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Author Topic: Light-Cycle Contest  (Read 10993 times)
stylin
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« on: January 09, 2006, 10:59:18 PM »

Code:
Goal: Create the best light-cycle-based game in the time allotted.

Restriction(s): Text-mode apps only. Must support single-player and multi-player game modes.

Contestant Registration: Friday, January 13th, 2006
Entry Deadline: Monday, February 13th, 2006
Contest End: Wednesday, February 15th, 2006

Judging: Winners will be chosen, by vote, by a panel and announced on Wednesday, February 15th. Those who wish to be on this panel cannot register for the contest, sorry.

Prizes: TBA










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stylin:
Anonymous
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« Reply #1 on: January 09, 2006, 11:01:15 PM »

what exactly is a 'light cycle based game' ??
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stylin
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« Reply #2 on: January 09, 2006, 11:04:19 PM »

Quote from: "Cha0s"
what exactly is a 'light cycle based game' ??

A game based on the racing of light-cycles, of course. Wink

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stylin:
Anonymous
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« Reply #3 on: January 09, 2006, 11:20:10 PM »

that shed absolutely no light on the subject (intended)
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stylin
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Posts: 445


« Reply #4 on: January 09, 2006, 11:34:49 PM »

Sorry, I should have explained better.

Light cycles are vehicles that trail a wall of light behind them. Contestants competing against each other race on an enclosed grid, and try to outlast everybody else. Players initially start at opposing sides of the grid, racing towards the center. Light-cycles can turn on a dime, but only at 90 degrees. The light-wall a light-cycle trails behind remains until the match is over (some variants modify how long the light-walls remain, but standard light-cycle racing dictates they never disappear. For this contest, I'll leave that choice up to the registrants.). A player dies - literally - if their light-cycle slams into either the grid boundary, or their own or another's light-wall. Last player to remain is the winner.

This contest is about creating a game based on competitive light-cycle racing. In essense, then, it's a "racing sim" contest, but registrants may include whatever gameplay enhancements they see fit. Note, the game must support both single-player and multi-player gameplay, so at least some form of rudimentary AI must be devised.

For more information, Google "light-cycles", "Tron: the movie" "Tron" and "Tron 2.0"
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stylin:
Torahteen
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« Reply #5 on: January 09, 2006, 11:41:22 PM »

Hmm... I won't be able to join, but have you ever played the game "Heroes"? It's a great light-cycle game.
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quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
stylin
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Posts: 445


« Reply #6 on: January 10, 2006, 01:22:25 AM »

No, I haven't tried Heroes; I'll have to check it out. I'm sorry to hear that you can't register. Would you perhaps be interested in judging?
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stylin:
DrV
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« Reply #7 on: January 10, 2006, 01:44:45 AM »

A text-mode light cycle game?  :-?  Hmm.... I suppose it could be done.  Does it have to be a "real" text mode (i.e. Windows console app) or can we use a graphics library for the display while only using the standard DOS character set?
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Anonymous
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« Reply #8 on: January 10, 2006, 01:59:20 AM »

so its kinda like nibbles then? ;P

i don't think i'll enter, but i'd be willing to be a judge if you'd like =)
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stylin
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Posts: 445


« Reply #9 on: January 10, 2006, 02:45:18 AM »

@ DrV : Yes, I think merely requiring the standard DOS character set would be fine. (just make sure the only pixels on the screen are from the text)

@ Cha0s : It's like whatever you want it to be like, but it has to be based on light-cycles (so, yes, any light-cycle clone would work for a comparison). It's unfortunate that you won't be entering, but of course you can judge.
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stylin:
Xerol
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« Reply #10 on: January 10, 2006, 11:31:53 AM »

It looks like multiplayer nibbles.
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url=http://www.lggaming.com/user/xerol/songs/recycled][size=24]Recycled CompoST[/size][/url] - Best of 2005 Album by Xerol.
Torahteen
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« Reply #11 on: January 10, 2006, 12:13:29 PM »

I would love to judge.
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quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
Deleter
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« Reply #12 on: January 10, 2006, 09:32:21 PM »

give me a break, even tron was graphics dude Tongue.
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marzecTM
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« Reply #13 on: January 10, 2006, 09:39:28 PM »

hm, would i be allowed to enter when i use yagl and some fixed width ttf font?
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quote="NecrosIhsan"]

[/quote]
stylin
Ancient QBer
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Posts: 445


« Reply #14 on: January 11, 2006, 02:08:28 AM »

@ Deleter : I believe that's why they call it a challenge.

@ marzecTM : Certainly.
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stylin:
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