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General => Art & Music => Topic started by: Rokkuman on October 01, 2004, 12:30:51 AM



Title: My Sprite Thread.
Post by: Rokkuman on October 01, 2004, 12:30:51 AM
Here's a drawing I made. The heads are to measure her height by her own proportions.

(http://img.photobucket.com/albums/v285/RockumanZ/girlfighter3.gif)


Title: My Sprite Thread.
Post by: adosorken on October 01, 2004, 12:44:19 AM
Eight heads tall? Pretty normal for a relatively tall person...nice drawing though :D

I've got a book somewhere which shows people drawn at like 11 heads tall or more. Talk about huge. :D


Title: My Sprite Thread.
Post by: Rokkuman on October 07, 2004, 10:16:34 PM
Thanks, Nek. :) AND ONLY NEK
(http://img.photobucket.com/albums/v285/RockumanZ/girlstance4.gif)

Anywho, here's another one. She's in more of a fighting stance now. I made iit a few days ago and meant to post it here. Hmm.


Title: My Sprite Thread.
Post by: barok on October 07, 2004, 10:38:51 PM
the thing that bothers me about the first one is that the thighs are so spread out... I think they should be closer together.


Title: My Sprite Thread.
Post by: TheBigBasicQ on October 08, 2004, 03:51:49 AM
yeah, the thighs should be thinner as well.


Title: My Sprite Thread.
Post by: Piptol on October 08, 2004, 08:40:15 AM
The second pic especially is really good, you've certainly progressed a lot since your earlier artwork. I would say the feet are a tad on the large side, and narrow the hips slightly  on 1st pic - actual width of thighs is fine IMO.

Are you by any chance a Chun Li fan?  :)


Title: My Sprite Thread.
Post by: moochthemonkey on October 08, 2004, 05:21:15 PM
Quote from: "adosorken"
Eight heads tall? Pretty normal for a relatively tall person...nice drawing though :D

I've got a book somewhere which shows people drawn at like 11 heads tall or more. Talk about huge. :D


That's not the only thing that's huge...


-
-
-
-
-
-
--
-

My blister on my hand! I got stung this morning! Wow, I never knew I was alergic to bees! O_O


Title: My Sprite Thread.
Post by: Rokkuman on October 08, 2004, 10:38:46 PM
Thanks for the comments. I sounds great to know I HAVE improved since I first showed you guys my images. And yeah, Piptol. Chun Li's my favorite from Street Fighter, along with Guy and Vega.

Anyway, here's another one I made. This one was actually made on top of a skeleton.

(http://img.photobucket.com/albums/v285/RockumanZ/backlayer2.gif)


Title: My Sprite Thread.
Post by: Dr_Davenstein on October 08, 2004, 11:37:56 PM
Wow...
That's some of the best stuff I've seen around here. Good work.


Title: My Sprite Thread.
Post by: adosorken on October 08, 2004, 11:42:14 PM
First thing I thought of when I saw that outfit...

"Chun Li"

:D

My faves were always Ken, Ryu, Zangief, and T Hawk, in that order. :D


Title: My Sprite Thread.
Post by: barok on October 09, 2004, 12:26:39 AM
nice sprite!  Just a few things...

1. the left arm looks wrong... i can't put my finger on it but it doesn't look quite right
2. the thumb on the left hand is on the wrong side
3. The fingers on the right hand look he's wearing a mitt.  Maybe a few random pixels to show he's got more than one finger?

Nice work!!! You're definately improving!


Title: My Sprite Thread.
Post by: Rokkuman on October 09, 2004, 12:42:01 AM
I made the sleeve on the left arm too short, so maybe that's what's wrong with the arm. I also worked on the hand a little bit. As for the thumbs... I just did the pose myself in real life, and unless I was born wiht my thumbs on the wrong side, they're right. :)

OLD:
(http://img.photobucket.com/albums/v285/RockumanZ/backlayer2.gif)
NEW:
(http://img.photobucket.com/albums/v285/RockumanZ/backlayer4.gif)


Title: My Sprite Thread.
Post by: Dr_Davenstein on October 09, 2004, 01:00:53 AM
Animation!!! Let's see it in motion! ;)


Title: My Sprite Thread.
Post by: Piptol on October 09, 2004, 07:07:18 AM
Hmm I actually prefer the hand on the old drawing. It was fine, now the fingers look a bit short.. maybe Barok has inverted hands? ;)

But rest of the pic is an improvement.


