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QBasic => QB Projects => Topic started by: Lachie Dazdarian on October 13, 2003, 07:24:11 AM



Title: News on LONG developement.
Post by: Lachie Dazdarian on October 13, 2003, 07:24:11 AM
If you don't know yet, LONG(Legacy Of Noname General) is my current project in developement, a point and click adventure game, which I've been developing for some time now, with too many breaks.

Anyway, as I announced I've started to work on a new click box system which is neccesary if I want to make the game compilable at all. I am currently transfering all the click boxes on outside files. So far I've done this for 12 scenes out of 17 currently present in the game. This work is not difficult as I thought and I will probably finish it in the next two weekends. I've also started to write the neccesary code which I'll need in order to use these files. That part is also developing nice, since the code turned out to be very economic and compact. More than I expected. Only part that grows is set of two SELECT CASE blocks which are related to click boxes which change, like places which you can operate or places where you can pick up an object. You see, all click boxes placed in outside files are set of variables(some of them are STRINGs of course) and one of those variables is a code that can point out dependable on click box type (also flaged with a variable) if that click box is an object which player can pick up or if that click box is a portal to a new scene and the code then is a number of the new scene.

Doing all this I've also realised that I'll need a separate set of files for click boxes which react on activated object. You see, first set of click boxes will be used when the player left or right clicks on various parts of the scene and the second set of click boxes will be used when you interact with an object with various partsof the scene. I think this is a better way to do it since if I pack all these click boxes in one set of files it will get very complicated.

Also, checking the game once more convinced me that LONG maybe will not turn out to be such an averege game. I don't know, the world and the characters are more interesting than I thought. I'm not sure that players will be happy when they finish the game, but I'm pretty sure first impresions will be good.

I'm still annoyed with some parts of the game that I need to do (The Terminal) and few missing scenes I need to draw. I'm still hoping to find somebody to help me with few graphical problems. Release dates? I sincerely belive right before or right after the summer of 2004.

Cheers!


Title: News on LONG developement.
Post by: TheBigBasicQ on October 13, 2003, 11:03:42 AM
What are your 'graphical problems'?


Title: News on LONG developement.
Post by: na_th_an on October 13, 2003, 11:24:50 AM
I sent you the terminal code, didn't I?


Title: News on LONG developement.
Post by: Lachie Dazdarian on October 14, 2003, 04:57:13 AM
Yes, I know Nathan. And it's a big help. I have the core but I need to add all the commands.


Title: News on LONG developement.
Post by: Lachie Dazdarian on October 21, 2003, 05:56:46 AM
Didn't do much work last weekend. Been busy playing Targhan (http://www.the-underdogs.org/game.php?id=1128) :P

Nevertheless, I have only two scenes left to convert into outside files. Have in mind that I haven't done all the scense yet. I'm talking about converting the scenes I've done so far.

I'll probably finish it next weekend and be able to test it. Then, drawing and adding into the code the rest of the scenes is in order.


Title: News on LONG developement.
Post by: Lachie Dazdarian on November 03, 2003, 08:00:29 AM
Finished the conversion work. Was able to compile the game. Nitpicked the click boxes for 17 currently present scenes. Packed it all in a nice in-house demo that some selected people will receive.

Will leave it to breed for a while. :)


Title: News on LONG developement.
Post by: Ryan on November 03, 2003, 09:41:30 PM
Can't wait, Lachie.  I've been waiting for that one to get finished since seeing the artwork in your first demo way back when.  I'm sure it'll be great.  :D  Do you have any plans to continue Ritual Combat, by any chance?


Title: News on LONG developement.
Post by: relsoft on November 04, 2003, 04:46:20 AM
Got it bro. will try to play it later. If I can get this monitor to work.


Title: News on LONG developement.
Post by: Lachie Dazdarian on November 05, 2003, 04:23:37 AM
Ritual Combat is currently a canceled project.
If I ever start to work on it I'll will start from the scratch. Completely new code and graphic. But nothing soon.


Title: News on LONG developement.
Post by: Lachie Dazdarian on December 16, 2003, 09:57:40 AM
Yes. I did some work on the LONG. For the past 2 weekends. Unfortenatully
I was not productive as I hoped to. Did some warming up studing and
always got EXTREMELY sleepy around 17 o'clock, when I pretty much
stop studing. During the week, I sleep 4 hours a night so I have to
catch that up during the day. I guess the habit of sleeping during the
afternoon prolonged on the weekend. I know, stupid. I wish social life
was my excuse.

Anyway, converted OBJECT click boxes to the outside files. Object click
boxes are, like I explained before, click boxes that are active when you
use an object on the environement. The concept changed a bit, so now
when you click with an object on the scene object remains active until
you choose to diactivate it. It the old concept, object would automaticly
diactivate when you would click on any place on the scene so you were
not able to shoot around, search for the right place easily. I was advised
to do this by some people who tested the last demo and they know exactly
what I'm talking about. Anyway, moving these click boxes to outside files
was neccesary since I will have to add quite few routines to the code
so I want to avoid compilation headaches.

