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Author Topic: ATB Challenge  (Read 6132 times)
adosorken
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« Reply #15 on: January 03, 2004, 12:51:54 PM »

I think that's part of the challenge, bbq Wink

Back in the day, I used to enter so-called "NES tracking" compos. The idea was simple: create a piece of music in module format (any format was allowed) but you had to use a VERY strict method: only two "instrument" channels, and one "percussion" channel, and ONLY using square waves, sine waves, triangle waves, and white noise. The composers of NES tunes had these kinds of restrictions, and as such, the idea was to see if any of the composers of the time could come even close to the kind of mastery that the professional musicians had. Competing in such a limited compo really made you show some respect to the great composers who, somehow, made such great music come from such limited hardware (think: Nobuo Uematsu, Final Fantasy 1).
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« Reply #16 on: January 04, 2004, 12:04:00 AM »

heh, you can call it whatever you wan qbasic applied gfx challenge... i dunno the concept is still the exact same. Tongue personally i think the gfx would be the least concern... its not like you gotta even have sprites ;p you could have boxy the foursided warrior for all i care, i just wanna see some tru active battle system, cause i wanna see if anyone can make a cooler one than me Smiley again, placeholder gfx are fine... i mean not 'cool', but fine Cheesy

just one thing must be clear. if it isnt true active time, you *will* be disqualifed even if ur gfx put ffX to shame Tongue

damn nek that compo sounds cooool with the tracking stuffs! i wonder if anything like that ever goes on anymore?Huh guess i should ask google
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BinarySHOCK
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« Reply #17 on: January 04, 2004, 02:26:17 AM »

Quote from: "TheBigBasicQ"
The redefinition works. But dont you guyz think that when someone is provided with powerful tools you can produce a better finished product? This makes it actually more difficult to create a better product Wink


Yes i do agree to some extent, but when you do not need the extra powerful tools, like in this challenge for example what's the point?

Now if this was a challenge to create a FPS in qb, or sumthing else that requires lots of speed then i would totally agree upon allowing asm powered routines.

I wish i had the time to do this, but i look forward to the entrys nontheless.
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