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QbasicNews.Com => Challenges => Topic started by: Lachie Dazdarian on December 01, 2003, 08:22:49 AM



Title: One Key Challenge Poll
Post by: Lachie Dazdarian on December 01, 2003, 08:22:49 AM
One Key Challenge lasted from 22.10. till 28.11. The goal was to create a game with one control key in QBasic. You can check for more detailed rules in here: http://forum.qbasicnews.com/viewtopic.php?t=4167

Totaly 7 entries were sumbitted.

By alphabetical order:

Title: Cannons
Author: red_Marvin
Screenshot: 1 (http://www.samods.com/~lachie/onekeyc/CANNONS1.GIF),2 (http://www.samods.com/~lachie/onekeyc/CANNONS2.GIF)
Short discription: Scorched Earth clone featuring an option of adding custom made terrain graphic. No AI.
Download: http://www.samods.com/~lachie/onekeyc/cannons.zip
       
Title: Falling Starz
Author: James Kinney(aka mech1031)
Screenshot: 1 (http://www.samods.com/~lachie/onekeyc/FSTARS.GIF)
Short discription: Monochrome, space ship, asteroid shooter.
Download: http://www.samods.com/~lachie/onekeyc/fstars.zip

Title: Free Fall
Author: RST
Screenshot: 1 (http://www.samods.com/~lachie/onekeyc/FFALL1.GIF),2 (http://www.samods.com/~lachie/onekeyc/FFALL2.GIF)
Short discription: Vertical scroller with a space ship.
Download: http://www.samods.com/~lachie/onekeyc/FFall.zip

Title: Fundee
Author: adosorken(aka Necrophidius)
Screenshot: 1 (http://www.samods.com/~lachie/onekeyc/FUNDEE1.GIF),2 (http://www.samods.com/~lachie/onekeyc/FUNDEE2.GIF)
Short discription: Shooting game with running stickmen and tomatoes.
Download: http://www.samods.com/~lachie/onekeyc/fundee.zip
       
Title: Red Jumpy Ball
Author: Ryan
Screenshot: 1 (http://www.samods.com/~lachie/onekeyc/REDJUMP.GIF)
Short discription: One screen, level based, arcade platform game.
Download: http://www.samods.com/~lachie/onekeyc/rjb.zip

Title: Tanks
Author: potato
Screenshot: 1 (http://www.samods.com/~lachie/onekeyc/TANKS.GIF)
Short discription: Top view, one screen, arcade game with tanks.
Download: http://www.samods.com/~lachie/onekeyc/tanks.zip

Title: The Man Who Had A Boat
Author: Lachie Dazdarian
Screenshot: 1 (http://www.samods.com/~lachie/onekeyc/BOAT1.GIF),2 (http://www.samods.com/~lachie/onekeyc/BOAT2.GIF)
Short discription: Arcade game with a boat featuring 3 levels.
Download: http://www.samods.com/~lachie/onekeyc/boat.zip

You can download ALL the entries here: http://www.samods.com/~lachie/onekeyc/onekeyentries.zip


Tanks is updated from the last available version by me. I added a menu and a small readme file. I also compiled Falling Starz and I added a speed reducer. Don't know how it really works. Original source codes for both games are still there. Rest of the entries are untouched.

Please check the entries and cast you vote. Poll will be opened for 12 days!

Instructions for evaluation:
The most important thing you should pay attention to is the gameplay. Simply, how fun is to play the game. How good balanced is the challenge. The replay value.

Second most important thing is the cleverness and ingeniously in creation of a concept that works great with one control key. I'm not putting this on the first place since a good idea doesn't have to be very well executed and may result in a bad game. Still this is something you should have in mind.

Third element is technical perfection of the game which influences on the gameplay quite a lot. If the game is difficult to play because keyboard handler sucks or collision is bad you probably won't enjoy playing it. Technical perfections also includes flicker or no flicker, menu accessibility, presence of bugs, stuff like ability do try again if you lose the game and similar.

Fourth is the graphic. An important element but should not be crucial for this challenge due the time limit and gameplay restriction.

The rest is game design, sound, music, documentation, story, and anything you can think of.

