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Author Topic: BALLSBREAKER  (Read 15101 times)
NovaProgramming
Been there, done that
*****
Posts: 1025



« on: April 14, 2006, 12:57:37 PM »

Hey All

This is my first project ever posted on the 'net...and it's very very simple... I just whipped it up and thought it was better-than-my-average-program... so I decided to share it with you guys!  Theres still some stuff I can do with it to make it more challenging and whatnot, and I'm gonna expiriment with that, but for now, this is it.  Please follow the feedback instructions! It'll help me (cuz I'm lazy)Tongue  Oh yeah, thanks to Mech for the splashscreen at the beginning Smiley

http://www.geocities.com/flaidthedog/BALLSBREAKER.zip
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ovaProgramming.

One night I had a dream where I was breaking balls.  The next morning, BALLSBREAKER was born.

Quote from: "Haye, Phillip J."
 Excellent.  Now you can have things without paying for them.

BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it Sad.
-----------------------------
Dio
I hold this place together
*****
Posts: 874



« Reply #1 on: April 18, 2006, 04:54:03 PM »

not bad. in the first round, i beat it in 10 seconds. and in the next i beat it in 9.99 seconds. sooooooo close. as for the feedback; i'm a lazy bastard so instead of email:

Code:
9.997640202874898                                                                                                               9.986944988818463                                                                                                               11.32150007892062                                                                                                               12.91084062359879
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quote="whitetiger0990"]whitetiger is.. WHITE POWER!!! [/quote]
Here
Z!re
*/-\*
*****
Posts: 4599


« Reply #2 on: April 18, 2006, 04:59:41 PM »

Nice idea, and im in the readme!  Cheesy
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Zack
*/-\*
*****
Posts: 3974



WWW
« Reply #3 on: April 18, 2006, 05:01:48 PM »

Cool, and slightly addictive.
Make the circles a brighter colour though, maybe red.
I did four levels. This is the .brk...
5.29261316731481                                                                                                               8.968624783316797                                                                                                               11.91281852861124                                                                                                               17.07970649901078
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f only life let you press CTRL-Z.
--------------------------------------
Freebasic is like QB, except it doesn't suck.
RyanKelly
Forum Regular
**
Posts: 109



WWW
« Reply #4 on: April 18, 2006, 05:44:05 PM »

For such a simple idea, this game is incredibly playable.  I killed a half an hour mindlessly moving the mouse around.  I only stopped when my arm started to get sore.
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Pritchard
Wandering Guru
***
Posts: 328


« Reply #5 on: April 18, 2006, 08:11:01 PM »

So...^_^;; It was pretty basic. I lost interest after 5.3243 minutes. Some combos and maybe some very hard to hit balls would make it more fun.

Add some sounds and background or foreground graphics, a scoreboard, highscore list, power-ups, new balls (Harder to get ones and ones you shouldn't get), and a decent gui and you have yourself a commercial value game! Cheesy

If there's a plot too, that would definitely be worth at least $3 anywhere.
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 will Live Forever, or Die Trying >_<;;
Dr_Davenstein
Na_th_an
*****
Posts: 2052


« Reply #6 on: April 18, 2006, 08:27:46 PM »

Cool idea... Here's my time file. Is it horrible or what?  :lol:

Quote
4.841569808453357                                                                                                               8.327075647882587                                                                                                               9.592224989488884                                                                                                               14.27354286648166                                                                                                               15.55651346749373                                                                                                               20.14445858342336                                                                                                               22.85565008960636                                                                                                               29.89598929472875                                                                                                               28.72936560372894                                                                                                              
30.53274033431623
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NovaProgramming
Been there, done that
*****
Posts: 1025



« Reply #7 on: April 19, 2006, 12:12:44 AM »

Shocked
I thought no one would respond Cheesy

Thanks guys!  my brother wrote a techno-ish song to go with it... is that a wise idea or no? It's kinda catchy, but it's 2:50 long and so it would loop... a lot, probly.  So I dunno.  As for the rest of the game, hopefully I can take all your times and make a reasonable "time limit" for each level, and then add stuff like... *gasp*  RED balls that if you touch you lose valuable time... or something.  I dunno.  I was just bored and it seemed cool!  Thanks for your compliments!  ESPECIALLY Z!re. :bounce:
Logged

ovaProgramming.

One night I had a dream where I was breaking balls.  The next morning, BALLSBREAKER was born.

Quote from: "Haye, Phillip J."
 Excellent.  Now you can have things without paying for them.

BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it Sad.
-----------------------------
jupiter3888
Member
*
Posts: 63



WWW
« Reply #8 on: April 19, 2006, 12:14:36 PM »

any chance of a listen to the techno track ur bro wrote?
being  techno/trance addicct i might be able to give some decent feedback.
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url=http://gm2.ath.cx/~jupiter3888]the home of jupiter3888 -> http://gm2.ath.cx/~jupiter3888[/url]
Deleter
Na_th_an
*****
Posts: 1293



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« Reply #9 on: April 19, 2006, 12:19:08 PM »

....if you move the mouse too fast it doesn't register, making it not that fun...though its an interesting concept

11.28076808644675     8.451459054153503    12.00498303555342                                                                                                               13.60810158833038     15.70207805740677    19.58597866488618                                                                                                               21.98238295649305     24.54766262192542    22.31062104261853                                                                                                               26.29024359241187
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Pritchard
Wandering Guru
***
Posts: 328


« Reply #10 on: April 19, 2006, 05:31:53 PM »

Quote from: "Deleter"
....if you move the mouse too fast it doesn't register, making it not that fun...though its an interesting concept
Perhaps each time the mouse position's read, you compare the angle with the last position, and draw an imaginary line from point x1, y1 - x2, y2

Everything along that line will be counted as a hit. ^_^;;
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 will Live Forever, or Die Trying >_<;;
NovaProgramming
Been there, done that
*****
Posts: 1025



« Reply #11 on: April 19, 2006, 06:14:24 PM »

That's part of the game though, you can't just wildly throw the mouse around Tongue
Logged

ovaProgramming.

One night I had a dream where I was breaking balls.  The next morning, BALLSBREAKER was born.

Quote from: "Haye, Phillip J."
 Excellent.  Now you can have things without paying for them.

BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it Sad.
-----------------------------
Deleter
Na_th_an
*****
Posts: 1293



WWW
« Reply #12 on: April 19, 2006, 06:33:32 PM »

yeah, but even when it was controlled it sometimes didn't register...
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Dr_Davenstein
Na_th_an
*****
Posts: 2052


« Reply #13 on: April 19, 2006, 06:48:15 PM »

I have some code to take care of that, if you want. Wink
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NovaProgramming
Been there, done that
*****
Posts: 1025



« Reply #14 on: April 19, 2006, 10:21:14 PM »

Sure!  I'd be up for it.  I was fiddling with it and I realized you guys are probably right Tongue


THE LINK AT THE TOP IS NOW v2.0... with a graphics update, and the music that my brother wrote for it; as well as a powerup and special weapon and a time limit.  It's pretty f'ing sweet I think.  the link at the top should still work.
Logged

ovaProgramming.

One night I had a dream where I was breaking balls.  The next morning, BALLSBREAKER was born.

Quote from: "Haye, Phillip J."
 Excellent.  Now you can have things without paying for them.

BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it Sad.
-----------------------------
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