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Poll
Question: What is the most powerful special?  (Voting closed: May 08, 2002, 01:15:07 AM)
Repel - 1 (14.3%)
Invisibility - 1 (14.3%)
Afterburner - 1 (14.3%)
Immunity - 2 (28.6%)
Teleport - 2 (28.6%)
Speed Drain - 0 (0%)
Reach - 0 (0%)
Total Voters: 8

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Author Topic: Chaser  (Read 26060 times)
Zap
Been there, done that
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Posts: 1124


« Reply #75 on: May 12, 2002, 08:28:12 AM »

Oh.. I was just thinking that multikey was a lib... Sorry for the confusion i caused.

/Zap
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url=http://www.copy-pasta.com]CopyPasta[/url] - FilePasta
wizardlife
Na_th_an
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Posts: 1456


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« Reply #76 on: May 12, 2002, 01:19:52 PM »

It's all about definitions. Sure, Multikey is a library in that it's a pre-packaged set of SUBs created by a user for other users. But it's not a QuickLib in the way that RelLib and DQB are.

The confusion is because GW-Basic was never intended for this kind of functionality, it was all added later. But it had to be added in such a way that the newer QBs were still compatible with the old incarnations. In other languages (C++, Java, Pascal), there's none of this command line nonsense -- you just put an Include statement at the beginning of your program, and it makes all the procedures and methods in that source file available to your program.

My end-of-semester PASCAL program had something in excess of 10 different source files. Three of them I got off the net. The longest was 2000+ lines, and the shortest was 200.
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BlueKeyboard
Wandering Guru
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Posts: 337



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« Reply #77 on: May 16, 2002, 06:51:19 PM »

I think you should add more levels, and more special powers that you choose when you start the game.
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Zmisk
Forum Regular
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Posts: 126



« Reply #78 on: May 16, 2002, 06:54:48 PM »

It think you could make a mode were you find the weapons on the map.
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Oinkerwinkle
Member
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Posts: 79


« Reply #79 on: May 16, 2002, 09:00:36 PM »

I still can't compile! Can I E-mail to bas file to someone to compile? And they could tell me what I was doing wrong? Sad

Also, how do you call a module from the main one? I looked in the index but they didn't seem to say the actual syntax! Grrrrrrrrrrr!!
Quote from: "Bluekeyboard"

I think you should add more levels, and more special powers that you choose when you start the game.


What specials should I add?
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Zmisk
Forum Regular
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Posts: 126



« Reply #80 on: May 17, 2002, 02:27:52 AM »

You can send the code to zmisk@programmer.net and I will see if I can help you...
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BlueKeyboard
Wandering Guru
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Posts: 337



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« Reply #81 on: May 17, 2002, 03:19:48 AM »

I think freeze is good, and it's diffrent from speed drain, becouse speed drain slows down the opponent for some time, and freeze freezes the opponent for a short time.
You could add some kind of direction special power thing, so that when it's used the player gets in the same direction as the opponent, so the player can just accelerate against the opponent, but it shouldn't last a very long time.
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Oinkerwinkle
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Posts: 79


« Reply #82 on: May 19, 2002, 01:57:20 PM »

Ok, Zmisk, I e-mailed it.
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