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Author Topic: Anyone remember this game?  (Read 50624 times)
KiZ
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« Reply #15 on: November 19, 2005, 10:27:37 AM »

The boss bit was bitchin nek! :D

But over my end, it feels like the y sensitivity is way to high compared to the x sensitivty.
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NecrosIhsan
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« Reply #16 on: November 19, 2005, 11:53:11 AM »

Yeah a lot of people are saying that. Rhiannon tried the game last night and it made her dizzy. Smiley I set the mouse sensitivity to 2 in config.ini and it was much better.


Level 3 is mostly working now but the level is pretty sparsely "decorated". Needs a bit of work.

Edit: Level 3 is now passable...the missing feature was door type 2, which allows a door object to control another door object (sort of like a switch in Doom). With that working, level 4 can be entered but it is very broken as there's no definition file for it and it uses some features that are, again, currently unimplemented. Level 4 can be entirely played through, but the game goes into an infinite loop if level 5 is entered since the level was never designed and its starting and ending coordinates are both 0...also, since it considers the next level to be 0, the game "locks up" in an infinite loop when trying to load a missing .CIN file.

Fun stuff. Cheesy
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Z!re
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« Reply #17 on: November 19, 2005, 02:13:21 PM »

Invert mouse damnit! :lol:
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NecrosIhsan
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« Reply #18 on: November 19, 2005, 06:53:30 PM »

What's with you and the invert mouse stuff? Cheesy
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Kevin_theprogrammer
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« Reply #19 on: November 19, 2005, 07:26:08 PM »

I suppose she's used to it that way...
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NecrosIhsan
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« Reply #20 on: August 20, 2006, 01:32:14 AM »

Hey neat, it's been close to a year since I posted anything in this thread. :laughing:  :laughing:  :laughing:

I found some free time recently and decided I'd dust off this old project and maybe get some work done on it. I had shelved it because I wanted to do a proper 3D version but since that is never going to happen, I might as well finish off this retroesque-style version.


Exploding bodies in your face.


Same stuff as before.


It's cold in here...


I'll take what's behind door number three.


The first outdoors level in the game, and it's very tough.


This level was just added today. With this, the game reaches the 25% complete mark.

The first episode is almost complete, just one level remains. After the first episode is completed, I'll go about releasing that long-overdue alpha build. Cheesy

STUFF WORKING:
-All life and magic restoring items.
-Three rings (added the third today).
-Four enemy types.
-Doors, switches, targets.
-Secret areas.
-Static objects (just added them today).
-Five levels (added the fifth today).

STUFF THAT WILL BE WORKING BEFORE ALPHA RELEASE:
-In-game menus.
-Load/Save.
-Adjustable resolution.
-Three more enemy types.
-One more level.
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rdc
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« Reply #21 on: August 20, 2006, 10:12:54 AM »

Looking good. I hope you stick with it; I love these retro style games. I still play ROTT and Wolf3d using the new ports folks made.
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NecrosIhsan
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« Reply #22 on: August 20, 2006, 07:39:55 PM »

It's truly amazing how big the Wolf3D scene is. I wouldn't have found half of the textures I'm using for Two Lords if not for them. There are literally thousands upon thousands of people still playing the game to this day, making new levels with newer textures and enemies and messing with the game engine.
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Ryan
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« Reply #23 on: August 21, 2006, 10:43:38 AM »

Awesome.  I was honestly just looking at this project page on Saturday wondering whatever happened to getting to do some testing. Cool
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BadMrBox
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« Reply #24 on: August 21, 2006, 02:18:54 PM »

Hell, you are working faster than me Nek... 25%... gah... I haven't even design a single weapon yet. But what is expected if youre working with 4 different projects at the same time.
The latest level looks really nice. Hope to see some more screenshots of it.
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NecrosIhsan
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« Reply #25 on: August 23, 2006, 02:54:59 PM »

Okay, as you wish...







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NecrosIhsan
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« Reply #26 on: August 25, 2006, 04:03:14 AM »

Started work on the sixth level:



Then later, did some more...added the new enemy, Zombiehulk (a tougher Brutus, basically):

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Mr Match
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« Reply #27 on: August 25, 2006, 12:34:51 PM »

Lookin good!  Cool
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Torahteen
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« Reply #28 on: August 25, 2006, 11:29:25 PM »

Awesome work Nek... I've always admired your raycaster, keep it up! Cheesy
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BadMrBox
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« Reply #29 on: August 26, 2006, 05:27:33 PM »

Oh, the textures looks so nice Nek.

Quote
It's truly amazing how big the Wolf3D scene is.
It is? Really, I tried to google some but I didn't find anything useful at all Sad.
Can you point me to any good url's?
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