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Author Topic: News on LONG developement.  (Read 30648 times)
Lachie Dazdarian
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« Reply #15 on: August 30, 2004, 10:53:07 AM »

But wait for the final code.

BTW, did you searched the net for XP MIDI composers? I've found few but they are shareware so I don't know how much the trial demos are useful.
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na_th_an
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« Reply #16 on: August 30, 2004, 11:01:21 AM »

I've tried several, but most of them were really shitty. Or shareware limited in nasty ways.
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« Reply #17 on: August 30, 2004, 11:51:02 AM »

Good to hear that LONG is nearly complete! I've been waiting for it! Sounds classy. =)
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relsoft
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« Reply #18 on: August 31, 2004, 04:01:21 AM »

Lachie: This means that the "Big Blackout" is over?

Welcome back!!!!
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Lachie Dazdarian
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« Reply #19 on: September 16, 2004, 08:13:06 AM »

No, no. The big blackout is COMING!

But before that, I feel I own myself and everyone who was expecting LONG to finish it. Too much work was done for me to leave LONG unfinished for a year or more.

The big blackout is a necessity. I need to finish my study and move on.
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relsoft
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« Reply #20 on: September 17, 2004, 07:58:47 AM »

Cya in 2005 then. :*)
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Lachie Dazdarian
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« Reply #21 on: September 21, 2004, 05:09:34 AM »

Uh, you can see me here now. The big blackout is COMING! It's not here yet!

Anyway, I have a some really bad news. In case you missed the news on my site my monitor got broke. Since my crap of the PC was giving me problems too I ditched all of it in the trash. Trust me, I share the disappointment with all the people who were waiting for LONG to finally come out. This couldn't happen in worst time because I was ready to throw away my old hardware after finishing LONG and then to take a longer break from the coding and Internet. I would probably throw away that stupid old PC before but LONG was there...calling me. I just had to finish it. I needed a closure.

What is even worst, I cannot release any kind of demo if, for example, my situation doesn't change in 6 or more months since the current code is not suitable for any kind of release. It's full of dead ends and not compiled. I just don't fell like releasing the code to public, let them butcher it while searching for demo limits in frustration.

I don't know when and if I'll get a new PC. My dad is promising me one for 6 years so I cannot hope much. The fact that I, as a man of 22 years, cannot buy myself a new PC is nothing but a personal defeat so I won't go there.

What is there is there.

I hope for better times.
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TheBigBasicQ
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« Reply #22 on: September 21, 2004, 04:03:33 PM »

Quote from: "Lachie Dazdarian"
I don't know when and if I'll get a new PC. My dad is promising me one for 6 years so I cannot hope much. The fact that I, as a man of 22 years, cannot buy myself a new PC is nothing but a personal defeat so I won't go there.

What is there is there.

I hope for better times.


so sorry to hear that ='(. I hope for better times for you too =). Dont worry you will get through it.
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relsoft
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« Reply #23 on: September 22, 2004, 02:44:17 AM »

Man, that's too bad.   Sad
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Lachie Dazdarian
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« Reply #24 on: January 11, 2005, 05:06:07 AM »

Since I got a new PC I was able to do some work on LONG. I can't
say that now the game is more that 90% done but I did a lot of
things. I was a bit surprised how much work needed to be done
involving currently drawn scenes and around currently implemented
characters. Still, all of it was done. All of the graphic currently
drawn(but one scene) is fully implemented in the code. Everything
is used. I've put a nice closure on currently done work. There are
two really demanding story line animations to be done, two remaining
scenes to be drawn and implemented in the code. Since Nathan needs
to do the music and since I also plan to add two more scene(not
counting the mentioned ones appearing on the end of the game) to
improved the atmosphere and generally the "feeling" of playing LONG
I can's speak about the release dates. Oh, and I forgot about the
encryption. Ah, you'll have to wait people. Sorry. A really
critical period in my college study is closing in. A lot of tricky
exams and project to be finished. I can't allow myself to risk that.
I did compiled the currently done work into a playable demo(you
can even call it a game) and some members of QB community have it. So if I
disappear or get hit by a bus don't worry...They have it. Tongue

Until next news...
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relsoft
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« Reply #25 on: January 11, 2005, 05:11:13 AM »

Pc specs?  Cool!!! Port it to FB and SDL!!!
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Lachie Dazdarian
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« Reply #26 on: January 11, 2005, 05:17:28 AM »

What's SDL? And porting it? Only if you port RelLib to FB.
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relsoft
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« Reply #27 on: January 11, 2005, 05:27:27 AM »

SDL is way easier than Rellib
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Lachie Dazdarian
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« Reply #28 on: January 11, 2005, 08:15:34 AM »

Well, do you really expect me to recode my work so far just like that? Forget it. What is done is done. Even if LONG ends up being the last real QB game(having in mind the growing popularity of FB and it's developement) I'm not in the mood to port it. BTW, I'm waiting for your feedback(via e-mail) on the latest LONG version I've sent you.
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jfritzyb
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« Reply #29 on: September 28, 2005, 08:32:16 PM »

Hey!

Hoping you are able to fix everything up... Cheesy

...Yeah, it's been a while--I used to study Visual Basic. But, they never taught us how to make games...lol.

...And well, I'd have to freshen up my memory a bit before I got back into programming again. Sure wish I could help y'all out--that would be fun!

Well, anyways....best wishes.

...And I hope you got my e-mail, Lachie...Wink

--JFB

PS   I plan to do a walkthrough--and once you've finished programming it, I'll post it on the internet after a few months.  Cheesy
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quote]"I can't justify myself by my works; the ONLY WAY that I can be justified is by Christ's payment of my evil deeds and by turning from them, TO the man who payed FOR them..."[/quote]
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