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Author Topic: colion engien  (Read 3697 times)
Diroga
Been there, done that
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Posts: 1087


« on: September 08, 2003, 05:47:20 AM »

make a colion engien for a 3d shooter that is not slow and would work on a 450Mhz computer.
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Neo
Na_th_an
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Posts: 2150



« Reply #1 on: September 08, 2003, 06:04:16 AM »

You probably mean a Collision Engine I suppose? If you do, this challenge is quite some challenge, as 'real' 3d shooters require a LOT of QB code to check collision.
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LinkMaster Sab
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Posts: 82



« Reply #2 on: September 08, 2003, 08:40:22 AM »

Trying to get someone to write you an engine eh? :lol:
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 LinkMaster Sab
Plasma
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Posts: 1770


WWW
« Reply #3 on: September 08, 2003, 08:45:47 AM »

http://ftp://ftp.idsoftware.com/idstuff/source/quake2.zip

Have fun.
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Agamemnus
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Posts: 3491



« Reply #4 on: September 08, 2003, 11:25:34 AM »

A colion engien is definetly different from a collision engine...... A colion engien is some high-tech contraption they put in your body to replace your "colion"...............
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Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

Visit www.neobasic.net to see rubbish in all its finest.
LinkMaster Sab
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« Reply #5 on: September 08, 2003, 06:48:56 PM »

:rotfl:
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 LinkMaster Sab
ThaMariuZ
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« Reply #6 on: September 08, 2003, 07:05:30 PM »

ahem.....

that doesn't count as a challenge.....

do you have an idea on how long it takes to code a complete 3d engine?

beside that: raycaster? polygones?

cheers/mariuz
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'm so lazy... no really.... i am the laziest programmer ever ... ever.
LinkMaster Sab
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Posts: 82



« Reply #7 on: September 08, 2003, 07:14:55 PM »

Yea, 3d engines are really only worth making for actual projects...
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 LinkMaster Sab
Diroga
Been there, done that
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Posts: 1087


« Reply #8 on: September 08, 2003, 09:30:16 PM »

www.geocities.com/mrynit/rtedemo.zip is the best 3d qb i have ever seen.
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