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Author Topic: Interview with Tim Sweeney  (Read 1880 times)
wizardlife
Na_th_an
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« on: May 27, 2003, 01:37:02 PM »

http://members.tripod.com/~Hydra78/hm-tims.htm

Dunno what the date on this is, but I stumbled across it just now, thought I'd share... for all you old school folks who played Zzt and Greg Janson's MZX.

Anyhow, he re-affirms a point I strongly believe in, and that is about including development tools with a game. If nothing else, Half-Life proves that.


EDIT: November 2000
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