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Author Topic: Tiling textures with Gimp...  (Read 3064 times)
Dr_Davenstein
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« on: June 28, 2006, 01:48:09 AM »

I decided to give this Gimp program a shot because I read that it's excellent for creating tiling textures... used for tiling 3D terrain maps, walls, etc... Anyway, this was my first attempt at using it. I think it looks ok, except for a few things. What do you guys think?



btw: Does anyone know the rules for using things like this? I took the main image from some random web site and modified it to be tileable.
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KiZ
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« Reply #1 on: June 28, 2006, 12:56:29 PM »

Looks good! I never get how they make some tileable textures. Some of them are actually kind of freaky how good they are.

I saw a fruitloops tileable texture that was amazing.
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Anonymous
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« Reply #2 on: June 28, 2006, 02:30:48 PM »

Yes it does look good, I tested it tiling it on my desktop =)

I don't know about the legalities...

but I will say this: This is definitely an example of a picture where .jpg compression is superior =) 440~ kb to like 50~ kb, hehehe
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DrV
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« Reply #3 on: June 28, 2006, 02:35:46 PM »

But JPEG is not lossless!  Everybody hates JPEG artifacts... Smiley  Bah, you're right, though - JPEG is designed for photographs, PNG is not.
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Deleter
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« Reply #4 on: June 28, 2006, 02:44:01 PM »

well it looks like its streched verticallly, but otherwise nice job, I like gimps tile-ify thing too, its great.
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Dr_Davenstein
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« Reply #5 on: June 28, 2006, 06:56:19 PM »

Actually, I didn't use a tile-ify, thing. I did follow this tutorial though...
http://www.highpoly3d.com/writer/tutorials/tileable/seamless.htm

Also, I think the original image was kinda stretch looking.

about jpg vs. png... I saved it as png because I thought someone might want to use the texture for a game or something. It does look better as png. Wink
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Deleter
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« Reply #6 on: June 28, 2006, 07:19:09 PM »

haha, then all the power to you, I'm one of those really bad artists who needs all the help he can get. Heck as if I could make a tile larger than 32x32 tileable.  :wtnod2:
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Deleter
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« Reply #7 on: July 03, 2006, 06:34:38 AM »

wow, thanks for posting that link, I just tried it out and produced a not too shabby texture...but most importantly I now know how to make better seemless textures. no more 32x32 limit...mwahahahahaha....

 :lol:
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