Qbasicnews.com
August 09, 2020, 11:37:13 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Back to Qbasicnews.com | QB Online Help | FAQ | Chat | All Basic Code | QB Knowledge Base
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Cha0s wanted...  (Read 6383 times)
jsmith71
Been there, done that
*****
Posts: 1004


« on: March 16, 2006, 10:09:53 PM »

...For me to post this for him.
http://members.aol.com/rubentbstk/matrices.zip Left click to repel, right click to attract. Have fun, I sure as hell did. :lol:
Logged
SSC
Guru
**
Posts: 288



WWW
« Reply #1 on: March 16, 2006, 10:30:31 PM »

heh, thats hella cool ^^
Logged

url=http://www.smithcosoft.com]SmithcoSoft Creations[/url]
"If you make it idiot proof, someone will make a better idiot" - Murphy's Law
phycowelder
Forum Regular
**
Posts: 136



WWW
« Reply #2 on: March 16, 2006, 11:05:31 PM »

thats cool man!
impressive
Logged

t is better to error on the side of caution
than the side of haste!!!
Anonymous
Guest
« Reply #3 on: March 17, 2006, 04:03:08 AM »

thanks :p
Logged
Jocke The Beast
I hold this place together
*****
Posts: 978



WWW
« Reply #4 on: March 17, 2006, 06:45:09 AM »

Neato
Logged


Website: http://jocke.phatcode.net
[size=10]"Some men get the world, other men get ex hookers and a trip to Arizona."[/size]
relsoft
*/-\*
*****
Posts: 3927



WWW
« Reply #5 on: March 17, 2006, 10:19:50 PM »

Nize!
Logged

y smiley is 24 bit.


Genso's Junkyard:
http://rel.betterwebber.com/
Dio
I hold this place together
*****
Posts: 874



« Reply #6 on: March 18, 2006, 01:25:25 AM »

very nice. and just looking at the code made my eyes explode. Smiley
Logged

quote="whitetiger0990"]whitetiger is.. WHITE POWER!!! [/quote]
Here
barok
Na_th_an
*****
Posts: 1727


How about a tasty lead sandwich?


« Reply #7 on: March 18, 2006, 03:50:08 AM »

Nice work!  I noticed that the boxes repel in an octagonal pattern.
Logged

Jumping Jahoolipers!
Anonymous
Guest
« Reply #8 on: March 18, 2006, 04:08:40 AM »

yeah, attract them until you have a solid mass and then repel, you'll see a perfect octagon. I don't know why that is, but i think its beautiful...


anyways, could someone please tell me what my code is doing? =) i mean of course i know the basics of how it worked, but i don't know the math "terms". for example what is this:


Code:
Function matrix2_MidPoint( m As matrix2_Binary ) As matrix2
 
  Dim As matrix2 ret
  matrix2_Init( Varptr( ret ), m.x.id )
 
  Select Case ret.id

    Case EVAR_i
      ret.x.i = ( m.x.x.i + ( m.y.x.i * .5 ) )
      ret.y.i = ( m.x.y.i + ( m.y.y.i * .5 ) )
     
    Case EVAR_d
      ret.x.d = ( m.x.x.d + ( m.y.x.d * .5 ) )
      ret.y.d = ( m.x.y.d + ( m.y.y.d * .5 ) )
     
 
  End Select
 
  Return ret
 
End Function



i know theres probably some term besides "midpoint"  :-?  :-?
Logged
Torahteen
Ancient Guru
****
Posts: 744



« Reply #9 on: March 19, 2006, 12:06:00 AM »

You're not only attracting the squares, but you're acting like a big black hole. When they get to your mouse, they disappear and reapper on the outside. If you hold down the right mouse button(attract), and go around the outside, it keeps all of them inside the boundries but away from your mouse.
Logged

quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
Agamemnus
x/ \z
*****
Posts: 3491



« Reply #10 on: March 28, 2006, 09:36:37 PM »

Visually unique. A+.
Logged

Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

Visit www.neobasic.net to see rubbish in all its finest.
Anonymous
Guest
« Reply #11 on: March 28, 2006, 10:26:18 PM »

@ aga, thanks =)

@biblebang..er.. torahteen, yeah, thats because as soon as a particle goes off the screen it is put back on the screen randomly.

i forgot about this thread... if you like this yuu should check out this one:

http://members.aol.com/rubentbstk/starz.zip

same concept except the particles are small, and its 3d. you can move yourself up and down on the z axis by spinning the mouse wheel...
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!