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seph
Na_th_an
*****
Posts: 1915



« Reply #75 on: February 14, 2006, 12:07:44 PM »

btw i thought i should mention this cuz i didnt in my first post about me:

I really love to drive.... fast...... I mean I don't particularly love driving 85mph (im guessin about 145kph) when its my crappy New Yorker Fifth Avenue down a really long stretch of road surrounded by forests and no doubt deer; but I do certainly enjoy goin from 0 to 55 in 5 seconds when im deliverin pizza... and goin around other cars makes me feel reeeeal good...

Honestly I think I would be happy as a race car driver, but I think that's about as hard to get into (financially speaking) as singing or acting on television. Not to mention my wife will never allow it Wink

Also, I reeeeally wanna make cartoons.. Preferably in Flash MX, and I don't think it would be fun to have any reoccuring theme (like a single character that reappears in every episode), but instead just random hilarity. I have currently 3 ideas for 30 second cartoons that are hilarious but have nothing in common.

The problem is, it's incredibly hard for me to make my characters' body-parts move independantly... I'm thinking there either must be some trick to making it happen easily and look smooth (The Brothers Chap do it all the time with H*R cartoons) or I'm much too lazy to make cartoons. I'm really hoping towards the former...
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earn.
Pete
Ancient QBer
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Posts: 454



WWW
« Reply #76 on: February 14, 2006, 01:28:17 PM »

Seph, check out my cartoon: Unicorn Boy.  It's about an awkward middle school student who was born with a unicorn horn growing out of his head.

It's a full half-hour show that we animated primarily in Flash.  So far, we've only finished one episode, but we have many more in the works.  We've already written about ten more episodes....all of which are funnier than the first one...and we've recorded the audio for our second episode.

Even though it's got simple animation and very little movement, it took damn near forever to animate the first episode.  Before you start making a cartoon, make sure you have LOTS of time to dedicate to it.
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seph
Na_th_an
*****
Posts: 1915



« Reply #77 on: February 14, 2006, 02:45:49 PM »

then my question is how can SB Emails be made in one week?
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earn.
jakeman922
Member
*
Posts: 74



« Reply #78 on: February 14, 2006, 03:15:47 PM »

I'm Jacob Thomas Myers, born on Valentine's day 1991 in Waterloo, Iowa. My dad left me and my mom when I was 2, and I got word he died in 1997(like I care(d)). I live a dull existence as a broke teen with one brother and three sisters. Currently I live in Indiana, and I'm a freshman. That's about all there is to know about me, aside from the fact I know 4 programming languages, and know a little Latin.
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quote="Bruce Raeman"]Anatomy (n): something everyone has, but which looks better on a girl[/quote]
yetifoot
Ancient Guru
****
Posts: 575



« Reply #79 on: February 14, 2006, 04:07:22 PM »

hey pete, i see you like making 'crappy films'.  Here is a site you may enjoy.

http://www.chelmsfordfilmsociety.com/

this is a society two of my cousins (andy and jon), and lots of friends of friends made, they're even selling a DVD now via WARP records.
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EVEN MEN OF STEEL RUST.
anarky
Been there, done that
*****
Posts: 1231


The Blobworld Comics King


« Reply #80 on: February 15, 2006, 04:25:38 AM »

I think I have the same problem you do, Pete. I seem to put in more time in designing rather than coding. I also wish to get into a bit of entertainment, like comics, cartoons, etc. But the dilemma I have is I prefer the interactivity of games...

>anarky - Press any key to continue...
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Screwing with your reality since 1998.
Pete
Ancient QBer
****
Posts: 454



WWW
« Reply #81 on: February 18, 2006, 08:31:09 PM »

Quote from: "seph"
then my question is how can SB Emails be made in one week?


Stong Bad emails are very simple to animate.... it's the same background and same character every week, so they just re-use the same graphics week after week.  There's no drawing, except for new text on the screen.

There's also very little motion, so the animation process is really easy.  And they don't even deal with lip-synching, since we don't see Strong Bad's mouth.

Animating a show with multiple characters, multiple locations, lots of movement and lip-synching takes waaaaaaay longer.
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seph
Na_th_an
*****
Posts: 1915



« Reply #82 on: February 18, 2006, 10:32:20 PM »

1) strong bad emails take place in many settings, and very often introduce brand new settings like the moon, or some coffee shop for example.

2) strong bad's mouth does move.. it is a square that is distorted to match what he is saying (specifically sounds like "Ooh" and "Ahh" and "Uhh" etc) ... that looks like a very tedious process unless you have some sort of technique that beginners dont know.

3) and as for "lots of movement", well look at them all walk. very complex leg movement, usually including the knee bending at some point. as far as i know, thats something you cant copy/paste throughout a walking scene...


take a second look and you will see these are right
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earn.
Pete
Ancient QBer
****
Posts: 454



WWW
« Reply #83 on: February 19, 2006, 01:05:08 AM »

Sorry, didn't realize that Strong Bad emails took place in many settings and had walk cycles, etc.  All the ones that I've seen are just Strong Bad sitting in front of his computer, typing, with his head positioned so that it blocks his mouth in the reflection.  (I don't think they're the least bit funny, so I can't say that I watch them very often.)

Anyway, Stong Bad emails are relatively simple to make because:
(1) they're short
(2) they re-use the same graphics and animation loops over and over again.  ie: every time Strong Bad walks, it's the same walk cycle.
(3) the lip-synching on Stong Bad is, as you described, just a square changing shape, not necessarily matching up the phonemes of what he is saying, so it's easier than painstakingly matching mouth shapes to sounds.

I'm sure that Stong Bad emails take a fair amount of time, but making a full half hour narrative cartoon is in a whole different league...
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