These are just the guidelines. Vote whatever you like. What is most important is that you don't have to be able to check all the entries in order to vote. Incompatibility is the problem of the author. Still, if you have problems running a certain entry check it's documentation if one exist. It might be helpful.

Please post comments on the entries to keep it more interesting. I'll post mine later. I don't think it would be ok to do that in the first post.

Thank you for participating.


Title: One Key Challenge Poll
Post by: RST on December 01, 2003, 01:19:09 PM
Falling Stars obviously doesn't have much in the way of graphics, but I loved it. Everyone else: vote for Free Fall.  :D


Title: One Key Challenge Poll
Post by: adosorken on December 01, 2003, 03:02:38 PM
This is a tough vote...a few of them really do stand out.


Title: One Key Challenge Poll
Post by: potato on December 01, 2003, 05:03:57 PM
Tough choice indeed! I actually consider them all equally fun because they're one button games (DAMMIT!).


Title: One Key Challenge Poll
Post by: Plasma on December 01, 2003, 06:12:17 PM
I didn't think it was that hard to decide. :P


Title: One Key Challenge Poll
Post by: Mech1031 on December 02, 2003, 12:53:20 AM
Am I the only loser who didn't vote for his own game :( ...but you have to admint, the man who had a boat kicked-ass


Title: One Key Challenge Poll
Post by: Lachie Dazdarian on December 02, 2003, 06:40:58 AM
Free Fall - Didn't liked it on the first ball. On the begining I wrestled with controls before I realised that I need to PRESS space repeatetly not HOLD it to make any serious progress in the game. Played it several times and reached level 5. It has a certain replay and nice challenge value. To bad that graphic, except for the main ship, is not more interesting. Very disappointed it only got one vote so far. Maybe people are playing it wrong(holding the space). You probably now know how casted that vote.  :wink:

BTW, RST. How many levels it features and did you drawed the ship sprite? It's really neat.


Tanks - Initialy I didn't thought this could be something interesting.
I found the concept unplayable. Game was also basicly a working code, so to make a real game out of it a menu had to be added. Since the game exited every time a round ended all variables were just dumped so with a menu I had to reinitialize variables carefully before every round. I also had quite few prolems getting the menu working. Simply said, sloppy code. Not so begginerish as sloppy. Anyway, with a menu it's a nice little game. While working on the code I realized that the concept is quite fun to play and potential. It could work very well with progressive levels.


Falling Starz - Good concept but like I said before, very technicaly imperfect game. It's very close to unplayable. Collision is quite poor. Not to mention the flicker and lack or screen refreshing. With a better code I would be something nice. Liked the monochrome graphic. Two votes this early is a surprise. I find it completely unplayable. Maybe I'm being too harsh. But you must understand. I have my favorites.

Cannons - Very nice entry. I really liked the code and the way one key restriction was used. Game could use some animation. Custom tilesets are a cool feature. To bad no AI was implemented. That's a real downer.

Green Jump Ball - Couldn't play it. Too bad. From other people comments, it seems to be very playable. What I can comment is the graphic. I just don't like how the background and tiles were combined.

Fundee - Wasn't able to play it properly. But it's obvius that Fundee features very well designed and executed graphic. I have no doubt that gameplay is on the level too.

And people, stop voting for me. I so don't want to win this challenge. It would be really silly for me to write my own name on the prize I drawed for the challenge I organized. I didn't wanted to leave my entry out of competeition since it would be patronizing to others who participated.

Ah, never mind.


Title: One Key Challenge Poll
Post by: adosorken on December 02, 2003, 10:40:39 AM
Hehe Lachie dude...your game is actually really nice. I loved the graphics in it. :D You always make nice eye-candy.

Fundee needs a pretty fast computer (probably a 200MHz or better) to play properly because of the amount of data it moves per frame. If I had more time to develop it, I would have implemented a scheme to only update what needed updating, but time constraints didn't allow me that luxury. :(

I thought the jumping ball game was very original but a little hard :)

I also found Falling Starz to be a bit unplayable. Great concept and with more time it could be developed into a kickass game. :)


Title: One Key Challenge Poll
Post by: eQuuskia on December 02, 2003, 11:06:03 AM
Lachie: I am having such a difficult time choosing a game, there are so many which are very good. I think I will have to play more in order to make a good decision. Excellent compo. :)


Title: One Key Challenge Poll
Post by: Ryan on December 02, 2003, 11:48:19 AM
lol  Green Jump Ball.  :P  Did it still not work in 640x480 mode?  Found that fixed some problems with an RPG I was working on a while back as well.


