



______________________________________
Adigun Azikiwe Polack —
B I G G E R , • B O L D E R , • B E T T E R .
(I *SURE* promise you that, don’t worry!  Cheesy !! )
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KiZ
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« Reply #3 on: May 03, 2004, 06:37:14 AM »

That is awesome, Adigun! A real class piece of gaming art! But what resolution will FJ be in? It must be nearly 1024x768 to fir that beast into the screen!?
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relsoft
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« Reply #4 on: May 03, 2004, 07:15:20 AM »

Same as usual. Good 'ol screen 13. AAP is just a darn cool artist!!!  Great Job AAP.

Yeah. That beast is made with pp256. :*)
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Adigun A. Polack
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« Reply #5 on: May 03, 2004, 03:05:15 PM »

To both Richard Eric M. Lope and Dark_prevail:

Thanks a *grand* bunch, my men!!!  Cheesy !!

And another thing now, the screen resolution for “Frantic Journey” (FJ) that I am currently using — and am STILL gonna be so on that ( :cool: ! ) — is ye good ‘olde Mode 13h, 320x200 resolution with 256 displayable colors out of a palette of apparently 262,144 colors (if my memory serves me correctly here).  Since the vertical scrolling playfield length is more than the actual vertical size of Mode 13h, it could well be rather possible for me to fit it onto the game screen, eventually!  Smiley !

Quote from: "Also, Eric, here is what you recently"
Yeah. That beast is made with pp256. :*)


Well man, you are partially correct.  Actually, the huge beast itself was designed using both PP256 and Jasc Paint Shop Pro 7 (PSP7).  As well, during development of the thing, I so far had to:

    1 • transfer my first boss sprite objects from PP256 and piece them together properly for further developing in PSP7, with which I then had to use layers and other better designing stuff;

    2 • blank to bare black the first 16 colors of the FJ palette and save it as a *separate* .BMP file, leaving the original palette completely intact and unchanged (which is a good thing, by the way!  ^_^ ); and

    3 • re-convert the entire thing back to a 256color-based picture file format, without losing the original quality (I use the classic MS Paint for Windows on that, which solidly converts the many colors to its near-perfect state, *provided* that most to all of the colors closely match the original colors on which the thing has on it.  Not easy, but real useful in a number of areas!  Cheesy ! )[/list]

    And finally, I got some final touch-ups and stuff to do on it before the conversion to the actual gameplay portions of FJ _truly_ begins!!  Be patient, and be amazed!  Wink

    See you once again, and I thank you both once more!!  :king: !



    WISHING YOU A MOST SPLENDIDLY AWESOME DAY AND NIGHT,

    Adigun Azikiwe Polack
    One of the Founders of “Aura Flow
    Continuing Developer of “Frantic Journey
    Current Developer of “Star Angelic Slugger




    ______________________________________
    T H E • R E S U R R E C T I O N • I S • F A S T • A P P R O A C H I N G .
    You had just better hold on tight now, ‘cause it’ll *suddenly* arrive here before you even know it.  PERIOD, THE END.  Cheesy !!
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    adosorken
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    « Reply #6 on: May 03, 2004, 04:18:08 PM »

    I was gonna say...that thing looks a lil big to be PP256 Wink considering it can only handle 100x100 sprites...unless they were fragmented, of course...in which case it'd be a pain in the ass to make...PSP is a much better choice for making graphics anyways. Cheesy

    Adigun: if you get a chance, try using Photoshop, version 5 or higher. It has a much better color reduction method than both MS Paint (this uses a Nearest Color Reduction method via a Windows API call to find the nearest color) and PSP (although PSP's Optimized Octree reduction method is pretty good most of the time). In addition, it has some filters and mathematics functions that you might find useful.

    And yes...64 * 64 * 64 = 262144.
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    speedlemon
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    « Reply #7 on: May 03, 2004, 09:26:43 PM »

    i just hope you've made better music now or plan on making better music. otherwise, that boss is an elegant gem.
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    Adigun A. Polack
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    « Reply #8 on: May 03, 2004, 11:11:01 PM »

    To Adosorken:

    Quote from: "From your recent reply, you finely"
    Adigun: if you get a chance, try using Photoshop, version 5 or higher. It has a much better color reduction method than both MS Paint (this uses a Nearest Color Reduction method via a Windows API call to find the nearest color) and PSP (although PSP's Optimized Octree reduction method is pretty good most of the time). In addition, it has some filters and mathematics functions that you might find useful.