Title: My Sprite Thread.
Post by: Rokkuman on October 14, 2004, 07:38:07 PM
(http://img.photobucket.com/albums/v285/RockumanZ/kicking.gif)


Title: My Sprite Thread.
Post by: whitetiger0990 on October 14, 2004, 08:44:35 PM
wow nice. though that right leg looks wierd. Maybe just because it's not moving =/


good job


Title: My Sprite Thread.
Post by: Pete on October 14, 2004, 11:11:21 PM
Quote from: "Rockuman"
I also worked on the hand a little bit. As for the thumbs... I just did the pose myself in real life, and unless I was born wiht my thumbs on the wrong side, they're right. :)


I dunno, man.  I agree with Barok.  That thumb is on the wrong side.

The only way that would work is if he's cupping his hand and the thumb is going across the hand.


Title: My Sprite Thread.
Post by: Rokkuman on October 15, 2004, 12:38:55 AM
I... I don't get it. :o  I'm looking directly at my hands, and at the drawing, our thumbs are on that exact same side! I swear, they are!


Title: My Sprite Thread.
Post by: whitetiger0990 on October 15, 2004, 12:41:26 AM
wait maybe it's just facing the wrong way. it makes sense if that's the back of the hand but the stance doesn't feel right with the hand backwards


Title: My Sprite Thread.
Post by: adosorken on October 15, 2004, 09:48:44 AM
The picture of the guy doing the ryu-jin kick is a bit wrong...his feet are backwards. :D His right foot should be tucked in (the ankle points towards the groin) and his left foot should be either facing the viewpoint or pointed forward with the ankle facing down.

Oh and the problem with the thumb is its angle...no one bends their thumb like that in a fighting stance as it creates a terrible handicap. And actually, many people can't even bend their thumb that way.


Title: My Sprite Thread.
Post by: Z!re on October 15, 2004, 12:02:24 PM
His left hand is "picking an apple"
and his right hand is "holding an apple"

Think of it like that, makes sense, looks right. And is a fighting pose.


I dunno, I don't see anything wrong with the hands...



But the flying kicking dude, his legs are wrong.


Title: My Sprite Thread.
Post by: Torahteen on October 15, 2004, 01:01:57 PM
I agree with Rockuman. The thumb is fine. I think that you guys are looking at it wrong. The thumb is sticking straight out. The angle at which we are viewing it makes it look like it is on the other side.


Title: My Sprite Thread.
Post by: Ruudboy on October 15, 2004, 01:14:52 PM
it looks brilliant apart from the foot that is pulled to his body, the fodd shoot be pointing the same way as the direction of the kick


Title: My Sprite Thread.
Post by: TheBigBasicQ on October 17, 2004, 10:07:56 AM
how the hell is his left foot pointing downwards?


Title: My Sprite Thread.
Post by: Rokkuman on October 17, 2004, 06:21:47 PM
Quote from: "TheBigBasicQ"
how the hell is his left foot pointing downwards?


There is no pleasing you... is there? And besides, I've seen plenty of people kick with their foot down. Maybe not to that extreme (which is the actual error of the drawing), but clearly down...

(http://img.photobucket.com/albums/v285/RockumanZ/outline3.gif)

Here's a "less painful to look at" version. But since it's a completely different kick than I was going for, later updates will be me trying to attempt to get the first one right.


Title: My Sprite Thread.
Post by: barok on October 17, 2004, 10:46:19 PM
I decided to sorta model what the jump kicking guy is doing, to see if what he's doing is possible.

1. The left foot can't go completely down like that unless his ankle is broken.  I myself could barely get my foot sideways, and i'm pretty flexible.
2. his arms kinda look weird... the fleshy bits not the clothes. his right arm looks kinda curved, and the left arm looks like he has a tennis ball for part of his arm, right where the arm meets the shirt.
3. He has no shoulders.  That's also something i noticed as well.  Either that or really small shoulders.  

