Qbasicnews.com
October 17, 2018, 06:08:03 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Back to Qbasicnews.com | QB Online Help | FAQ | Chat | All Basic Code | QB Knowledge Base
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Hedge Row Maze  (Read 5817 times)
phycowelder
Forum Regular
**
Posts: 136



WWW
« on: June 28, 2006, 01:28:35 AM »

Here is my new game!
a random maze gen with save options,shroud, and bread crumbs!

i think its cool try it out!





http://www.geocities.com/phycowelder/fbzips/Hedgerow.zip
Logged

t is better to error on the side of caution
than the side of haste!!!
Dr_Davenstein
Na_th_an
*****
Posts: 2052


« Reply #1 on: June 28, 2006, 01:50:49 AM »

It's pretty cool. I like it!  Tongue
Logged
SSC
Guru
**
Posts: 288



WWW
« Reply #2 on: June 30, 2006, 05:32:14 PM »

Not bad, more entertaining than the other maze games I have played =)
Logged

url=http://www.smithcosoft.com]SmithcoSoft Creations[/url]
"If you make it idiot proof, someone will make a better idiot" - Murphy's Law
phycowelder
Forum Regular
**
Posts: 136



WWW
« Reply #3 on: June 30, 2006, 08:38:49 PM »

thanks man!
any sugjestions to make it better im all ears!
i think its awsome! LOL
im 59 min in to a 400x400 map at 12000 steps!
Logged

t is better to error on the side of caution
than the side of haste!!!
Dr_Davenstein
Na_th_an
*****
Posts: 2052


« Reply #4 on: June 30, 2006, 09:32:42 PM »

I have a few suggestions...

You could make it scroll smoothly... pixel_pixel instead of tile_tile.
You could add a character animtion, instead of the arrow.
You could Make a fog of war type exclusion, instead of blacking out the undiscovered tiles.

Actually, all those things I mentioned are fun to do, and really good practice. It seems like your an apt programmer, so I doubt you will need much help, but if you have any questions, just ask around and I'm sure that someone will jump right in to help. Wink
Logged
KiZ
__/--\__
*****
Posts: 2879


WWW
« Reply #5 on: June 30, 2006, 09:40:18 PM »

Your program, while pretty nifty, has the ability to lock my explorer window to a set size. When I exit the game, the folder window is square style (not rounded like most XP windows) and unresizeable?

Wierd side effect :o
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!