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Author Topic: New Oblivion Demo (3d)  (Read 5902 times)
syn9
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« on: February 03, 2003, 08:35:56 PM »

recently oblivion switched to UGL from futurelib and with it away went the sprites, and now textured 3d environments, heres some shots





heres a link to the demo if you want to check it out, QB source included

http://www.iravage.com/oblivion/download.php
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toonski84
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« Reply #1 on: February 03, 2003, 08:50:06 PM »

awesome!  just some notes:

1) the environments are static.  is this to change?  it appears as if it's being redrawn every frame, you might as well render a real time image and use a depth map for culling like in old adventure games and newer survival horrer games.  

2) i get 18fps, but as a comparison, blitz's quake renderer operates at 150fps.  now, i know it's laying down 1/4 the pixels in a simpler screen mode, but that's a pretty big difference.

3) some of the background is a little flickery.  it's not that big a problem, i dont mind, but check it out and see if it's something simple.

4) my voodoo can render it *crowd gasps*.  what screen mode are you using?

anyhow, it's a really cool demo, and when you release it, i'm sure it's going to be the most elaborate, coolest qb game to come (though i said the same of oblivion).  great job, and i hope to see more to come!
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Ryan
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« Reply #2 on: February 03, 2003, 09:12:47 PM »

Way cool, really.  Cheesy  In the lower resolution it was a little flickery, but that virutally disappeared with the higher resolution.  My computer isn't the greatest, so I was only getting like 5/6 walking FPS in both resolutions.  It looks really good, though it's a little hard to tell where you're going on the platform at the top of the stairs.  Mini-map helps but is still kind of difficult without a directional indicator.  Any plans for a moving camera or is it gonna stay static?
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syn9
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« Reply #3 on: February 03, 2003, 09:42:25 PM »

i just uploaded a new version that doubles the fps while moving.  i was getting 5-6 also, now im getting 10-14.  yea, automatic camera switching is planned along with, ofcouse, walking animation >)
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relsoft
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« Reply #4 on: February 04, 2003, 04:35:28 AM »

wow!!!!!

Just wow!!!!!

BSP, trees for those static objects would do wonders on your engine!!!!

Ask blitz....

 :rotfl:
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ak00ma
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« Reply #5 on: February 04, 2003, 05:04:05 AM »

Hey, this demo rocks. On your site there stands that a part is done in Jave with OpenGL. Which part???
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TechFalcon
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« Reply #6 on: February 04, 2003, 10:17:06 PM »

I just looked at the screenshots *jaw drops to floor*.  Uh, damn Shocked .  This is the coolest freakin qb project I have ever seen!!!!!
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syn9
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« Reply #7 on: February 04, 2003, 10:35:59 PM »

thanks guys!  i havent even started on the java/ogl  one yet.  not going to till this engine is complete and all i'm left doing is maps and dialog
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Kackurot
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« Reply #8 on: February 05, 2003, 03:04:40 AM »

... Halla back at the demo! Its cool! But does it move fast ? I saw 7fps.. what os do you have and what processor is it running on?

But anyway., the screnie rocks!
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wildcard
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« Reply #9 on: February 05, 2003, 08:03:35 AM »

Great demo, looks good. I got between 21 and 25fps on average for lowres and for highres I got average 17 to 21fps.
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