Well, you complained about how only nek was the only one to comment on your art.  Now your complaining about how nothing pleases us?  Perhaps nothing pleases you. ;)


Title: My Sprite Thread.
Post by: Rokkuman on October 17, 2004, 10:56:52 PM
I was talking about TBBQ... and his one-lined "WTF IS WRONG WITH THIS" posts... I appreciate everyone else's posts, since they don't make me feel like I've done everything wrong by pointing out just one thing...


Title: My Sprite Thread.
Post by: TheBigBasicQ on October 19, 2004, 09:09:44 AM
haha, rocku you cant take criticism. Try the pose yourself. I think you will find, as barok said, impossible to get your foot down in that position. The foot will turn sideways at the most.


Title: My Sprite Thread.
Post by: Rokkuman on October 19, 2004, 04:32:42 PM
Quote from: "TheBigBasicQ"
haha, rocku you cant take criticism. Try the pose yourself. I think you will find, as barok said, impossible to get your foot down in that position. The foot will turn sideways at the most.


haha, bbq you cant give criticism. If I didn't want criticism, why did I make this thread? I'm definitely not planning to show anything here off.

"How is his foot pointing down" isn't very helpful at all, especially when I was able to get my own foot down about 15 degrees. Telling me "How the heck is his foot pointing down 80 degrees!??!?!" would have annoyed me, but I wouldn't have anything to say about it, because that's actaully the problem. Look at your first post in the thread. Depsite the fact that it was a useless version of technically what barok said, THAT is a good post. Your second one... was not.

But hey, since I'm taking your critique like such a baby, how about you just ignore me since I don't deserve your words of wisdom. That'll show me...


Title: My Sprite Thread.
Post by: Dr_Davenstein on October 19, 2004, 05:54:47 PM
I have an idea. Why don't you make about a dozen frames animating the kick? Maybe some people just don't see it the way it's meant to look. Do you know what I mean? Like with a  3D wireframe cube... Some people see it as concave, while others see it as convex.


Title: My Sprite Thread.
Post by: adosorken on October 19, 2004, 10:54:39 PM
The second kick is better, and almost accurate. The left foot is still angled incorrectly, but in reality, if you twist your leg for said kick enough you can almost get into that position. It's not a very advantageous position to be in as you can easily break your leg like that, but it pretty much can be done.


Title: My Sprite Thread.
Post by: jsmith71 on October 19, 2004, 11:45:09 PM
I have to agree, that foot's position is almost impossible.
It's pretty much like standing and having your left foot facing directly towards your right foot. Possible, but not particularly natural. I would have the foot sideways, to it's pointing straight ahead and the heel is invisible, as it would be facing back.
(just a quick crit about the shading; More contrast and more shading in general. Try to have a simple (and single) light source, probably from the upper left or upper right. I usually do the upper right. Then add highlights to all the areas near-ish to the source, and then shade those highlights, slowly adding shades that are closer to the basic color.)


Title: My Sprite Thread.
Post by: barok on October 20, 2004, 03:15:38 AM
Adosorken's right: Having the left foot like that will break it if you kick something in that position.  The foot will go to a 90 degree angle barely.  The right foot will bend more, since the leg itself is sideways, but it still won't be pointing straight down.  rather, the right foot should be at a 45 degree angle.  

I also believe that the right foot should be a bit closer to the body.


Title: My Sprite Thread.
Post by: Rokkuman on October 20, 2004, 03:40:46 AM
Meh, I'll fix that one later. It's boring now. :D

I just got done with this one. I'm pretty happy with how it turned out so far. Before, I expected his foot to slide around a LOT more, to the point where he should almost fall. Instead, it just gets smaller. :)

(http://img.photobucket.com/albums/v285/RockumanZ/kickfini.gif)


Title: My Sprite Thread.
Post by: barok on October 20, 2004, 03:49:28 AM
Awesome!!!!  Very cool!

His arms look just a tad too big.  Maybe it's just me... Then number two is bigger.  He only moves his elbows when he's attacking.  His whole arm should move.  Basically, his arms should be behind him in the end if your moving the arms like that.   Secondly, he looks like a rag doll when he attacks, and that's because he has no upper body movement.  Here, i found this pic for you...
(http://mintaka.sdsu.edu/karate/kick.jpg)
Notice how his back is arched backwards?  That's what your sprite should be doing.

I couldn't find a pic about what i was talking about earlier, but if you play fighting games that have high kicks, you'll notice they pull their arms behind their backs.  

