Qbasicnews.com
October 16, 2017, 10:42:03 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Back to Qbasicnews.com | QB Online Help | FAQ | Chat | All Basic Code | QB Knowledge Base
 
   Home   Help Search Login Register  
Pages: [1] 2 3 ... 6
  Print  
Author Topic: Anyone remember this game?  (Read 48973 times)
NecrosIhsan
Been there, done that
*****
Posts: 1191



« on: November 09, 2005, 04:17:41 AM »




It's coming back. Cheesy
Logged

\__/)
(='.'=) Copy bunny into your signature to
(")_(") help him gain world domination.
KiZ
__/--\__
*****
Posts: 2879


WWW
« Reply #1 on: November 09, 2005, 11:01:49 AM »

Finally foo! Its about time :D
Logged
barok
Na_th_an
*****
Posts: 1727


How about a tasty lead sandwich?


« Reply #2 on: November 09, 2005, 05:34:00 PM »

This was a game I was looking forward to. :-P
Logged

Jumping Jahoolipers!
NecrosIhsan
Been there, done that
*****
Posts: 1191



« Reply #3 on: November 09, 2005, 07:50:17 PM »

It was impossible to finish as a QB game because of all the problems RTe had under Windows XP...not to mention no sound library would co-exist with it except UGL's, which then presented a whole new slew of problems. Recently, as some may know, Lithium developed a raycaster in fbgfx, and I jumped on it as soon as it was viable. Smiley So thanks to his work, Two Lords was reborn as a Windows game, and it's still the same game as the original...only better. Smiley
Logged

\__/)
(='.'=) Copy bunny into your signature to
(")_(") help him gain world domination.
Z!re
*/-\*
*****
Posts: 4599


« Reply #4 on: November 09, 2005, 08:35:53 PM »

I remember being a beta tester... never had anything to do though Tongue
Logged
NecrosIhsan
Been there, done that
*****
Posts: 1191



« Reply #5 on: November 09, 2005, 09:53:15 PM »

That's probably because the game never reached beta status. Cheesy
Logged

\__/)
(='.'=) Copy bunny into your signature to
(")_(") help him gain world domination.
SSC
Guru
**
Posts: 288



WWW
« Reply #6 on: November 09, 2005, 10:43:50 PM »

Quote from: "Z!re"
I remember being a beta tester... never had anything to do though Tongue


sounds a little like fieldview =/

So what timeframe are we looking at to be able to play/test two lords?
Logged

url=http://www.smithcosoft.com]SmithcoSoft Creations[/url]
"If you make it idiot proof, someone will make a better idiot" - Murphy's Law
Z!re
*/-\*
*****
Posts: 4599


« Reply #7 on: November 09, 2005, 11:26:36 PM »

Quote from: "SSC"
Quote from: "Z!re"
I remember being a beta tester... never had anything to do though Tongue


sounds a little like fieldview =/
Maybe if you checked the forum you'd know Tongue
Logged
NecrosIhsan
Been there, done that
*****
Posts: 1191



« Reply #8 on: November 10, 2005, 01:15:04 AM »

Quote from: "SSC"
So what timeframe are we looking at to be able to play/test two lords?

No specific time frame. Still ironing out the gameplay at the moment. Got a few quirks that need fixing. Can't get the new depthshading LUT to work, and enemies still like to walk thru wall corners. Smiley Having a problem with shot origins as well...something I never had any issues with in RTe. Sad
Logged

\__/)
(='.'=) Copy bunny into your signature to
(")_(") help him gain world domination.
SSC
Guru
**
Posts: 288



WWW
« Reply #9 on: November 10, 2005, 03:22:51 AM »

[/quote]Maybe if you checked the forum you'd know Tongue[/quote]

hmm I quit hearing anything about it so I wasnt checking the forum =/ lol Guess i'll go check it now
Logged

url=http://www.smithcosoft.com]SmithcoSoft Creations[/url]
"If you make it idiot proof, someone will make a better idiot" - Murphy's Law
NecrosIhsan
Been there, done that
*****
Posts: 1191



« Reply #10 on: November 13, 2005, 05:09:46 AM »

There is a very early prototype build of the game available here:

http://www.nodtveidt.net/2l.zip

Controls:
W,S: Move forward and backward respectively.
A,D: Strafe left and right respectively.
Mouse: turn and look around.
Left mouse button: Fire.
Right mouse button: Open doors.
Spacebar: Jump.
Q: Activate Magic Shield.
1 thru 6: Change weapons.

If the game runs in a window, then your video hardware doesn't support its fullscreen resolution. Unfortunately, since this is a prototype build, there's nothing ya can do about it for now...it's not set up to use any other resolution (after all, it IS a prototype, so don't expect perfection just yet). The game is still plagued with a few flaws and this build isn't quite alpha status but it is very playable.

The included level isn't meant to be difficult, it's meant to get the player used to how the game works and plays. The difficulty curve of the game is rather well-balanced IMO, but the later levels are quite difficult.
Logged

\__/)
(='.'=) Copy bunny into your signature to
(")_(") help him gain world domination.
Torahteen
Ancient Guru
****
Posts: 743



« Reply #11 on: November 13, 2005, 01:31:03 PM »

Darn. Windowed. Oh well. It looks nice anyway.
Logged

quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
Mr Match
Ancient Guru
****
Posts: 575



WWW
« Reply #12 on: November 13, 2005, 03:36:15 PM »

it wasnt windowed for me, but it did move my screen up slightly, cutting off the bottom half of the words...but still, it was very entertaining

it was kinda like: Wolfenstein + Magic =  Cheesy
Logged

Itch-Five Design - Your source for free, well designed, web design.
- - - - - - - - - - - - -
Quote from: stylin
I use QB religiously. Too bad I'm an athiest.
Neo
Na_th_an
*****
Posts: 2150



« Reply #13 on: November 14, 2005, 09:56:53 AM »

Quote from: "Z!re"
Maybe if you checked the forum you'd know

I have to agree with him though... I'm listed as tester too... but I think you should decentralise it a bit. That site is so hideously slow for me I dont even bother visiting it.


And Nek: sweet ^_^
 Can't wait to play it Tongue
Logged
NecrosIhsan
Been there, done that
*****
Posts: 1191



« Reply #14 on: November 19, 2005, 12:51:55 AM »

Update: Level intros, summaries, and cutscenes are all implemented. Level transitions are almost complete as well...level 2 is almost working but there's some problems with the doors in level 2 and with two of the enemies. Hopefully I can get them worked out quickly. If people would like, once these problems are fixed then I'll put out the one and only alpha version release of the game.

Update part 2: Door problem is fixed now...I forgot to update door directions in the map definitions. Shocked The original game engine didn't require orientation directions, which was both a blessing and a curse. Smiley Enemy problems mostly fixed in level 2, just a couple of glitches left to fix. Level 3 loads but is impassable due to an unimplemented feature of the original game (it is also rather difficult).
Logged

\__/)
(='.'=) Copy bunny into your signature to
(")_(") help him gain world domination.
Pages: [1] 2 3 ... 6
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!