Title: One Key Challenge Poll
Post by: potato on December 02, 2003, 02:53:17 PM
Quote from: "Lachie Dazdarian"

Tanks - Initialy I didn't thought this could be something interesting.
I found the concept unplayable. Game was also basicly a working code, so to make a real game out of it a menu had to be added. Since the game exited every time a round ended all variables were just dumped so with a menu I had to reinitialize variables carefully before every round. I also had quite few prolems getting the menu working. Simply said, sloppy code. Not so begginerish as sloppy. Anyway, with a menu it's a nice little game. While working on the code I realized that the concept is quite fun to play and potential. It could work very well with progressive levels.


aha i might clean it up a bit and put it in my main project as a mini-arcade game :D thanks for good comments (and critiques)

fundee worked on my 150mhz laptop, quickly too.


Title: One Key Challenge Poll
Post by: RST on December 02, 2003, 09:28:30 PM
Quote from: "mech1031"
Am I the only loser who didn't vote for his own game :(


No.

Lachie:

Thanks!  :D  
How many levels are there? Suffice to say, enough. And yeah, I drew the ship sprite - glad you like it.

Never gotten to level five, myself.   :-?


Title: One Key Challenge Poll
Post by: adosorken on December 02, 2003, 11:09:33 PM
Hey umm...anyone want the sourcecode for Fundee? It's a mangled mess (coz of time constraints), but it does illustrate state machines (in a crude way but screwit, it works :D) and XMS data transfer, which not a lot of people use. So, any takers?


Title: One Key Challenge Poll
Post by: pr0gger on December 03, 2003, 12:33:15 AM
Can I upload the entries onto my site?


Title: One Key Challenge Poll
Post by: Ryan on December 03, 2003, 02:44:37 AM
Mine's really just a 'demo' if you wanna upload it as that or as a competition entry.  Don't bother me.


Title: One Key Challenge Poll
Post by: Lachie Dazdarian on December 03, 2003, 04:24:56 AM
to pr0gger:
I don't see why not. Entries are public domain. At least, I belive so.

Nek, is it made in RelLib? No? Still, send it to me. I'm interested in this state machines thingie.

RST, HOW MANY LEVELS THERE IS?

 :P

Don't take this on the wrong way, but I don't like when people make games which they can't finish themself. I don't like impossible games.

Ryan, it doesn't work in 640*480 mode. I don't think it even get's till the system.ini file before displaying "VESA not supported" message. I hate FutureLib.


Title: One Key Challenge Poll
Post by: Joakim on December 03, 2003, 11:49:16 AM
Noooo!
I just had a great (ok ok, imho at least) idea for a one-key game :(
Too late I guess...


Title: tie
Post by: blackmamba on December 03, 2003, 04:14:25 PM
it was really a tie between fundee and boat for me..

i'll say tanks should get a mention too...it was a
challenge to play.


Title: One Key Challenge Poll
Post by: adosorken on December 03, 2003, 07:01:53 PM
Quote from: "Lachie Dazdarian"
Nek, is it made in RelLib? No? Still, send it to me. I'm interested in this state machines thingie.

Nope, the library is actually a blend of routines from DashX (all graphics) and Future Library (XMS routines). I'll send you the library files with the sourcecode though :)


Title: One Key Challenge Poll
Post by: Ryan on December 04, 2003, 04:26:38 AM
Do the XMS routines you use by any chance compile in QB71?  If so, I'd be interested in them, too.  :D


Title: One Key Challenge Poll
Post by: Lachie Dazdarian on December 04, 2003, 04:39:11 AM
Please, don't vote for my game. It's has no any challenge and replay value at all. What were these 6 people thinking.

Vote for Free Fall, now!