Very nice work!  Keep it up!  I also like how his hair moves as well.




::EDIT:: I found a ref pic to the jump kick as well. I guess your right leg is okay after all. ;)  Just the feet and the hands need repositioning.

(http://www.shugyo.com/199612/rui1.jpg)


Title: My Sprite Thread.
Post by: adosorken on October 20, 2004, 11:11:51 AM
Well just keep in mind that not all martial artists perform the same techniques in exactly the same way. For example, whenever I used to do the ryu-jin, I always had my right foot tucked in more than the picture you're showing, and having your arms at that kind of position is a severe disadvantage when you land. You always want to retain an upper body ready stance when performing any type of aerial kicks. The forward kick animation is pretty good, but it does have something of a rag-doll impression. :D


Title: My Sprite Thread.
Post by: Rokkuman on October 20, 2004, 07:56:48 PM
This image is going to be my sig now. Andy Bogard laying "DA SMAQUE" on Cammy White.

(http://img.photobucket.com/albums/v285/RockumanZ/andyvscammy.gif)


Title: My Sprite Thread.
Post by: adosorken on October 20, 2004, 08:16:39 PM
Andy Bogard rocks. :D Good thing you didn't use the cheesey outfit SNK put him in when they did KOF 2001... :barf:


Title: My Sprite Thread.
Post by: Rokkuman on October 20, 2004, 08:20:41 PM
Quote from: "adosorken"
Andy Bogard rocks. :D Good thing you didn't use the cheesey outfit SNK put him in when they did KOF 2001... :barf:


Oh, lord... I almost died when I saw that thing... :(

(http://kattuggla.oru.se/dmd01/dm0103/test/fighters/ff_andy.gif)
(For those who don't know what we mean)


Title: My Sprite Thread.
Post by: Rokkuman on October 21, 2004, 08:09:42 PM
Here's my current project. I just got done with the lineart. The next steps are coloring and details... Ugh... I hope this ends up looking good. :(

(http://img.photobucket.com/albums/v285/RockumanZ/jumplineart.gif)


Title: My Sprite Thread.
Post by: barok on October 21, 2004, 10:49:04 PM
I personally don't like how he folds in his legs when he's at the top of his jump...  He has to unfold his legs when he comes down so he can absorb the shock, or risk breaking a bone.   IMO  That'd work fine for a platformer, but i don't think that works for fighting games.  Folding in the legs a little is okay in my opinion, but not too much.  

Mostly when jumping i'm more used to lifting one leg up and the other is pointing straight down.  

That jumping sprite is really annoying me now. ;)

Oh yeah, i wouldn't have the arms like that at the top of the jump as well. I would either have them straight up, or straight down.  

Is it just me or does he resemble a toad when he jumps?


Title: My Sprite Thread.
Post by: relsoft on October 22, 2004, 04:50:17 AM
Quote from: "barok"
Well, you complained about how only nek was the only one to comment on your art.  Now your complaining about how nothing pleases us?  Perhaps nothing pleases you. ;)


Rock : you should listen to what barok sez.   And your art speaks more about yourself than you think.


Title: My Sprite Thread.
Post by: Rokkuman on October 22, 2004, 08:07:27 AM
Quote from: "Rockuman"
I was talking about TBBQ... and his one-lined "WTF IS WRONG WITH THIS" posts... I appreciate everyone else's posts, since they don't make me feel like I've done everything wrong by pointing out just one thing...


And besides... that happened five days ago. I don't think anyone cares about that anymore.... at least I don't.


Title: My Sprite Thread.
Post by: Rokkuman on October 23, 2004, 09:53:56 PM
Here's another one my brother challenged me to make. Sasuke Uchiha from Naruto.
(http://img.photobucket.com/albums/v285/RockumanZ/sasuke.gif)


Title: My Sprite Thread.
Post by: KiZ on October 25, 2004, 12:14:46 PM
That is a really awesome sprite, rocku. You should be an art designer for a fighting game.


Title: My Sprite Thread.
Post by: Rokkuman on November 01, 2004, 10:59:04 PM
Here's my current project.

(http://img.photobucket.com/albums/v285/RockumanZ/stepkick2.gif)

The skeleton was the "easy part". The lineart, coloring, shading, and antialiasing is what's going to be the end of me.


