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Poll
Question: What is the most powerful special?  (Voting closed: May 08, 2002, 01:15:07 AM)
Repel - 1 (14.3%)
Invisibility - 1 (14.3%)
Afterburner - 1 (14.3%)
Immunity - 2 (28.6%)
Teleport - 2 (28.6%)
Speed Drain - 0 (0%)
Reach - 0 (0%)
Total Voters: 8

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Author Topic: Chaser  (Read 41730 times)
Oinkerwinkle
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Posts: 79


« on: May 03, 2002, 05:45:45 PM »

I'm almost done with Chaser. Download it at:

http://www.angelfire.com/co4/chaser/home.html

The Readme explains it.

 Smiley
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BlueKeyboard
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Posts: 337



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« Reply #1 on: May 03, 2002, 06:23:09 PM »

I think the game is cool, and the sounds in the game is good too.
The menu sound is good, but it would be cooler if it was a little click each time a letter is printed on the screen, instead of just a long sound while printing the letters on the screen.
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Oinkerwinkle
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Posts: 79


« Reply #2 on: May 03, 2002, 07:02:23 PM »

OK, I changed it. I didn't realize that the duration of a SOUND statelment didn't need to be an integer.

Also, did you watch the credits? They are the newest thing.
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BlueKeyboard
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« Reply #3 on: May 04, 2002, 04:38:44 AM »

Yeah I've watched it, it's cool Smiley.
I have a suggestion for the game, you could add a freeze special.
The player that gets affected by it freezes for 1 second or something, so the player must hurry while the other player is freezed.If it's three players, the one with smallest amount of energy, could freeze.
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Zmisk
Forum Regular
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Posts: 126



« Reply #4 on: May 04, 2002, 05:11:28 AM »

Glad your back Oinkerwinkle, it's been a while. I almost thought you had left for good, glad your back! Well it looks like you've really made some progress since the last version, excellent! The maps and everything are very good and the computer's challenging.

One thing thing you could add the option to turn the sound on or  off if some people find it annoying. And maybe you should make the player go back to the main menu when pressing escape.

Besides those things I think this game doesn't need much changes, well maybe some new maps and specials. And by the way, thanks for the credits Cheesy !
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meritmonster
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« Reply #5 on: May 04, 2002, 06:07:03 AM »

I think you should use MULTIKEY, I can help with it if you want... Smiley
meritmonster
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Zmisk
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Posts: 126



« Reply #6 on: May 04, 2002, 08:08:32 AM »

Yes I also think you should use Multikey or another keyboard handler, it would make the gameplay more smooth.
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Oinkerwinkle
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Posts: 79


« Reply #7 on: May 04, 2002, 11:38:02 AM »

The reason I was gone for so long was that I had the old forum bookmarked and was going there instead of here. I was wondering why no one was posting anymore....

The something similar to the freeze thing is already in... Speed Drain.

I'll add the option for sound off/on. Should it be a key you press in-game, or should I make a menu option for it?

If anyone can explain Multikey it would be nice.
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meritmonster
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« Reply #8 on: May 04, 2002, 12:12:50 PM »

Im working on something to explain multikey now...
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Oinkerwinkle
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Posts: 79


« Reply #9 on: May 04, 2002, 12:26:12 PM »

Gak! I tried to compile and it said 1 Severe Warning - Program Memory Overflow.

 :oops:  :-?  :cry:  Sad
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meritmonster
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« Reply #10 on: May 04, 2002, 12:33:47 PM »

Ok so here goes...
You know that INKEY$ can only hold 1 value, the current key being pressed.  MULTIKEY is used to get all the keys being pressed at that moment.  First you will need to download the file ->
You must then start QBASIC with the QB quicklibrary (/l parameter) because it uses call absoulute.
This is an improved version of MULTIKEY by Milo Sedlacek, modified by Joe Huber
The file is actually a game that uses multikey, and explains MULTIKEY as a comment at the top of the file.
To use MULTIKEY, you will have to copy the 2 subs (included in the MULTIKEY file) into your programme (or 'program' if you live in the US).  You are then ready to use multikey. (Instead of copying the subs, you might want to compile them into a single library and just include that instead.)
I will not explain how to use MULTIKEY and KEYTEST here, because all is explained in the .bas file.
It is very similar to INKEY$ for example rather than:
IF INKEY$ = CHR$(27) THEN...
you would use
IF MULTIKEY(1) THEN...
[MULTIKEY(1) = CHR$(27) = escape]
-------------------
hope this helps,
meritmonster :-D
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Oinkerwinkle
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Posts: 79


« Reply #11 on: May 04, 2002, 12:44:59 PM »

Thanks.  Cheesy

Where can I download the file? I tried searching on Yahoo and found lots of Milo Sedlacek-made things but no Multikey Program.
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meritmonster
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« Reply #12 on: May 04, 2002, 01:56:03 PM »

SORRY!!!!!!!!!!!
I was going to put a link to the file, I thought I'd do It when I'd finished typing, but I forgot!
OK here is the file -> http://ndga.tripod.com/multikey.bas
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Oinkerwinkle
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Posts: 79


« Reply #13 on: May 04, 2002, 02:09:52 PM »

Thanks again! I'll try to understand that. Is it suppost to all be on one line? I'm having trouble figuring out where the next lines begin in some parts.

Also, I made a web site: www.angelfire.com/co4/chaser/home.html
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meritmonster
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« Reply #14 on: May 04, 2002, 03:43:27 PM »

I dont understand...what is all on one line?

 Cheesy   Smiley
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