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Author Topic: First screenshots of "The Janitor" and Raycaster u  (Read 7407 times)
Ryan
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« Reply #15 on: November 18, 2005, 03:48:44 PM »

Bring it on.  Cool
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speedlemon
I hold this place together
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Posts: 874



« Reply #16 on: November 18, 2005, 06:33:18 PM »

to the rest of you:
can i get a hell yah?
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NecrosIhsan
Been there, done that
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Posts: 1191



« Reply #17 on: November 18, 2005, 08:51:41 PM »

A Doom-style raycaster would be very kickass. Smiley
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Torahteen
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« Reply #18 on: November 19, 2005, 02:21:15 AM »

Hell yah! This game is looking awesome, keep up the good work. Cheesy
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quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
Antoni Gual
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« Reply #19 on: November 19, 2005, 07:45:14 AM »

Quote from: "Lithium"
I've been studying Joe King's sector based raycaster... And i'm getting some ideas for another engine...
Can you say... Doom? Cheesy


I uploaded to Pete's site a copy of Jack Mallah's aplats.bas non-orthogonal experimental raycaster (It's not one of his well-known FPSes) http://www.petesqbsite.com/downloads/aplats7.zip
It could be helpful, if you can stand Jack's coding style Cheesy
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Antoni
Lithium
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Posts: 123


« Reply #20 on: November 21, 2005, 01:15:23 PM »

Antoni: Thanks, although I don't think this will help me much... 'cause all I don't understand atm is how to do windows and doors... This raycaster, as well as joe kings, both use planes that have their bottoms fixed to the floor, and for doors to make sence... (I.e. having a wall above the door), this doesn't work -- I'll keep researching and pondering tho... I should get it eventually.
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« Reply #21 on: November 21, 2005, 02:03:42 PM »

IMHO, tweaking the orthogonal one to its maximum would be more feasible before starting a DOOM-style one from the ground up.

But it would rock, as well Cheesy
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