Finally, RPGDX is having another compo, and this time I'm getting in on it. Since we're allowed to build the engine ahead of time, I figured I'd go for a prerendered Parasite Eve style game engine. I put together a quick scene and a scaling sprite to test the engine out. Here's how it looks so far:

The perspective of the sprite is currently wrong, as the scene is rotated 30 degrees and the sprite isn't.
The game engine uses Yagl 0.0.7 for everything.