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Author Topic: My Sprite Thread.  (Read 20216 times)
Rokkuman
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« Reply #75 on: January 30, 2005, 12:30:27 AM »

Here's a random one I just got done with.

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whitetiger0990
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« Reply #76 on: January 30, 2005, 12:48:46 AM »

he needs a pokeball in his right hand!

other than that it's looks good!
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[size=10]Back by popular demand!
I will byte and nibble you bit by bit until nothing remains but crumbs.[/size]
Dr_Davenstein
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Posts: 2052


« Reply #77 on: January 30, 2005, 01:40:18 AM »

Yup... you're getting much better at proportioning the character's arms/limbs. His hands look a tad big, but maybe it's just me. Wink
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Rokkuman
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« Reply #78 on: February 06, 2005, 03:44:20 PM »

OLD:


NEW:
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na_th_an
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« Reply #79 on: February 06, 2005, 06:20:59 PM »

Neato, C&C:

1.- Her left arm (to our right) is too long and too thick.
2.- Her right foot (to our left) looks kinda awkward. I think it should be more "on perspective" i.e. rotate it in the "x" axis so we can see more of the upper part of her foot (this has a name in Spanish, but I've no idea about what's that part of the foot called in English). I mean more like in the original image.
3.- Her legs should tighten a bit more when they approach the knees.

You are playing with selout, that's amazing Smiley
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Rokkuman
Na_th_an
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Posts: 1973



« Reply #80 on: December 01, 2005, 02:18:41 AM »



Here's a random sprite I made a while ago out of boredom, while I had no access to any of my "good" files. It has nowhere near as much attempted detail as some of the others, and the feet are off, but mainly, I was practicing anatomical proportions and crap. If anyone notices anything that just seems WAY off, please let me know.
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Dr_Davenstein
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« Reply #81 on: December 01, 2005, 02:25:38 AM »

I see a couple of minor things. The left forearm seems a tad long, and the right-hand thumb seems kinda big... possibly the whole hand. As always, looking good though.  Tongue
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Torahteen
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« Reply #82 on: December 01, 2005, 01:13:27 PM »

Everything looks good in my opinion. That's just because I couldn't draw these if I tried really really hard.

What ever happened to the animated spinning kick thing?
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quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
Anonymous
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« Reply #83 on: December 01, 2005, 07:58:09 PM »

lol @ rokku's sig with the kfc in it ..XD

for those who don't know, yes, he is black, we're not racists here ;p
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Mech1031
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« Reply #84 on: December 01, 2005, 09:14:50 PM »

Quote from: "Cha0s"
lol @ rokku's sig with the kfc in it ..XD

for those who don't know, yes, he is black, we're not racists here ;p


Were not?  Damnit!  i guess it's time to turn in the white-robes fellas.
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the mind is a beautiful thing, use it and make the world a more beautiful place.
Rokkuman
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Posts: 1973



« Reply #85 on: December 02, 2005, 02:49:14 PM »

Quote from: "Dr_Davenstein"
I see a couple of minor things. The left forearm seems a tad long, and the right-hand thumb seems kinda big... possibly the whole hand. As always, looking good though.  Tongue


I think I'm just going to stop drawing hands on my characters from now on. They're not necessary anyway, considering no one pays attention to them in games, and if they do, I don't want them to play anyway.

Torahteen: Not sure which spin kick you mean. If you're talking about the "step and kick" animation wireframe I made a while back, I pretty much just forgot about it. I could easily put a body on top of the motion, but... don't feel like it right now.  I'm animating some other things however, and I'm sure something similar to that will eventually come up.

Quote from: "Cha0s"
lol @ rokku's sig with the kfc in it ..XD


hahaha lmao wel wut can i say dawg niggas gota eat :cool:
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Dr_Davenstein
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« Reply #86 on: December 02, 2005, 07:46:32 PM »

eh? I wouldn't stop putting hands on them. Maybe just don't try to put so much detail in them. That's what it looks like to me... like you're trying so hard to make them look good, that they just end up getting bigger.  :lol:
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