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January 28, 2022, 08:34:03 PM
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 Author Topic: raycaster in 6 lines  (Read 60600 times)
ravenxau
New Member

Posts: 9

 « on: March 31, 2004, 07:57:12 AM »

here is a raycaster i knocked up in 6-lines. anybody else want to share their take on the subject? (btw - this code is gwbasic compatible too!)

Matt

Code:
1 DIM L(7, 7): FOR Y = 0 TO 7: FOR X = 0 TO 7: READ L(X, Y): NEXT X: NEXT Y: X = 24: Y = 24: F = 45: SCREEN 1
2 FOR S = -160 TO 149 STEP 10: R = F + (S * .1875): R = R + 360 * ((R > 360) - (R < 0)): XI = COS(R / 57): YI = SIN(R / 57): X1 = X: Y1 = Y
3 X1 = X1 + XI: Y1 = Y1 + YI: IF L(X1 / 16, Y1 / 16) = 0 THEN GOTO 3
4 D = ABS((X - X1) / COS(R / 57)): H = (1816 / D): LINE (S + 160, 100 - H)-(S + 169, 100 + H), 1, BF: LINE (S + 160, 0)-(S + 169, 99 - H), 0, BF: LINE (S + 160, 101 + H)-(S + 169, 320), 0, BF
5 NEXT S: A\$ = INKEY\$: F = F + 5 * (A\$ = ",") - 5 * (A\$ = "."): F = F - 355 * (F = -5) + 360 * (F = 365): IF A\$ = " " AND (L((X + COS(F / 57)) / 16, (Y + SIN(F / 57)) / 16) = 0) THEN X = X + COS(F / 57): Y = Y + SIN(F / 57)
6 GOTO 2: DATA 1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,1,1,1,0,1,0,1,0,1,1,0,0,0,0,1,0,1,1,0,1,1,0,1,0,1,1,0,1,1,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1
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na_th_an
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Posts: 8244

 « Reply #1 on: March 31, 2004, 09:23:44 AM »

Really cool, and impressive.

But not 6 lines: you cheated using ":" . Anyways, impressive
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relsoft
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Posts: 3927

 « Reply #2 on: April 01, 2004, 07:56:48 AM »

Hah! With colon joined lines, I could make a raycaster in 1 line!!! LOL

Nice job though. :*)
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ravenxau
New Member

Posts: 9

 « Reply #3 on: May 05, 2004, 03:20:37 AM »

it is 6 lines of code. i forgot to specify it is 6 lines of GW-BASIC compatible code. sorry for the misdirection.
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relsoft
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Posts: 3927

 « Reply #4 on: May 05, 2004, 08:39:24 AM »

Actually I was with the assumption that each line should not have colons for joining.

Like this:

Code:

'Felix the Helix
'By Jelly

1 IF I% = 0 THEN SCREEN 7, , 0, 1 ELSE PCOPY 0, 1
2 A! = (A! + .03) * -(A! < 6.283186)
3 FOR I% = 0 TO 200
4 x! = ((50 * COS(4 * 3.141593 / 200 * I%)) * (COS(A!) * COS(A!)) + (50 * SIN(8 * 3.141593 / 200 * I%)) * (SIN(A!) * SIN(A!) * COS(A!) - COS(A!) * SIN(A!)) + (I% - (200 / 2)) * (COS(A!) * SIN(A!) * COS(A!) + SIN(A!) * SIN(A!)))
5 y! = ((50 * COS(8 * 3.141593 / 200 * I%)) * (COS(A!) * SIN(A!)) + (50 * SIN(8 * 3.141593 / 200 * I%)) * (COS(A!) * COS(A!) + SIN(A!) * SIN(A!) * SIN(A!)) + (I% - (200 / 2)) * (-SIN(A!) * COS(A!) + COS(A!) * SIN(A!) * SIN(A!)))
6 z! = ((50 * COS(8 * 3.141593 / 200 * I%)) * (-SIN(A!)) + (50 * SIN(8 * 3.141593 / 200 * I%)) * (SIN(A!) * COS(A!)) + (I% - (200 / 2)) * COS(A!) * COS(A!))
7 IF I% > 1 THEN CIRCLE ((160 + (256 * x! \ (256 - z!))), (100 - (256 * y! \ (256 - z!)))), 512 \ (256 - z!), (A! * 57.29577 + I%) AND 15 ELSE LINE (0, 0)-(319, 199), 0, BF
8 NEXT I%
9 IF INKEY\$ = "" THEN 1

