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Author Topic: "Game with one control key" challenge(CLOSED!)  (Read 47231 times)
Lachie Dazdarian
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« on: October 22, 2003, 05:31:56 AM »

Create a game where the controls are limited to one key.

If you think that such idea is bad and can only result in bad games
check UrthWurm ( http://www.the-underdogs.org/game.php?id=3809 )

Rules :

- game must be under 1.0MB unzipped(the idea is that you have to
  be original and keep it small - mini game)
- controls must be limited to one key; two player mode is
  optional and again, each player must only have one key
  available to control his character or whatever kind of object;
  usage of mouse for game control is not allowed
- usage or libaries is recommended
- using graphic made outside QB is optional but recommended
  (you can make it textual)
- game must be playable(it has to have a head and a tail, way
  to finish it, way to exit it; implemention of menus and
  options is recommended)
- game must be runnable without a sound card
- usage of LOW-RES is recommended since FutureLib and
  UGL VESA detection is very bad and most people probably
  won't be able to evaluate the game
- you have 34 days to submitt your game in the challenge(deadline
  is on 28th of 11th month); if small number of games will be
  submitted and there will be requests for prolonging the deadline,
  deadline will be prolonged
- after the submittion period ends, poll will be opened so
   that submitted games can be evaluated by forum members

Tips :

Each game where you can control your object/character with two keys(left - right movement) you can solve with one key. While you hold the key something moves left and while you don't hold the key something moves right. Or the other way to solve it, the key available changes the direction of movement as you press it.

Hope you'll be insipired. Good luck.
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red_Marvin
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« Reply #1 on: October 22, 2003, 11:25:41 AM »

I'll join! Smiley  It was far too long since I had some fun programming to
do, and this sounds easy enough so even I might manage to
achieve something! Cheesy
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/post]
Lachie Dazdarian
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« Reply #2 on: October 22, 2003, 12:50:30 PM »

It would be nice if people who plan to participate say so(thanx red_Marvin). Just to keep the thread alive.

Cheers!
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wildcard
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« Reply #3 on: October 22, 2003, 07:18:54 PM »

Count me in, sounds like great fun.

Just a question, can the controls be complex.. i.e. are they only allowed to do two things? For example in the Snake game you go down unless you push space, where you go up. Could the game allow for space bar to be pushed once and the snake goes up, and once again for it to go down? But more complex?
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oracle
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« Reply #4 on: October 22, 2003, 09:54:39 PM »

This sounds pretty fun Smiley. If I've got time I'll try to make something.
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Lachie Dazdarian
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« Reply #5 on: October 23, 2003, 03:28:11 AM »

Yes, you can do with that one key anything you want.

For example, imagine a top view game. When you press SPACE "something" starts to move left. When you press SPACE again "something" goes straight. When you press SPACE again "something" moves right. If you press SPACE once more again "something" goes straight again. It shifts from left to right movement.

You can also use that one key so that your character/object transforms in several things that are in preset order. Like always need to be in a specific form to avoid certain type of hazards.

I don't know. Everything is allowed with that one key. Be imaginitive! BTW, I have one idea. I think I'll go with it. It kinda has a funny twist. Love being funny.

Had like 5-6 of ideas but with most of them I didn't wanted to use up the concept that would work better with more keys. They also would require more time to be finished. I'm a perfectionist. So game has to be smaller. In my case.
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red_Marvin
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« Reply #6 on: October 23, 2003, 04:50:09 AM »

The one key is for controlling the character or something right?

can I have esc to exit the game and another as the key
or must I handle menus (not ingame menus, but for example
single/multiplayer) and such with the key?


I already have an idea and some pice of cod written...

Also, can I post my game and then make an update and post again
like
1 coding main game...
2 posting game
3 coding (multiplayer), update, draw better gfx etc
4 posting update
5 goto 3
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Lachie Dazdarian
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« Reply #7 on: October 23, 2003, 06:20:25 AM »

Yes, that one key is for controling the character/object/gamefield/whatever.

Of course you can have ESC key, pause key, menu keys and such.

And yes, post updates on your project! BTW, have in mind that you have one month, so don't hesistate to polish the graphic if you finish the code fast.
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Zap
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« Reply #8 on: October 23, 2003, 07:12:12 AM »

Could one make a tactics sort of game, turn based, or does it have to be realtime?

And, could it be multiplayer-only? Maybe AI for computer openents could be added if one had time to spare.
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KiZ
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« Reply #9 on: October 23, 2003, 10:53:24 AM »

aww man... i was going to enter this challenge. But i dont have a chance now, with all the 'big names' here.
heh heh
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RST
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« Reply #10 on: October 23, 2003, 01:39:17 PM »

So will the criteria be just how fun it is, or will we be judged on originality, get bonuses for small prog size, good graphics, etc.?
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Nekrophidius
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« Reply #11 on: October 23, 2003, 03:04:43 PM »

Count me in, provided I have the time Smiley

-nekrophidius  :evil:
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oracle
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« Reply #12 on: October 23, 2003, 05:31:50 PM »

Quote from: "RST"
So will the criteria be just how fun it is, or will we be judged on originality, get bonuses for small prog size, good graphics, etc.?


It will probably be judged based on the criteria in the first post Tongue

Quote from: "dark_prevail"
aww man... i was going to enter this challenge. But i dont have a chance now, with all the 'big names' here.
heh heh


Please do compete, I often think I have a winner until relsoft comes along :lol:
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Lachie Dazdarian
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« Reply #13 on: October 24, 2003, 05:27:31 AM »

Zap : ANY kind of game.

I want to point out that when I said menu keys, I didn't meant ingame menus. Like, you can't make a RTS where with several keys you scroll through a menu and with that one key you activate the option you picked. That would be wrong and outside the challenge rules. I was refering to menus where you start the game, exit it, save game or change some options, like turning on/off the sound. Just to avoid misunderstandings and disqualifications.

RST wrote:
Quote
So will the criteria be just how fun it is, or will we be judged on originality, get bonuses for small prog size, good graphics, etc.?



When the time for the challenge expires, I will collect all the entries, check them out and see if the are in order with the rules.
Then I will update all the entries on my FTP account and open a poll so that forum members can vote for their winner. Poll will, of course,  have download links to all the entries and some instructions by me explaining what you should evaluate primarly. Of course, you can vote what ever you like and with your own standars. I'll just be like a judge instructing a jury.

What I will probably say is that the most important thing you should evaluate is the gameplay. Then the cleverness and
ingeniosity in creation of a concept that works great with one control key. Then comes the graphic and technical perfection of the game.

I hope you agree with this.
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red_Marvin
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« Reply #14 on: October 24, 2003, 02:59:22 PM »

Agree.

Speaking about FTP: Why can't I access FTP via XP?
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