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Author Topic: After Cobra.  (Read 4045 times)
Rokkuman
Na_th_an
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Posts: 1973



« on: January 29, 2003, 04:41:23 AM »

Since Monkey Island's a pretty fun game and all, I'm planning to make a stick figure game that uses the same style of play. But don't let the fact that it's stick figures ruin it, beleive me, if you use stick figures correctly, in some situations, it can be even better than full bodied characters.

   If you visit newgrounds every once in a while, you might know what inspired me to try this.
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toonski84
__/--\__
*****
Posts: 2567



« Reply #1 on: January 29, 2003, 08:49:38 AM »

use thick ones at the least, and use curved sketeletons and good animations.  circle/line stick figures (immortal kombat anyone?) are so painfully crappy.
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
relsoft
*/-\*
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Posts: 3927



WWW
« Reply #2 on: January 29, 2003, 09:01:35 AM »

Now for the Title....

1. RattleSnake
2. Anaqonda  *note the Q
3. Snaqe  * again the Q


;*)
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y smiley is 24 bit.


Genso's Junkyard:
http://rel.betterwebber.com/
TechFalcon
Member
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Posts: 97



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« Reply #3 on: January 31, 2003, 03:25:44 PM »

Are you trying to say you want to make an adventure game with gameplay that gives you the appeal of stickdeath??  :lol:
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