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Author Topic: Chun Li. Drawn Cobra style!  (Read 14676 times)
wildcard
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« Reply #15 on: December 15, 2003, 03:56:49 PM »

Quote from: "TheBigBasicQ"
And secondly I dont understand why you guyz insist on using the sucky 320x200 8bpp mode. Why not use high rez like 640x480 or 800x600? Its better and you could have dithering then Wink


Personally I prefer 320x200. Many also, and not only for the retro look   :lol:
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Shogun
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« Reply #16 on: December 15, 2003, 04:34:52 PM »

really nice sprite Smiley
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toonski84
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« Reply #17 on: December 16, 2003, 12:27:16 AM »

Because double the resolution means the sprite takes twice as long to draw.  Most fighting games are either made with re-used sprites from old 320x240 games or actually done on old hardware such as the neogeo which only supports 320x240.  I think the only (popular) hi-res 2d fighting game I know of is the Guilty Gear series...
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Plasma
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« Reply #18 on: December 16, 2003, 01:04:30 AM »

Quote from: "TheBigBasicQ"
Well  then the idea of using dithering sucked =P. And secondly I dont understand why you guyz insist on using the sucky 320x200 8bpp mode. Why not use high rez like 640x480 or 800x600? Its better and you could have dithering then Wink


Because then people with ATI cards can't play your game. And those who can play the game will still see your crappy sprites, except now they will be twice as detailed...
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TheBigBasicQ
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« Reply #19 on: December 16, 2003, 02:35:24 AM »

Quote from: "Plasma"
...and those who can play the game will still see your crappy sprites, except now they will be twice as detailed...


Ouch! thats gotta hurt =P
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Plasma
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« Reply #20 on: December 16, 2003, 03:07:34 AM »

that's why people don't do hi-res pixel art...
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Rokkuman
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« Reply #21 on: December 16, 2003, 01:03:05 PM »

Quote from: "toonski84"
it's a tiny sprite.  I dont see how you could make it not looks like a irl if her head's 5 pixels tall and she's wearing a dress.  Besides, the man asked for some critique and that's lousy critique.  okay:

1) dont use dithering.  too small a sprite.


Gotcha..

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2) watch out for pillow shading


What's pillow shading?

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3) shoulders are a bit too wide


I'll work on that.

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4) legs dont seem to protrude from body.  


How so? I started the sprite off with a skeleton. The legs have no choice BUT to protrude from the body. It seems to do so anyway for me. Any idea how to fix?

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5) not enough contrast in colors for a colored border.


Well, I didn't really put too much focus into the border, but yeah, I can add some contrast.

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I guess it's mostly anatomy.  Try reducing an actual Chun Li sprite and using that for reference.

Okie dokie.
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toonski84
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« Reply #22 on: December 16, 2003, 01:43:13 PM »

pillow shading is shading by just padding colors.  This is someting a lot of people have problems with.  Look at the legs.  Instead of just doing a gradient inwards, make it face the light source, and dont only shade on the legs.

But overall it's all right.  Go with what you can pump out for a game, and work on the quality later Cheesy
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Rokkuman
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« Reply #23 on: December 17, 2003, 12:23:42 PM »

Ok., as soon as somebody fixes helps me fix my sprite editor problem, I'll get to work on that...

But how the heck do I shade her arms and stuff? They're 3 pixels wide, and two of them are taken over by the outline (which I am trying to make work with the sprite as well).

The legs,and her shoulders were the only things I was able to shade. I'm trying to fit something in the body though...
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toonski84
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« Reply #24 on: December 17, 2003, 03:10:38 PM »

Well, really small things are hard to shade, but you can sometimes get around that by shading the border.  This is some Capcom does a little in their selout style and snk does a lot in their seemingly borderless style.

Here, I tried to address a few of the flaws by re-coloring the sprite myself.  I'm not the best pixeler in the world, but I made some hopefully significant changes to it.  First off, there's a lot more contrast.  You used a ton of shades for little, subtle things that are more or less not discernable.  

Secondly, the shading.  I used a weak, pitiful imitation of selout on her legs, and used the extra space inside to try and pathetically attempt to address a light source (did I mention I'm not the best pixeler in the world? Cheesy)  For the rest it's pretty much a combination of the two, but color selection and shading can really be as more important than the actual outline.

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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Rokkuman
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« Reply #25 on: December 17, 2003, 09:35:38 PM »

Oh my... You took my sprite and made it beautiful!

Here's my attempt at this style...

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toonski84
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« Reply #26 on: December 18, 2003, 12:38:53 AM »

coo.  Good luck with your game then Cheesy
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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« Reply #27 on: December 18, 2003, 10:27:43 AM »

Hmm.. Now the sprite seems much cooler =P(I mean the one toonski posted)
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Neo
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« Reply #28 on: December 18, 2003, 10:34:08 AM »

See, a limited amount of colors can produce some good textures (like Na Than's e.g. and this one of course) Wink
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Rokkuman
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« Reply #29 on: December 18, 2003, 12:45:37 PM »

Quote from: "TheBigBasicQ"
Hmm.. Now the sprite seems much cooler =P(I mean the one toonski posted)


Don't ever post in this thread again.
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