Title: My Sprite Thread.
Post by: Dr_Davenstein on November 02, 2004, 12:09:26 AM
I like how it shakes for a few frames at the end. It reminds me of those old movies where they would hit someone, and then you see them shaking like that in slow motion.  :lol: That's your best animation by far... so far. ;)


Title: My Sprite Thread.
Post by: Rokkuman on November 03, 2004, 07:58:29 PM
Here's one I did for a few friends since we thought it would be funny at the moment. I'm going to do more general sprites, along with fighting game sprites from now on, (I'm STILL doing that sidekick animation, though. There's NO way that isn't getting completed)

(http://img.photobucket.com/albums/v285/RockumanZ/jesus.gif)


Title: My Sprite Thread.
Post by: adosorken on November 03, 2004, 11:08:56 PM
A couple of suggestions for the side-kick:

1. You should complete the follow-through. Such a kick is rarely pulled after being executed, and has to be "decelerated" or "drawn down" (whatever phrase you want to use for the action of ending a technique after it's been executed) properly. There are two best courses of action: you can either bring the lower leg back and shift the weight of the body forward, allowing him to then extend his leg and land back in a stance (this is what's commonly done IRL), or you can allow him to drop directly into a stance (you see this in a few fighting games but it's not terribly realistic).
2. His left arm is in a very strange position. While it's true that different people perform techniques in different ways, that particular position is not very likely.

Great animation though. :D


Title: My Sprite Thread.
Post by: Rokkuman on November 03, 2004, 11:17:42 PM
Alright, I haven't done the lineart for it yet (actually I did, but a poweroutage occured for no reason whatsoever before I could save it). I'll try and give the end of the kick more of a "stretch out" type thing instead of the unintentional "Bruce lee" effect..  I'll go over the arm too. I'm not sure if you mean THE left arm, or HIS left arm, but both of them look a little retarded, so it's plastic surgery for the both of them. :)

But yeah, I'll go over it and try to get it to look like a real kick, so the final result will look right. :)


Title: My Sprite Thread.
Post by: adosorken on November 03, 2004, 11:21:52 PM
Well, his upper body should probably be trying to retain somewhat of a ready position during the entirety of the kick. By lowering his arms like that, he's greatly reduced his upper body defences. With his upper body still at the ready, when the technique collapses to his ready stance, he's ready even before his foot hits the ground. :D


Title: My Sprite Thread.
Post by: Rokkuman on November 07, 2004, 08:45:47 PM
Here's one I just got done with.

(http://img.photobucket.com/albums/v285/RockumanZ/pimp2.gif)


Title: My Sprite Thread.
Post by: Dr_Davenstein on November 08, 2004, 12:19:48 AM
:rotfl:

Yo, Mo Fo,  It be Da Pimp!

That's sick!

 :lol:


Title: My Sprite Thread.
Post by: aetherfox on November 11, 2004, 06:32:14 PM
The last one is definately the best pixelation I've seen on this thread from you.

About your animations: It's much easier to pixel from reference materials.  Try to search on google for martial arts moves.  If worse comes to worse, then look for animated sprites for fighers like SF or something, and use those as references.  The yellow dude for example, his leg is straight at the top, which is unnatural, and his back doesn't bend at all.  The jumoing animation defies gravity.  The negative acceleration upwards is the same as the postitive one downwards.  He falls much too quickly.

good progress though.


Title: My Sprite Thread.
Post by: Piptol on November 11, 2004, 09:48:29 PM
BTW rockuman, are these sprites for Cobra 2? :)


Title: My Sprite Thread.
Post by: Mech1031 on November 11, 2004, 10:14:03 PM
hell, i would BUY that game if i could play as a pimp!


Title: My Sprite Thread.
Post by: aetherfox on November 12, 2004, 06:32:36 PM
You haven't played GTA:SA yet, have you? :P


Title: My Sprite Thread.
Post by: NovaProgramming on November 29, 2004, 10:42:35 AM
:o   WHAT?    Jim, quick, bring the car 'round front.  We're going to go buy GTA:SA.   I'll bring the marijuana.