Code:

'Translucency is me! Redux...
'by Jelly

1 IF i& = 0 THEN SCREEN 13 ELSE IF i& <= 256 THEN PALETTE i& - 1, 65536 * INT(32 - 31 * SIN(i& * 3.14151693# / 128)) + 256 * INT(32 - 31 * SIN(i& * 3.14151693# / 64)) + INT(32 - 31 * SIN(i& * 3.14151693# / 32)) ELSE z% = 64 * (((i& AND 1) = 1) OR 1)
2 IF xa% = 0 THEN DIM Lsin%(1024) ELSE i& = (i& + 1) AND &H7FFFFFFF
3 FOR ya% = 0 TO 127
4 IF i& < 385 THEN Lsin%(i&) = SIN((i&) / 25) * 64 ELSE xsin% = SIN((ya% + i&) / 20) * 32
5 FOR xa% = 0 TO 254
6 z% = -z%
7 IF i& > 384 THEN PSET (32 + xa%, 36 + ya%), (xa% + xsin%) + Lsin%(ya% + 64 + z%) + Lsin%(xa% + ya%)
8 NEXT xa%, ya%
9 IF INKEY\$ = "" THEN 1

Code:

'Lovelier, Wobblier and Bigger!!!!
'by Jelly

1 IF i& = 0 THEN SCREEN 13 ELSE IF i& <= 256 THEN PALETTE i& - 1, 65536 * INT(32 - 31 * SIN(i& * 3.14151693# / 128)) + 256 * INT(32 - 31 * SIN(i& * 3.14151693# / 64)) + INT(32 - 31 * SIN(i& * 3.14151693# / 32))
2 IF xa% = 0 THEN DIM Lsin%(256, 3) ELSE i& = (i& + 1) AND &H7FFFFFFF
3 FOR ya% = 0 TO 127
4 IF i& < 257 THEN Lsin%(i&, 0) = SIN((i&) / 30) * 60 ELSE xsin% = SIN((ya% + i&) / 20) * 50
5 FOR xa% = 0 TO 255
6 PSET (32 + xa%, 36 + ya%), (xa% + xsin%) XOR (ya% + (Lsin%((xa%), 0)))
7 NEXT xa%, ya%
8 IF INKEY\$ = "" THEN 1

Note that I had to strain my brain just to get it to work fast enough and there is no colon joined line. ;*)
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Zack
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Posts: 3974

 « Reply #5 on: May 05, 2004, 10:38:08 AM »

Waitasec...Relsoft, YOU'RE Jelly?
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Posts: 2370

 « Reply #6 on: May 05, 2004, 03:51:11 PM »

Great work.

Using the colon has it limitis, e.g. you can't do that much in terms of if statements/etc. Remeber pasco's climber that was using colons
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relsoft
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Posts: 3927

 « Reply #7 on: May 07, 2004, 08:17:34 AM »

Quote from: "Zack"
Waitasec...Relsoft, YOU'RE Jelly?

:oops:  :oops:
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oracle
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Posts: 3652

 « Reply #8 on: May 07, 2004, 08:54:57 PM »

Eh?

I suspected you two were "related" after the 9-line compo at QBNZ, but you're actually the same person??

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relsoft
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Posts: 3927

 « Reply #9 on: May 08, 2004, 03:34:39 AM »

LOL. Nahh. I was making my first entry, the "circle interference" while teaching my daughter how to read the ABC's.  And my daughter kept on going back to "J" 'cause she likes the picture.  Guess what? The pic on the letter J is Jelly. :*)

So I guess it stuck. :*)
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oracle
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Posts: 3652

 « Reply #10 on: May 09, 2004, 06:41:32 PM »

Hahaha, the wierd ways nicks come about, eh?
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relsoft
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Posts: 3927

 « Reply #11 on: May 12, 2004, 08:15:07 AM »

Yeah, I wouldn't have used "Zebra" or "Xylophone" though. :*)
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 « Reply #12 on: May 29, 2004, 06:52:00 AM »

Hey! Jelly is like, plasma! So you are Plasma too?
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Plasma
Na_th_an

Posts: 1770

 « Reply #13 on: May 29, 2004, 02:46:44 PM »

pfffffft
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Dr_Davenstein
Na_th_an

Posts: 2052

 « Reply #14 on: May 29, 2004, 03:04:42 PM »

Well, that would realy suck. He would be the only smart  person in here... might as well call it  relsoftnews.com. :lol:
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