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Author Topic: I drew a RPG character. My very first.  (Read 15321 times)
Z!re
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« Reply #30 on: April 22, 2004, 08:50:37 PM »

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relsoft
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« Reply #31 on: April 23, 2004, 12:32:33 AM »

Zack: If you are gonna use any rellib specific translucency,  ditch the standard pal and use the first one(RPG.Pal).  Trust me, RelLib translucency relies on 16 color gradient pal.

So you could use any pal as long as its in 16 color grad. Like RPG.Pal and Gradient.Pal
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y smiley is 24 bit.


Genso's Junkyard:
http://rel.betterwebber.com/
Zack
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« Reply #32 on: April 23, 2004, 10:24:34 AM »

Problem with that: if I'm supposed to use only 20 colors or so, and in a row, I'll need to alter the gradient palette so that I have a row of different colors (skin, shadoweded-skin, hair, lighter hair, darker hair, clothes, shadowed clothes, shoes). And then it won't be a gradient anymore.
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f only life let you press CTRL-Z.
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KiZ
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« Reply #33 on: April 23, 2004, 03:11:28 PM »

This is how im doing my RPG... just take either GRADIENT.PAL or RPG.PAL and use them. Now just create your character using a number of colours from ANYWHERE in the palette. Dont use too much, and try not to use the functions like "smooth" or "unzag". They wont look good on the outcome. Again, try not to use too many colours. The output will be fine for your RPG, and for translucency. Its worked fine for me!
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Zack
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« Reply #34 on: April 23, 2004, 03:26:24 PM »

...but I'm supposed to use the colors that are in a row in the palette.
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na_th_an
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« Reply #35 on: April 23, 2004, 05:58:59 PM »

SCM: THanks, that's what I meant Smiley

Thanks everyone for the nice words.

Zack: If you want to use a fixed palette you can use whichever colours you want. It just depends on what you are gonna do. If you are gonna use Rel's translucency effects, you need that gradient palete. It is just up to you to decide.

Myself prefer a nice 16 bits mode Cheesy
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SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
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Mech1031
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« Reply #36 on: April 24, 2004, 04:33:32 PM »

zack, theres a button on the computer, its called "PrtSc" or "Print Screen".  have ya heard of it? :wink:
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the mind is a beautiful thing, use it and make the world a more beautiful place.
Z!re
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« Reply #37 on: April 24, 2004, 05:51:55 PM »

It doesent work well in XP... heard of that  :wink:


*Joins the goup of people who's name start with Z, the Z Group!!! TADA!*
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na_th_an
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« Reply #38 on: April 24, 2004, 06:06:25 PM »

I think that depends on the graphics card. In my Geforce4 computer it works, in my portable (Radeon) doesn't.
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SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
Zack
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« Reply #39 on: April 24, 2004, 11:51:37 PM »

Well, my ubercrappy Intel integrated gfx unit combined with WinXP doesn't like PrintScreen in combination with DOS proggies.
I drew another...but each is more crappy than the last, so I won't post it. Smiley
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KiZ
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« Reply #40 on: April 25, 2004, 09:47:19 AM »

Quote from: "Zack"
...but I'm supposed to use the colors that are in a row in the palette.


No No no! Rel never said that! He just said you should use the gradient based palettes if you want translucency to work! You dont have to use colours all in one row!
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Zack
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« Reply #41 on: April 25, 2004, 11:30:59 AM »

*Nathan* said that! (using 20 colors in a row)
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na_th_an
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« Reply #42 on: April 25, 2004, 12:27:34 PM »

Quoting myself:

Quote from: "na_th_an"
Zack: If you want to use a fixed palette you can use whichever colours you want. It just depends on what you are gonna do. If you are gonna use Rel's translucency effects, you need that gradient palette. It is just up to you to decide.


It depends on what you wanna do. To me, translucency effects in 8 bits look like crap, so that's why I never use them, hence I use small sub-palettes for each sprite or group of sprites when working in 8 bits.
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SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
Zack
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« Reply #43 on: April 25, 2004, 09:39:55 PM »

Alrighty...I used 10 colors in this one. This time I just made an EXE with QB that loads the palette and displays the person (everything included...EXE, source, palette file, image).
Just run the EXE.
http://thegeekery.org/Grinman.zip
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Zack
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« Reply #44 on: April 27, 2004, 04:13:05 PM »

Aw, nobody wants to critique it? Tongue
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Freebasic is like QB, except it doesn't suck.
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