Title: My Sprite Thread.
Post by: Rokkuman on December 07, 2004, 12:01:44 AM
(http://img.photobucket.com/albums/v285/RockumanZ/fighterman.gif)


Title: My Sprite Thread.
Post by: TheBigBasicQ on December 07, 2004, 04:35:11 AM
Nice one rockuman but his left hand and right leg dont look correct. His toes are too wide. The hand isnt proportionate and its curved too much inside.


Title: My Sprite Thread.
Post by: Mech1031 on December 08, 2004, 12:04:48 AM
overall, that is an awesome drawin PJ.  As i have said before, you inspire me alot sometimes.  I even went out and rented some jackie chan flicks to get some good fighting move references to draw! :D

Keep up the good work.


Title: My Sprite Thread.
Post by: barok on December 08, 2004, 12:41:09 AM
awesome pic!  Just that it seems that the back-arms (can't remember their names, the part of the arm that is not the fore-arm) is too long, especially on the left arm.  other than that, I like!


Title: My Sprite Thread.
Post by: Z!re on December 08, 2004, 02:08:00 AM
Upper-arms, or biceps @Barok


Title: My Sprite Thread.
Post by: Rokkuman on December 12, 2004, 01:24:05 PM
Thanks for the replies thus far.
Here's another I just got done with.

(http://img.photobucket.com/albums/v285/RockumanZ/beachfighter.gif)


Title: My Sprite Thread.
Post by: Mech1031 on December 12, 2004, 01:40:26 PM
pretty good.

despite the fact that he looks like johnny quest, i'd say its a pretty good overall sprite.  the shirt could be a little more flowing, but thats it.


Title: My Sprite Thread.
Post by: Z!re on December 12, 2004, 01:41:19 PM
Looks really good, left underarm is a tiny bit too long.

left leg looks thinner then the right one


Should be:
Hips->kne are as long as underarm
kne->heel same ^^
armpit->elbow (on the inside of the arm, dunno what its called) are the same as thumb->middle finger if spreading


Title: My Sprite Thread.
Post by: Rokkuman on December 12, 2004, 05:00:40 PM
Jhonny Quest... I haven't seen that show in forever.

And thanks a lot for those proportions, Z!re. I never actaully realised a lot of those, but they'll definitely help me out in the near future. And I'll be able to ge that blasted thumb down too...

And here's an update on it.

OLD:
(http://img.photobucket.com/albums/v285/RockumanZ/beachfighter.gif)
NEW:
(http://img.photobucket.com/albums/v285/RockumanZ/beachfighter2.gif)


Title: My Sprite Thread.
Post by: Rokkuman on December 13, 2004, 03:45:06 PM
I made a big one this time. :)

(http://img.photobucket.com/albums/v285/RockumanZ/highressprite.gif)


Title: My Sprite Thread.
Post by: Z!re on December 13, 2004, 04:39:53 PM
Left hand is too big...

Right hand is closer to you, and should theoretically be larger then the left one (in the pic that is)



He, looks.. evil =), evil grin


Title: My Sprite Thread.
Post by: KiZ on December 14, 2004, 10:30:27 AM
Man, those sprites are awesome, Rockuman. Keep up the good work, and realise you have a great talent there.


Title: My Sprite Thread.
Post by: Rokkuman on January 10, 2005, 11:54:27 PM
(http://img.photobucket.com/albums/v285/RockumanZ/Lien.gif)

Lien Neville from King of Fighters: Maximum Impact.

http://www.snkplaymore.jp/official/kof/character/index.html
There's a picture of the original character.


Title: My Sprite Thread.
Post by: Mech1031 on January 10, 2005, 11:57:53 PM
awesome pic PJ.  now animator doing a super backflip :P  just kidding.  one thing though (there is ALWAYS one thing):

her right forearm is freakin gigantic!


Title: My Sprite Thread.
Post by: NovaProgramming on January 11, 2005, 12:06:22 AM
Still, it looks superb and I wish I had half the talent that you do :(

All I can do is write random stories about Sparrows that fall in love with Lawn Gnomes  :oops:


Title: My Sprite Thread.
Post by: Rokkuman on January 11, 2005, 12:49:23 AM
Thanks for the comments so far... :) I made a quick update, based on different things I've heard.

