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Poll
Question: Should I include Qbasic Cameos?  (Voting closed: January 12, 2003, 10:37:44 PM)
Yes - 9 (100%)
Total Voters: 10

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Author Topic: Cobra  (Read 76297 times)
relsoft
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« Reply #60 on: December 20, 2002, 04:16:32 AM »

For a 13 year old kid, you're skills are quite amazing!!!! Good job!!! Now you're ready to graduate to Libs.

Milo's multikey routine would do wonders to your game. Trust me. :*)
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Genso's Junkyard:
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Rokkuman
Na_th_an
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« Reply #61 on: December 20, 2002, 04:20:29 AM »

Thanks. I've been working on this for about 3 months, (due to procrastination...)
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relsoft
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« Reply #62 on: December 20, 2002, 04:25:12 AM »

Bah!!! I've been working on mine for almost 2 years now! lol
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Genso's Junkyard:
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Rokkuman
Na_th_an
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« Reply #63 on: December 20, 2002, 04:54:43 AM »

Haha, well, just in case it's scrolled down too much, scroll up a little and there's a demo of Cobra. Tell me how you like it.
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relsoft
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« Reply #64 on: December 20, 2002, 05:06:09 AM »

You might wanna put this:

http://relsoft.wrq.cjb.net//files/Cobra.zip

on your sig.

:*)
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y smiley is 24 bit.


Genso's Junkyard:
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na_th_an
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« Reply #65 on: December 20, 2002, 09:03:40 AM »

This game rocks, man! Are you planning to add IA?
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toonski84
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« Reply #66 on: December 20, 2002, 09:26:39 AM »

heh, this is cool! sorry i lowered my expectations, because you are an above-average coder for your age!

i like the physics, keep up the good work!
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Rokkuman
Na_th_an
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« Reply #67 on: December 20, 2002, 01:25:29 PM »

Yes I will be adding AI, I had a little bit of AI at  first, but it was just downright stupid. So I erased it and I'm starting over.
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LooseCaboose
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« Reply #68 on: December 20, 2002, 09:58:03 PM »

I had a quick play, really good work so far. Youve got some nice features and the simple cartoon style graphics complement the game really well.

Who taught you to code, I have seen university students who cant code that well, very structured, very organised. Good work.
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esus saves.... Passes to Moses, shoots, he scores!
Rokkuman
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« Reply #69 on: December 20, 2002, 09:59:21 PM »

So, all of you who tried the demo. Did you like it? Not like it? Do you have any ideas or opinions about it? I'm open to anything.

LooseCaboose: I just read some books, and have looked at some other people's game codes.(NOT STEALING) And I just put that info together into one game. Thanks.
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Hexadecimal Disaster
Been there, done that
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« Reply #70 on: December 21, 2002, 03:18:01 PM »

Schweet. 'Nuff said.  Cheesy  And some specials are really funny to watch...

...but I still don't get the point behind the super-jumps without air combos...
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toonski84
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« Reply #71 on: December 21, 2002, 04:16:05 PM »

hex, you got a point.  but it might be good for dodging, or something

i really can't see anything important missing from this demo.  i'll wait until the finished version to play it again, though.
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Rokkuman
Na_th_an
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« Reply #72 on: December 21, 2002, 05:10:18 PM »

Yeah,I know, I'll try to add some kind of point to the super jumps.
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Rokkuman
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« Reply #73 on: December 21, 2002, 07:57:09 PM »

LooseCaboose: I read a previous post you made and it sounds like you're pretty good at making smart AI. Could you please help me on making AI that can defend its self and attack?
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toonski84
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« Reply #74 on: December 21, 2002, 08:44:28 PM »

from what i understand, fighting game ai is pretty much the character moving back and forth, and choosing an attack depending on the distance.  close: toss medium:punch/kick far:projectile.  etc.  and does those attacks and blocks on random intervals.  but i've never made a fighting game, so i wouldnt know.  i think i might be able to find one with source if you can learn from it.
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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