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Author Topic: I drew a RPG character. My very first.  (Read 15323 times)
Zack
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« on: April 21, 2004, 05:57:27 PM »

This is my first attempt at drawing an RPG character. Smiley
I want critiques, not insults. Smiley
http://thegeekery.org/rpgc.put
It was done with a PixelPlus256 palette file. It comes standard as "RPG.pal".
If you don't have PixelPlus, get it in the Utilities section of qbnz.com. Copy rpgchar.put into the Images directory. Then go to File->Load Palette, and select RPG.pal. Then go to File->Open and type in rpgc, press enter, then press F10. Tell me what you think.
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Plasma
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« Reply #1 on: April 21, 2004, 06:15:11 PM »

PP256 doesn't come with any RPG.PAL...
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Bluffer
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« Reply #2 on: April 21, 2004, 06:16:09 PM »

I think it looks great :wink:
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Z!re
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« Reply #3 on: April 21, 2004, 06:31:14 PM »

There is NO RPG.PAL included with pp256... Zack should be adding a screenshot as we speak. Lazy Zack not doing it himself...  Tongue
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Zack
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« Reply #4 on: April 21, 2004, 06:31:49 PM »

Bluffer, thanks!
Plasma, here, Z!re has kindly taken a screenie of my image, magnified and normal.
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na_th_an
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« Reply #5 on: April 21, 2004, 07:00:18 PM »

I talk you from experience: it uses too many colours. You will say "nah, I have 256 to play with..." wrong!

Most 2D console games use 16 colours or less for the sprites. Why? palette using. If you just use 16 colours in a row to draw your sprite, you know which colours to change and that they won't affect the rest of the sprites. For example, let's say that you are in an ice stage will skimos. When you go to a firelava stage with golems, you need different colours. As you won't use skimos in the firelava stage, you can use those colours, and change the palette to be able to draw and use golems.

You also have to work a bit in the body, as I can't distinguish the parts.
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Zack
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« Reply #6 on: April 21, 2004, 07:07:29 PM »

Well...the colors thing...I can't change that now.
Anyway, here's a new version.
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Bluffer
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« Reply #7 on: April 21, 2004, 09:27:13 PM »

I still think it looks great  Cool
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na_th_an
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« Reply #8 on: April 22, 2004, 05:38:03 AM »

Quote from: "Zack"
Well...the colors thing...I can't change that now.


I can't = I don't want Wink
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KiZ
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« Reply #9 on: April 22, 2004, 08:49:52 AM »

Lol Nath: Too true

Zack: That looks great!!!
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adosorken
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« Reply #10 on: April 22, 2004, 09:53:24 AM »

The hair's too blurred...needs to be a bit more solid. You shouldn't oversmooth like that...it makes it look very "messy"...

What do you mean you can't change that now? Pulease. Tongue

Hrm...that palette looks exactly like the one I used in WOS...right down to the blacked out fifteenth row...
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Zack
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« Reply #11 on: April 22, 2004, 11:00:50 AM »

It's a palette that comes with PixelPlus256...wait. Maybe I downloaded it from a distro that *you* uploaded, with your stuff in it. Might be possible. In any case, I like the palette, so I use it.
DP, thanks.
Nath, Nek, so I should change to 16 colors. Well, I'll do a remake and try to restrict myself. (do they have to be the FIRST 16 colors in the palette?)
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na_th_an
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« Reply #12 on: April 22, 2004, 11:17:00 AM »

No. Not even 16. Just less colours, and in a row. This sprite only has 18 colours: note how you don't need more.



Why "less" colours:

1.- you don't need such blurness: you can't notice it in such a small sprite. Note how the shades are too similar and undistinguishable looking at the sprite.
2.- Better to have all the colours your sprite uses in a row, so it is easier to alter them in the program.

Anyhow, I would suggest you to start with a front, standing view of your Sprite. It helps on defining the proportions, and working other views from a front view is easier than working a front view from a side view.
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Zack
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« Reply #13 on: April 22, 2004, 11:48:15 AM »

Thanks for the pointers (great work on that sprite, too...). I'll try it again, from the front.
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KiZ
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« Reply #14 on: April 22, 2004, 01:07:55 PM »

Quote from: "adosorken"
Hrm...that palette looks exactly like the one I used in WOS...right down to the blacked out fifteenth row...


And exactly like the one Rel used in his RPG demo included in Rellib.
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