To Torahteen:
Do any normal windows fonts come with it? That is, Courier, Times New Roman, Arial, Lucida, etc.
Unfortunately not, sad to say.

BUT, according to the way I set it all up on from that Font Test you just saw, you *can* create your own 144x144 BMP sheet of your own custom 8x8 or 9x9 font of any color or group of colors you wish! It must, though, be placed in such a position that it
actually matches the positioning placements of any font set, just like the ones that were shown from my previous post in this thread you are looking at now. Then, with
AFlib2 in place, you can BLOAD the BMP sheet of your own custom font indeed (can be your own version of either Windows-based font or whatever you like, if you prefer!
=b ), and then capture it as a 256-character ASCII-based set in one of the slots ranging from 1 to 32. Then you can freely use it as an optimized font, my man!!

And all of that is what I will position this lib to do. No question about that, Torahteen, and thank you so much, by the way! :king:
And next today, I will go to you, Dr_Davenstein:
Just for reference... the optimized sets display faster than the normal sets, right?

Yes, they sure as heck do, obviously!
d=
=b I have discovered so firsthand on the comparison between the normal and optimized font settings, because I found out simply that printing text on the screen here out of a normal font setting of
AFlib2 is at least a bit slower (since they are based in native PSET and LINE commands in FB), whereas printing the exact same text out of an optimized one can be mastered in full in a
lot shorter time than ever, since I have obviously used GET and PUT commands, as well as some heavy-duty tweaking and experimenting with the ASM side of FB for the different translucency routines and stuff, you know what I mean?

!
Thanks a lot to you for your fine question, good man!
(
)//And finally, over to Jocke the Beast:
Hey, thanks so much to you as well! :wtnod:
=b You know, it will be *really* so amazing for such an excellent FreeBASIC RPG and stuff to be made using
AFlib2 when it gets released eventually, because man, I am currently going out of my very way to make programming in GFXlib2 and FB much easier and simpler, right down to the very loading of the PP256-based sprites, too! You just hang on and see, Jocke!

All of you, get your hopes up as I continue working on this lib, because next, I am gonna be setting up now the custom screen-fading routines that
do not even interfere with the 256-color palette at all. Ever.

Bye for now as I prepare for this, guys!!!
WORKING SOME FB MAGIC THIS AFTERNOON,

Adigun Azikiwe Polack
One of the Founders of
Aura Flow ::: Continuing Developer of
Frantic Journey
Current Developer of
Star Angelic Slugger ::: Webmaster of the
AAP Official Projects Squad
Original Creator of the
The New FreeBASIC 8-Bit Palette Machine