    Well man, seeing that the full version of Photoshop itself is a very expensive buy (the last I have seen from some previous years back even up to this day, at least one of the versions once costed around a whopping $600!  Shocked !  It’s like you need a *rather* deep pocketbook if you want to get your hands on one, you know what I mean?), I am sticking with both PSP7 and MS Paint since I simply cannot afford Photoshop, unfortunately.  Sad  But, your idea on the color reduction business in there is very interestingly good and one for QuickBASIC developers to look into for creating games and stuff, so well done on that!!  Cheesy



    And to you, Speedlemon:

    Yes, I have *already* prepared even better music now during development, and, if I had already had a website for “Frantic Journey” (FJ) running over the Internet even now, I’d’ve been RATHER happy to have showed you at least some previews of my very newest music.  ;*) !  I am currently in preparations for a music piece for the boss of the Volcanic Mountain Stages, and believe me, by the time the Experience Version of FJ is finally raised (and you might want to be very patient on that, too, as I am in THOROUGH careful development here!  Smiley ! ), then, you will hopefully be getting a full-tilt taste of a lot of my brand-new music, especially in the Test Mode (for when it gets updated for that new version).

    I promise you, it will be worth the wait.  :king: !



    Thank you both so truly much and you have a spectactularly good Monday evening/Tuesday morning.  Wink



    PROMISING YOU SOMETHING *REAL* SPECIAL NOW,

    Adigun Azikiwe Polack
    One of the Founders of “Aura Flow
    Continuing Developer of “Frantic Journey
    Current Developer of “Star Angelic Slugger




    ______________________________________
    Adigun Azikiwe Polack —
    R E D E F I N I N G • Q U I C K B A S I C • P R O G R A M M I N G • S I N C E • 2 0 0 2 .
    Bring it on, ‘cause I am *aggressively* serious about it!!  Cheesy !
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    Dr_Davenstein
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    « Reply #9 on: May 04, 2004, 12:54:14 AM »

    I can't believe that you painted that with PP256! Shocked You should start a challenge for PP256 and blow everybody away...Whaddya' mean that wouldn't be any fun?

    PHLOOM!!!

    That's always fun!  :lol:
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    Radical Raccoon
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    « Reply #10 on: May 04, 2004, 05:59:38 AM »

    That artwork is amazingly amazing and that fact that you did that in pp256 is even more amazingly amazing

    Nice lighting and all, you've got some sort of out of this world talent or something
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    adosorken
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    « Reply #11 on: May 04, 2004, 04:35:58 PM »

    Adobe often offers demo versions of Photoshop, not sure if they do right now or not (too lazy to look, hehe). Might be worth looking into. And the stuff about color reduction isn't exactly news...most graphics designers (and virtually all professionals, including our professionals here at DBS) worth their salt are very familiar with color reduction methods already, so I really wouldn't be doing the Qmunity any great service by going into details about that, unfortunately. Sad In addition, many of the people who own and use Photoshop didn't exactly pay for it...if you catch my drift. Cheesy Although I did in fact purchase it, not everyone has my kind of budget, so they download it (illegally) from KaZaA or a similar network. It's dishonest, but sometimes the end justifies the means.

    As far as the music goes...I'm one of the people who told you that your original music for FJ was very subpar. I hope you've practiced since then and have come up with some better stuff. If you need help with music, take a look at some of the offerings by Cha0s (one of our musicians at LSS) or Josiah Tobin (the original musician at LSS). I chose these two for LSS because their skills are virtually unmatched in the Qmunity in terms of music production, as well as other skills (Josiah's pixelart, for example, is awesome). Not only that...but try expanding your horizons and listening to a wide variety of musics from all genres, even stuff you may not like. Inspiration can come from anywhere. Cheesy
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    Mango
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    « Reply #12 on: May 05, 2004, 01:36:25 AM »

    Quote from: "adosorken"
    Adobe often offers demo versions of Photoshop, not sure if they do right now


    Another good option...is to get an old version of, eg Corel PhotoPaint.  I use version 8.  Last I checked, it was available on e-bay (new copy) for like $15 as part of the Corel Draw suite.  It is serious software with large capabilities.  
    Sure it's "out of date" and not current...but it supports all the important formats and allows you to control color-depth of an image...and does basically everything that the current version will do...

    Just a suggestion.
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    Lachie Dazdarian
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    « Reply #13 on: May 05, 2004, 05:14:44 AM »

    Damn, that beast looks mean cool. My graphic sucks.

    Just one advice. I did played a very old version of FJ but I saw screenshots of the latest and I must admit that the whole thing looks too cramped and too over detailed. Too many colorful objects are flying around and exploding.

    Have in mind that effort is not proportial to a good result so try to tune down the game flamboyant style a bit.

    Maybe I'm just used to different kind of games. I understand you are a SNES freak of some sort.
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    KiZ
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    « Reply #14 on: May 05, 2004, 06:06:13 AM »

    Quote from: "Adigun A. Polack"
    Mode 13h, 320x200 resolution


    So how will you fit that beast on the screen? Surely only a small part of it will be displayable on the FJ screen? Or will you be scaling it substantialy?
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