To all of you once again:
I would like for all of you to pay REAL serious attention to some rather exciting news here.

So far since my previous post here, I have been working on
a whole lot more for the development of
AFlib2 lately. And here is what I have successfully implemented just now:
__________________________________________________________________Full Scale2X support for ALL of the full-screen resolutions in this very order:___________________________________» 320x200x256 graphics mode
» 320x240x256 graphics mode
» 400x300x256 graphics mode
» 512x384x256 graphics mode
» 640x400x256 graphics mode
» 640x480x256 graphics mode
» 720x480x256 graphics mode
» 720x576x256 graphics mode
» 800x600x256 graphics mode
» 1024x768x256 graphics mode
» 1152x864x256 graphics mode
» 1280x1024x256 graphics mode
» 1600x1200x256 graphics mode[/list]
Full Scale4X support for ALL of the full-screen resolutions in this very order:___________________________________» 320x200x256 graphics mode
» 320x240x256 graphics mode
» 400x300x256 graphics mode
» 512x384x256 graphics mode
» 640x400x256 graphics mode
» 640x480x256 graphics mode
» 720x480x256 graphics mode
» 720x576x256 graphics mode
» 800x600x256 graphics mode
» 1024x768x256 graphics mode
» 1152x864x256 graphics mode
» 1280x1024x256 graphics mode
» 1600x1200x256 graphics mode[/list]
Horizontal Scanlines (normal and one-colored versions!)
Vertical Scanlines (normal and one-colored versions!)
Vertical Screen Flips (remember the classic 80s and 90s arcade games that supported the Screen Flip feature? :cool: )
[/list]
__________________________________________________________________And, here is a new demo that I have prepared for all of you on
AFlib2, and it shows you all of the vertical screen flips that can be used in your programs using this new lib! Observe carefully!!
=b
This is the default 400x300 screen of this new demo here.
Now, watch the picture flipped vertically right before your eyes, all with precise ease using this lib! d=
=bKeep in mind that it actually supports *all* of the 8-bit graphics modes up to as much as a whopping 1600x1200x256 one, too that support full-screen (rather than just windowed alone)!! :king:
You can download the
AFlib2 Vertical Screen Flip Test in two parts entirely:
here (part 1), and
here (part 2).
Thank you all so very much, and Im a plan on implementing up a custom
AFlib2 Scale2X/Scale4X test for ya as fast as I can before the deadline of QB Express #15, alright now? Hey, with plenty of excitement building and building, be seeing you later!!!
(
)v !!BRINGING HOME SOME GROUND-BREAKING NEW TECHNOLOGIES INTO
AFLIB2,

Adigun Azikiwe Polack
One of the Founders of
Aura Flow ::: Continuing Developer of
Frantic Journey
Current Developer of
Star Angelic Slugger ::: Webmaster of the
AAP Official Projects Squad
Original Creator of the
The New FreeBASIC 8-Bit Palette Machine
UPDATE (on October 14, 2005 at 1:14pm EST): As promised, here comes the
AFlib2 Scale2X/Scale4X tests that you can be so amazed by in this following download:
AFlib2 Scale2X/Scale4X Test[/list]
.....and also as promised, I made it *right* before the deadline of issue #15 of QB Express, too!!!
d=
=b ! And with this one,
AFlib2 is now the VERY FIRST-EVER FreeBASIC library
in existence that has Scale2X, Scale4X, and now the Scale8X implementations that I have just done recently. Plus, expect some translucency-based fades during this demo, too!
UPDATE (on October 15, 2005 at 4:33pm EST): Stop the presses, because I have just unleashed and programmed in an all-new, NEVER-BEFORE-SEEN waterfall effect exclusively for
AFlib2!!! Check this!! :cool: !
This screenshot may not convince you of a real waterfall, but seeing it in sheer action certainly will and then some!!! 
Download my newest test here:
AFlib2 Waterfall Test[/list]
......and enjoy it quite richly, ladies and gentlemen! Thank you again so much!!! :king:
=b !!UPDATE (on October 23, 2005 at 10:45pm EST): Yo, get a load of what I just came up with tonight for the continuing implementations of
AFlib2!!!

!


And would you imagine that they are all beautiful to look at in 8-bit? YOU BET!

Just in are the Drawing Primitives test for this new lib, and you can check it out in this following download:
AFlib2 Primitives Test[/list]
.......and included are the 19 new routines that you will soon be using:
AF2.TransPixel
AF2.WuPixel
AF2.WuPixelT
AF2.TransLine
AF2.WuLine
AF2.TransBox
AF2.WuBox
AF2.TransBoxF
AF2.TransCircle
AF2.TransCircleF
AF2.WuCircle
AF2.WuCircleT
AF2.Triangle
AF2.TriangleT
AF2.WuTriangle
AF2.TriangleF
AF2.TriangleFT
AF2.GouraudTri
AF2.GouraudTriT[/list]
Right now, they are currently developed in pure-FB (or pure FreeBASIC, just so you know! :cool: ), so some of them may be a little slow at the moment. Also, notice that there is a translucent filling bug in the command
AF2.TransCircleF, but hey, at least it is better than nothing, right? :wtnod:
Now with all of that in mind, please enjoy this all-new test!!!
\(
)/ !