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Author Topic: check this:  (Read 1568 times)
R@dioman
Ancient QBer
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Posts: 410



« on: March 14, 2003, 07:23:04 PM »

For those of you who play Risk, this might interrest you.
http://www.geocities.com/juice801980/riskdice.zip (right-click...save-as)
I made an electronic dice system to excellerate the game, because when attacking with many armies, like 40, it can take a while. All you do is enter the Attacker's armies, then the defender's, then you choose the amount of dice you want for each and go back and fourth until someone is defeated. It automatically calculates the amount of armies deducted. If you don't play, still check out the large digit font that I made and tell me what you think. When it asks you to input the armies enter some numbers. You can backspace. It's a pp256 character set where the numbers are located at position 17. You can use Rellib's RelFont256.
P.S. Ignore the messy code.
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