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Question: Should I include Qbasic Cameos?  (Voting closed: January 12, 2003, 10:37:44 PM)
Yes - 9 (100%)
Total Voters: 10

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Author Topic: Cobra  (Read 99347 times)
na_th_an
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« Reply #120 on: December 28, 2002, 09:43:40 AM »

Urm, never used that EMS code, but may be able to find it. I have megs and megs of ABC snippets.
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Rokkuman
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« Reply #121 on: January 06, 2003, 11:34:54 PM »

Man. I can't figure out how to add this keyhandler. Every time I try your character is able to walk out of a midair jump. Hopefully I'll figure this out. But let me ask you this, just because if you say yes doesn't mean I'll just stop, but let's say I did decide to stick with this keyhandler. Would you. (A. Play it normally. (B. Play it but wish it were better. or (C. Avoid it like the plague and flame me like mad.
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toonski84
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« Reply #122 on: January 06, 2003, 11:38:58 PM »

that isnt the keyhandlers fault.  lemme see the code where you read a key and do an action.  left and right should only walk left and right if the person is touching the ground.  and if...then clause should take care of that.
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Rokkuman
Na_th_an
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« Reply #123 on: January 06, 2003, 11:50:01 PM »

Sorry, the walking code is spread among a lot of different subs. You would *not* understand it, I hardly can.
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toonski84
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« Reply #124 on: January 06, 2003, 11:53:21 PM »

then perhaps you need to rewrite it.  maybe something a little orgainized.  spagetti code is not healthy...

but lemme see the code anyway.  i'll see what i can do with it.
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Dav
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« Reply #125 on: January 07, 2003, 12:10:45 AM »

The GetBLASTER% function in the code up there needs tweaking a little.  Sometimes the IRQ is set to 10 on systems (mine is one of them) and the MID$ up there is only grabbing 1 byte after the I, failing to get the 10.  

- Dav
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Rokkuman
Na_th_an
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« Reply #126 on: January 07, 2003, 11:39:46 PM »

Ok, do you guys think I should rewrite Cobra? I mean, sure it will add on to the release date, but then I can take more of your ideas into account and improve on what I did. I won't delete the original copy, and all your "favorite Qb characters" will still be in the game. But by redoing it, I can make it better. So waddya say?
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toonski84
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« Reply #127 on: January 07, 2003, 11:48:02 PM »

do it.  with some proper coding techniques, it could be a lot more efiicient.

and since you're redesigning it, dont be so reluctant to use a library.  they are not "someone else's code", they are replacements for mediocre qb functions, such as put.  and ugl's memory management works like a dream.  the most technilogically advanced programmers today use libraries like directx and opengl to render high-quality graphics, there's no shame in and the "challenge" will only keep you from making a great game.
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Rokkuman
Na_th_an
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« Reply #128 on: January 07, 2003, 11:51:39 PM »

Oh I know, I developed my drawing functions and other things. I'm gonna stick with programming this libless. But it will be library qua- it will be good!

So? Anybody gots any non-EMS memory conserving tips? I could use all of them.
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Rokkuman
Na_th_an
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« Reply #129 on: January 08, 2003, 12:06:48 AM »

Hey, thanks to whoever it was that said something about the live actors and the video recorders for Garou, ((in that KOF post)) I just got an idea, I can make stick figures first, and then just draw the sprites over them! That should get rid of my animation laziness and people will look better and possibly more fluid! Thanks poster in the KOF topic area!
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toonski84
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« Reply #130 on: January 08, 2003, 12:46:47 AM »

ah, nuts.  dont do that, it wont look as good.  have you read tsugamo's tutorial on fighting game sprites?  pixel-shifting makes it a LOT easier.
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Rokkuman
Na_th_an
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« Reply #131 on: January 08, 2003, 02:33:17 AM »

Yeah, I've read it, maybe I should look over it again.

EDIT But actually... I'll just finish this version, I don't know what's gonna happen with the keyhandler, but I'm telling you guys, I'm really trying to get it in, but it keeps countering with other parts of the engine. But if it will make you all happy I'll keep trying until it takes me abselutely too long or I just can't add it. But I'll finish this. As Vance told me: Street Fighter One was pathetic but then Street Fighter 2 had become one of the best fighting games in history.
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citpes
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« Reply #132 on: January 08, 2003, 03:13:46 PM »

im willing to put my life savings, about 2$, on the fact that you have learnt a hell of a lot while coding cobra!?  imo, you should finish it, release it and see what comments come out.  then set out to improve it based on comments and critsims by implementing the things that you have learnt!

I know that every time i start to code something i learn that there is a easier way to do it, but by that time it's too late to put in!  all i can do is use it next time!
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toonski84
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« Reply #133 on: January 08, 2003, 06:43:13 PM »

haha... street fighter one was a riot.  they had this so-called 'innovative' system where there was just one big rubber button for punching and kicking, and however hard you hit it, your character would make a resulting l/m/h.  special moves were almost impossible to land, so if you got hit, it would take off nearly a third of the other guys life.  also, you couldnt choose characters.  if you picked first player, you were ryu, second you were ken (which is why they're clones of each other).  so you were either a goofy-looking redhead in a white costume or a goofy looking blond in a red costume.
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i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Rokkuman
Na_th_an
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Posts: 1973



« Reply #134 on: January 10, 2003, 12:01:10 AM »

So again, BESIDES THE KEYHANDLER what else did everyone find annoying about Cobra. ((yes I am working on the Character Select Screen))
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