 :P


Title: One Key Challenge Poll
Post by: adosorken on December 04, 2003, 10:31:51 AM
Quote from: "Ryan"
Do the XMS routines you use by any chance compile in QB71?  If so, I'd be interested in them, too.  :D

The object code should work in virtually any MSDOS compiler. I'll release the sourcecode tomorrow when I actually have access to my dev system as well as the time to release it (right now I'm at college, and today we are going to Mayaguez, so no time unfortunately)


Title: One Key Challenge Poll
Post by: Pieslice Productions on December 04, 2003, 11:20:23 AM
Tanks was definitely the best entry. It has nice "think-quick" puzzle element in it...

I managed to finish both easy and tough levels, but the impossible one is rather challenging. Though it could be better if it had designed levels, but it's still the best of these. Reminds me from NES's Lolo series... ahh, sweet memories... :roll:


Title: One Key Challenge Poll
Post by: potato on December 04, 2003, 05:26:02 PM
awsoma :D thanks pieslice

I was going to keep up the anonymous voting thing, but I guess the thread isn't. Mine went to falling starz for it's old-school arcade look and feel. There was more challenge as it progressed as well, and the moving stars in the background did make up for only 2 colors.

Fundee had awesome graphics, but was simple in concept. Boat was tough for me, since it follows the laws of physics and whatnot (those blasted rocks! and moving logs!) Red Ball was tough to see on 640x480 (my comp couldn't use 320x240), but reminded me of the game Egger (great)


Title: One Key Challenge Poll
Post by: Jocke The Beast on December 04, 2003, 06:39:36 PM
Great games you guys have made, I congrats you all!

I voted for Ryans entry Red Jumpy Ball. The reason is that I think it has the greatest replay value and the one-key-feature is really used to it's maximum. Lachie's game The Man Who Had A Boat is the most game that doesn't look like a compo-demo and it's also the best gfx and it's funny to play. Fundee was the most funny (the most houmoristic)  :lol:


Title: One Key Challenge Poll
Post by: inkey$ on December 05, 2003, 10:03:44 PM
I put Free Fall down, but the boatman game was really close.

The only big problem with Free Fall is how you control it.


Title: One Key Challenge Poll
Post by: RST on December 05, 2003, 10:09:15 PM
I originally had the controls like the Man who had a Boat, but since that entry was both similar to and better than mine in most respects, I had to change something. Hence, the turning.

Lachie:
I'm working on a new and improved version (won't count for this competition, obviously), and expect to finish it sometime after my computer stops crashing ever other second ( :x ). The levels will be more defined, and the game will be more beatable. Be patient.


Title: One Key Challenge Poll
Post by: adosorken on December 06, 2003, 05:10:17 PM
OK...here y'all go, anyone who wants it:

http://www.nodtveidt.net/fundee-source.zip

It contains a small textfile with info on how I did Fundee's state machines and a brief thigo on XMS usage. The code is pretty easy to understand with the XMS usage so I didn't go into any details there.

Well...hope this helps someone out there. :)

Btw...you can use LIB.EXE to extract the xms.obj inside the library.lib file. The obj should work fine linked into a lib built for 7.1 or even vbdos.


Title: One Key Challenge Poll
Post by: Agamemnus on December 07, 2003, 09:56:36 AM
My brain's reviews on the matter (don't kill the messenger!)
Games in alphabetical order.

*Man Who Had a Boat
nice graphics
cool gameplay
same-level respawn feature: awesome!
moving objects!
jungle, swamp, space! awesome!

*Cannons
Nice graphics :))
Gameplay idea is sound. Ball location feature is a good idea. Fun, once speed is set.
-speed is not automatically set.
-bouncing arrow, gameplay, was confusing at start > no instructions at the main page. (even though instructions in readme)
-(minor) space/enter at main screen work randomly when moving around in menus (options space/menu stuff OK)

*Free Fall
nice idea
nice graphic, although
-more would have helped :)
-So it doesn't end, eh? Losing quits the game! :( Well, infinite levels, so....

*Falling Stars
good idea
graphics are great (for monochrome)
Monochrome is OK but:
-blinking!