OLD:
(http://img.photobucket.com/albums/v285/RockumanZ/Lien.gif)
NEW:
(http://img.photobucket.com/albums/v285/RockumanZ/lien.png)


Title: My Sprite Thread.
Post by: Mech1031 on January 11, 2005, 12:51:22 AM
surprisingly better :D


Title: My Sprite Thread.
Post by: Rokkuman on January 30, 2005, 12:30:27 AM
Here's a random one I just got done with.

(http://img.photobucket.com/albums/v285/RockumanZ/longhairman.gif)


Title: My Sprite Thread.
Post by: whitetiger0990 on January 30, 2005, 12:48:46 AM
he needs a pokeball in his right hand!

other than that it's looks good!


Title: My Sprite Thread.
Post by: Dr_Davenstein on January 30, 2005, 01:40:18 AM
Yup... you're getting much better at proportioning the character's arms/limbs. His hands look a tad big, but maybe it's just me. ;)


Title: My Sprite Thread.
Post by: Rokkuman on February 06, 2005, 03:44:20 PM
OLD:
(http://img.photobucket.com/albums/v285/RockumanZ/girlstance4.gif)

NEW:
(http://img.photobucket.com/albums/v285/RockumanZ/sprite.gif)


Title: My Sprite Thread.
Post by: na_th_an on February 06, 2005, 06:20:59 PM
Neato, C&C:

1.- Her left arm (to our right) is too long and too thick.
2.- Her right foot (to our left) looks kinda awkward. I think it should be more "on perspective" i.e. rotate it in the "x" axis so we can see more of the upper part of her foot (this has a name in Spanish, but I've no idea about what's that part of the foot called in English). I mean more like in the original image.
3.- Her legs should tighten a bit more when they approach the knees.

You are playing with selout, that's amazing :)


Title: My Sprite Thread.
Post by: Rokkuman on December 01, 2005, 02:18:41 AM
(http://img.photobucket.com/albums/v285/RockumanZ/sarah.png)

Here's a random sprite I made a while ago out of boredom, while I had no access to any of my "good" files. It has nowhere near as much attempted detail as some of the others, and the feet are off, but mainly, I was practicing anatomical proportions and crap. If anyone notices anything that just seems WAY off, please let me know.


Title: My Sprite Thread.
Post by: Dr_Davenstein on December 01, 2005, 02:25:38 AM
I see a couple of minor things. The left forearm seems a tad long, and the right-hand thumb seems kinda big... possibly the whole hand. As always, looking good though.  :P


Title: My Sprite Thread.
Post by: Torahteen on December 01, 2005, 01:13:27 PM
Everything looks good in my opinion. That's just because I couldn't draw these if I tried really really hard.

What ever happened to the animated spinning kick thing?


Title: My Sprite Thread.
Post by: Anonymous on December 01, 2005, 07:58:09 PM
lol @ rokku's sig with the kfc in it ..XD

for those who don't know, yes, he is black, we're not racists here ;p


Title: My Sprite Thread.
Post by: Mech1031 on December 01, 2005, 09:14:50 PM
Quote from: "Cha0s"
lol @ rokku's sig with the kfc in it ..XD

for those who don't know, yes, he is black, we're not racists here ;p


Were not?  Damnit!  i guess it's time to turn in the white-robes fellas.


Title: My Sprite Thread.
Post by: Rokkuman on December 02, 2005, 02:49:14 PM
Quote from: "Dr_Davenstein"
I see a couple of minor things. The left forearm seems a tad long, and the right-hand thumb seems kinda big... possibly the whole hand. As always, looking good though.  :P


I think I'm just going to stop drawing hands on my characters from now on. They're not necessary anyway, considering no one pays attention to them in games, and if they do, I don't want them to play anyway.

Torahteen: Not sure which spin kick you mean. If you're talking about the "step and kick" animation wireframe I made a while back, I pretty much just forgot about it. I could easily put a body on top of the motion, but... don't feel like it right now.  I'm animating some other things however, and I'm sure something similar to that will eventually come up.

Quote from: "Cha0s"
lol @ rokku's sig with the kfc in it ..XD


hahaha lmao wel wut can i say dawg niggas gota eat :cool:


Title: My Sprite Thread.
Post by: Dr_Davenstein on December 02, 2005, 07:46:32 PM
eh? I wouldn't stop putting hands on them. Maybe just don't try to put so much detail in them. That's what it looks like to me... like you're trying so hard to make them look good, that they just end up getting bigger.  :lol: