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Author Topic: 3rd person games  (Read 8198 times)
Diroga
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« on: November 12, 2003, 04:25:54 AM »

has any one heared of ONI by bungi? it's a 3rd person combat game where you go about punching and kick your way through bad guys. the challenge is to make a 3rd person game kind alike that. is that possible? i know you culd probaly do it but it would be afully slow. what about a mortal combat/ street fighter type of game? i saw a fighting game once, it use wire frames and you only had tree moves. wasnt that good.
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adosorken
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« Reply #1 on: November 12, 2003, 10:51:19 AM »

3rd person? Are you sure you don't mean first person? Virtually all the games written in QB are third person already...
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eQuuskia
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« Reply #2 on: November 12, 2003, 10:58:30 AM »

Diroga: I have played ONI many years ago (when it was still a demo). Are you referring to the game in which the main character is a female dressed in black? The game I am referring to is here. However I am not quite sure what it is you want to accomplish. Is it possible for you to clarify your question further please?
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toonski84
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« Reply #3 on: November 12, 2003, 11:28:28 AM »

I do believe syn9 is making such a beat-em-up.  They're all just 3d wannabes of river city ransom and ninja turtles anyways Smiley
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
adosorken
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« Reply #4 on: November 12, 2003, 11:40:17 AM »

I am really thinking first-person-perspective is the intended situation here. In which case...ugh. Such games are 99% of the time utter trash. It's just that making a 3D game using 2D technology...well, let's just say you lose perspective. Think of any 3D game you've played...and now look around you. Do you see a difference in perspective? Realistically speaking, you cannot capture the third dimension properly on a two-dimensional screen...hence why these games all tend to suck Smiley

But hey, if it's your desire to try this, by all means, go for it. It certainly would not be too hard to set some standards here, considering the vast majority of subpar games made like this (the whole ten or so).

Then again, I could be wrong altogether about what this game is, considering very little information was given as to exactly what this thing is.
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Agamemnus
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« Reply #5 on: November 12, 2003, 12:58:52 PM »

I dunno about you, but I tend to enjoy 3D RPGs. Have you ever played Morrowind? It's basically the only 3D rpg I've played (not finished), and I enjoyed it!
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toonski84
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« Reply #6 on: November 12, 2003, 07:09:09 PM »

*closes one eye* aaaauuugh!! I can't perceive depth!!!

our brains can interpret a 3d image from a 2d projection.  this is why photos and movies don't confuse the hell out of me, its a nifty trick to say the least Wink
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
oracle
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« Reply #7 on: November 12, 2003, 08:36:35 PM »

I have amblyopia, so I supposedly "can't percieve depth", but I can catch balls, can see those 3d movies... there's more to depth than the plane you're viewing in or your eyes, it's quite complex.

About the only things I can't see are those "magic pictures", y'know, the ones that look like a mess but actually have a butterfly in them or something...
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wildcard
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« Reply #8 on: November 12, 2003, 08:47:25 PM »

Oni kicks ass, it is awesome. I loved it, so similar games would be great but I'm not sure if a challenge would be enough for a person to create a similar game, it would requite a lot of hard work and effort.

Depth is a very curious thing, my great uncle only has one eye and yet still drives(I'm not sure how well though, only was in the car once with him and didn't go far though ;-) )
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toonski84
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« Reply #9 on: November 12, 2003, 09:40:49 PM »

Well, they went over it briefly in my psychology ap class last year.  There's a number of separate monocular clues that determine depth.  Its mostly based on what you know, like for instance how big stuff is and such.  And for some wierd reason, the brain equates height with depth.  Binocular clues are mostly for perceiving more accurately.  

btw, in America, it's illegal to drive with only one eye, I think.  Or you have a restricted license or something.
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Diroga
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« Reply #10 on: November 12, 2003, 10:19:06 PM »

i dont have the knowledg to make it so am chalengig people to make it. i was thinking of just a wire frame engiene.
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Agamemnus
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« Reply #11 on: November 12, 2003, 11:13:09 PM »

Depth perception is caused by V1, the primary visual cortex. D'oh....
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Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

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toonski84
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« Reply #12 on: November 13, 2003, 12:41:32 AM »

uh, yeah, pretty much all vision recognition comes from the visual cortex.  hence the name.  I was referring to how it interprets a 2d image.
 
monocular clues

another note: binocular vision, by resolution limitations of our eyes, is only good for up to about 200 yards.  The two eyes see pretty much the same thing farther than that distance.
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Diroga
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« Reply #13 on: November 13, 2003, 01:12:13 AM »

yeah about the game is anyone going to try to make or at least give me some pointers about it. maybe some links?
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adosorken
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« Reply #14 on: November 13, 2003, 09:44:47 AM »

I might try something simple. I'm not 3D expert by far but hey, might be worth tooling around with something. Smiley Try looking on Google for stuff like 3D math and whatnot, or hit gamedev.com. Smiley
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I'd knock on wood, but my desk is particle board.
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