*Fundee
EXTREMELY unique idea!
Good that there is no sound...
Awesome stickfigure/tomato/hand/background gfx!
-Third level doesn't play properly :(
---stickfigures are WAY too rude :(

*rjb
Graphics are good.
Game has potential on lo-speed computers.
----refresh rate and playing speed seems uncontrolled or too high (same as Cannons except now can't even change it).
-no in-game instructions :(

*Tanks
Good overall idea.
Arrows/rocks/fuel: good ideas for gameplay.
Graphics are OK, but
-tanks look more like bugs at first, was hard to tell where the front is.
-Menu is awkward. (menu selection is slow, color choice is too dark, menu blinks sometimes) At first didn't notice the speed control, which made it difficult to play.
-Speed is still too fast even at lowest level :(

Ok!

Here are the games again, most fun to not as much fun, IMHO:

Man Who Had a Boat
Cannons
Fundee
Tanks
Free Fall
Falling Stars
rjb


Title: One Key Challenge Poll
Post by: KiZ on December 08, 2003, 08:05:17 AM
You know, I completely agree with Aga on this one. Winner IMO, The Man Who Had A Boat, although as Lachie doesn't want his game to win, it would have to be Cannons. Well done Red Marvin!  :D


Title: One Key Challenge Poll
Post by: Lachie Dazdarian on December 09, 2003, 10:42:16 AM
Oh well, guess I'm winning. Won't whine about it again.

Since quite few people complained that they wanted to participate but didn't not have time or were unware of the challenge re-edition of this challenge next year might not be a bad idea. First change would be giving more time to submitt an entrie. Like 2 months.

What do you think?


Title: One Key Challenge Poll
Post by: adosorken on December 09, 2003, 10:46:11 AM
Good idea :)


Title: One Key Challenge Poll
Post by: whitetiger0990 on December 09, 2003, 11:51:06 AM
maybe ill join


Title: One Key Challenge Poll
Post by: adosorken on December 09, 2003, 12:04:22 PM
I'll definately join again. This compo rocked so much. :) Next time I'll have more time to develop a better game, so watch out y'all ;)

Finals in a couple of weeks. Then no more school until the summer. Needless to say...got the rest of the winter, all throughout spring, and into summer to code. :)


Title: One Key Challenge Poll
Post by: potato on December 09, 2003, 02:49:23 PM
i already had a better idea than tanks,so i'll use that one :D
1 month on gfx, three days on program, and i'll have my entry! let's do it


Title: One Key Challenge Poll
Post by: oracle on December 10, 2003, 02:50:43 AM
Make it a yearly thing, let people develop their games over the whole year and hold the judging around this time next year :)


Title: One Key Challenge Poll
Post by: Lachie Dazdarian on December 10, 2003, 04:35:14 AM
Hold on. This one is not finished yet and you already want the next one. If will deffinetly be a yearly challenge. But still won't make if official because I don't want for people to have one whole year to develop their one key entries. Trust me, that's not such a good idea. People will start with ambitious ideas and projects that will probably end up unfinished. At least I see it like that. Anyway, I want to keep the challenge on a smaller scale. Me personaly, wouldn't want to spend a WHOLE year coding a game restriced to one key.

I don't know.


Title: One Key Challenge Poll
Post by: potato on December 10, 2003, 02:43:57 PM
hey, i procrastinated until the last three extension days on this compo... i'll probably blow even more the next time around ;D


Title: One Key Challenge Poll
Post by: Lachie Dazdarian on December 16, 2003, 04:20:42 AM
Yes, that's it. Challenge has ENDED. I won and will try to upload a webpage dedicated to it ASAP.


Title: One Key Challenge Poll
Post by: Neo on December 16, 2003, 08:32:16 AM
Quote from: "Lachie Dazdarian"
I won.

This feels different than when in somebody else's compo ;) Did you expect this or were your feelings like *I don't want to win*, *not fair*? ;)


Title: One Key Challenge Poll
Post by: Lachie Dazdarian on December 16, 2003, 09:54:11 AM
Didn't wanted to win but I think it was a fair victory. Anyway, wait for the official compo site. Which I hope to upload before the hollydays but I'm not sure. I'm too busy lately.


Title: One Key Challenge Poll
Post by: Lachie Dazdarian on December 17, 2003, 05:21:28 AM
Or not...

Here is it...

http://www.samods.com/~lachie/onekeyc/