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Author Topic: graphics  (Read 1522 times)
Posts: 35

« on: March 13, 2003, 05:45:41 PM »

how big a step is it from turning a text rpg into a simple graphical one? just askin before i make a feeble attempt at some graphics of somesort. :cry:

Posts: 8244

« Reply #1 on: March 13, 2003, 06:32:10 PM »

You should learn the basics of doing bitmap graphics. Then you must know how to do the game loop and also move things around. Check this site for tutorials, they are great for beginners.

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Posts: 1025

« Reply #2 on: March 14, 2003, 02:56:08 PM »

There are a lot of different ways that you could go about turning your rpg into a semi-graphical one.  The easiest way is to download a program and use it to draw, but there are also some ways within QB itself... such as all the commands...:


you could draw with those, I have seen a couple cool things drawn with that but it is a long and extremely long process, because each line has to have it's own command (and you have to know the coordinates on the screen really well.)

There is also the DRAW command that lets you draw a line and have it go into different angles and whatnot.... such as



Would create a 5x5 pixel box... this can also get annoying, but it might be worth drawing your own pictures in those matters so that when you show your friends or whatever you can brag and say hey, yeah, I programmed that all myself.  

But I don't know, whatever you want to do, since it is your game.  Na_th_an is right, go onto the site there are tons of good tutorials available (it is how I started breaking through the ordinary and started making my own QB programs!)



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