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Author Topic: Anyone wanna help with my RPG project.  (Read 10721 times)
relsoft
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« Reply #30 on: March 11, 2004, 03:25:00 AM »

Let's put it this way:

I took allopurinol for 2 months and my uric acid levels are now normal.  Then I tool metoprolol for my heart and BAM!!! I got asthma(allergy).  Now I'm taking another drug in lieu of metoprolol.

http://www.medicinenet.com/fosinopril_sodium/article.htm


The bad part,  my sugar and cholesterol levels shoy up.  They were normal before I took Allopurinol and metoprolol. :*(
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« Reply #31 on: March 30, 2004, 04:36:29 AM »

@Typosoft: Yooo, learned a lot of your scripting tut and implented it in my engine. Maybe I inplent particles too, seemed like a good idea though.


Question: How do I fade the pallette just a little. I wanna use that to make the atmosphere a little darker and let it rain or other weather conditions with particles.
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relsoft
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« Reply #32 on: April 01, 2004, 08:41:20 AM »

RelGammaBlock; *)

Pro: You can fade any block of the screen/layer w/o fading all of the colors. :*)
Con: Needs a gradient pal like the one PP256 suppiles.


RelFadeStep

Pro: Does not need a grad pal
Con: Fades the entire screen. :*(
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« Reply #33 on: April 06, 2004, 08:42:23 AM »

Thanks Rel for the tip, did I mention Rellib Ruled!!!

Got an other question: How do I get round form like shapes like the Luminare spell in Crono Trigger and those animations in FF5 when a black portal to the void dimension opens. I hope you guys know what I mean I'm at school right now so maybee I edit this post with a screenshot to show what I mean.
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relsoft
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« Reply #34 on: April 06, 2004, 08:48:10 AM »

If RelInsideC(x,y......) then DrawPoint.

Like:

Code:
for y=50 to 120
For x=120 to 150
   c=sin(x+1/120)*255+sin(timer/64)*32
   if RelInsideC(x,y.....) then
         RelPset(x,y),c
   end if
next x
next y


*Sorry I forgot the params of RelInsideC.  Don't worry, its fast enough as it doesn't use SQR.
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barok
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How about a tasty lead sandwich?


« Reply #35 on: April 06, 2004, 10:53:36 PM »

i would recommend my stuff, but rellib is so... complete!  dam you rel and your rellib!  you make it impossible to help people!  Cheesy
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Jumping Jahoolipers!
relsoft
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« Reply #36 on: April 07, 2004, 03:25:25 AM »

Quote from: "barok"
i would recommend my stuff, but rellib is so... complete!  dam you rel and your rellib!  you make it impossible to help people!  Cheesy


You know what? No lib is complete.  Lachie has been bugging me for ages to make a mouse sensitivity function, XMSput is still missing and Rellib has no 3d poly stuff. :*(
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barok
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How about a tasty lead sandwich?


« Reply #37 on: April 07, 2004, 11:50:50 AM »

Still, everything i know is in that lib.  Must destroy rellib... :lol:
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« Reply #38 on: April 08, 2004, 06:34:06 AM »

Rellib doesn't have Timer function's. That's why I use a fusion of Rellib and CosmoX.
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relsoft
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« Reply #39 on: April 11, 2004, 12:18:43 AM »

Rellib does not have a timer function because I chose not to include it for certain reasons.  Mainly because of some experiences with FJ,  I kinda use counters instead of timers. :*)
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oracle
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« Reply #40 on: April 11, 2004, 10:17:37 PM »

No lib will have everything. I note that in the rellib documentation Rel says there will be no sound routines. So what? Why not use BWSB? Or DS4QB? Or QMIDI? Or make your own? RelLib's got a great reputation as a graphics lib, and I hope rel stays focussed on it Smiley
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Fling-master
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« Reply #41 on: April 11, 2004, 11:22:14 PM »

Hey Rel, if it's not too much trouble could I get that SNES tile grabber thingy you made that you've mentioned a few times in this topic? I think it'd be quite a handy tool as I rip tiles/sprites from SNES roms every now and then to use in my engines every now and then. So yeah... If I could get it from you that'd be great. Smiley
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relsoft
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« Reply #42 on: April 12, 2004, 08:49:04 AM »

Fling:  It's not actually as simple as it sounds. But kinda tedious as of the moment.

1. I use BGmapper to view the Vram
2. Set the pal using Bgmapper(stupid util can only use 16 colors at a time)
3. Convert it on my own pal
4. convert to pp256.

Now with the util I'm making, 2 to 4 should be just one single process.  So you can you wait a lil longer as I'm planning to send it to you once it's finished. (You'll be the first beta tester) :*)

If you can find a doc on the format of the Snes Vram, I would be happy to.  Since It's really a pain to use BGmapper. :*(
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« Reply #43 on: April 12, 2004, 10:52:25 AM »

I've actually been considering finding a doc about the SNES VRAM or at the very least how to do anything with ZSNES save states. Ever tried Romview? It's (at least in my opinion) the best tool out there to rip tiles/sprites from SNES and NES roms (has the capability to read the ROM itself or save states). Only problem I have with it is that my computer doesn't like it too much and it won't run. So basically, I've been considering writing a ripper tool thingy in VB or something so that I won't have these problems. Wink

But I'd be happy to help test out your grabber utility when you get it done. Smiley
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relsoft
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« Reply #44 on: April 13, 2004, 09:05:39 AM »

Kool!!!
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