Finished one scene that was for long "hanging in the air". It's a bit
doubtfull, since it's a room that looks much smaller from outside scene.
But what is done is done. Completely finished a new scene which is one
of the two very demanding ones left. Wasn't able to do something noteworthy
on the second of those two. Like I said, was to lazy. Ah yes, almost forgot.
I've once again, COMPLETELY REPOLISHED ALL the scenes. I know, you are
getting tired of me talking about polishing old scenes but this is FINAL.
I took care of every scene, added a lot of shading and details and used
the full potential of the latest palette.

Anyway, I will add one more scene that wasn't meant to be in the game.
Finish the second demanding one. I have one character to draw or repolish
the current one drawed by Nathan. I have some problem with the palette. Will
probably have to add new colors. Graphic for the end is still a big job
ahead. Desided to use Eric's Mode7 map routine for a certain animation in
the game. I think it will turn out great. Anyway, great amount of job is
done, but a lot ahead. Adding the click boxes and implementing the terminal
if one of the programming tasks ahead.
Don't know how much I'll do during the hollydays. Desided to participate in
some compo at Home Of The Underdogs.


Title: News on LONG developement.
Post by: Lachie Dazdarian on January 07, 2004, 06:12:07 AM
Done almost no work at all. So little it's not worth metioning. But don't be worried. This is better. I'm pushing LONG toward the summer which is good. It's the time I have the most time and will be most relaxed and most motivated.

During the winter holidays I was working on this enty for HOTU game makeing competition and got burned out a bit. Spend 8 days on it. It's finished. A quite original game but not impressive. You'll see it somewhere in February when the compo ends since we are not allowed to make it public before.

I know I promised I won't start anything new before finishing LONG but this compo was just something I had to to. I'm just sick. Can't help myself.

LONG will probably be the LAST KENTAURI game before the big blackout. It's will be time after the summer of this year(9th month) when I will enter the 5th year of my college study. I will have to leave game design behind and dedicate myself to finishing this damn study. And when I finish it I don't know where the waters of life will take me. Will I find the job and when I will be able to get online. But maybe that's too far ahead in the future.


Title: News on LONG developement.
Post by: Lachie Dazdarian on August 30, 2004, 05:54:46 AM
Heh, this was so....Dude, where's my thread?

Found this baby on the 5th page.

Anyway.

If you are wondering about the development of the game it's going so-so. I guess, I could have done more work. I took me some time to get started. In the beginning I mostly did the graphic. Like for the 1000th time I went over the old scenes and repolished them. Just the brushing up of the old scenes took enormous amount of time. I wrote some new code mostly the one necessary for the new scenes to work. Yup, I added 4 new scenes, 3 in the power plant an one...uhm, maybe I shouldn't reveal much. Once scene was really demanding. Especially in the click box department. Adding the click boxes manually in the script files is a huge drag. If I ever decide to start another adventure game I will definitely develop a click box editor. Also in that part I've spent a lot of time correcting and tuning the old scenes, like fixing the typos, changing some expressions and centering the text.

Another mistake I did with this game. The inventory is not in the bottom or the top so I can't use RelLib's auto text centering routine. Sigh. New scenes feature some cool stuff which add depth in the game like the flickering neon lights(not so exciting as it
sounds) and the option to turn on/off the some stuff in certain rooms. I also played a bit with the fake OS which will be featured in the game. It's pretty much finished now. I add a really cool thing into it. It's a surprise so I won't tell.

The whole game graphic now looks slightly better due the last polishing. I sincerely hope this is the last time I've repolished it.

I've spent one week just working on LONG. Then I started studing for an exam which is sheduled for the 9th month so I could only work during the evenings. That's another reason for slow development but not the main. I simply was not motivated every day. And then there were the Olympics. :P

I realized that I can't improve LONG beyond a certain quality due my own limitations and due the fact I was rather stupid when I started working on LONG so the very foundations of the game and the idea are doubtful.
But what is there is there. Too much is already done(ESPECIALLY now) so I will bring this to the end no matter what.

I know I promised to finish LONG before the end of the summer but now that doesn't  seem so likely. The game is now 90% done but quite few demanding things are to be done like some animations, end game animation and the whole packing which can be such a drag. Well, anyone who ever FINISHED a game knows what I'm talking about. So I don't want to rush. Maybe I even postpone this to the winter holidays but I doubt. It will probably be done sooner. Who knows.

Nathan remained silent on my last music request before 2-3 months so the game will probably be silent. What you gonna do?

Cheers!

Lachie D.


Title: News on LONG developement.
Post by: na_th_an on August 30, 2004, 10:28:42 AM
If I could use my MIDI program I would have given music, but it refuses to work in Windows XP and I can't find a decent one.

Show me a MIDI program and I'll compose music.

If you want MP3 music in Zhandha's fashion, I can do it now.


Title: News on LONG developement.
Post by: Lachie Dazdarian on August 30, 2004, 10:44:49 AM
No, no need. When I finish LONG I can give the code to you to personaly add the music code if you are willing. It's ok.


Anyway, it's ok. It's not a big tragedy.


Title: News on LONG developement.
Post by: na_th_an on August 30, 2004, 10:46:07 AM
Great. I can make a version that uses DS4QBwhatever and compose a MP3 soundtrack.


Title: News on LONG developement.
Post by: Lachie Dazdarian on August 30, 2004, 10:53:07 AM
But wait for the final code.

BTW, did you searched the net for XP MIDI composers? I've found few but they are shareware so I don't know how much the trial demos are useful.


Title: News on LONG developement.
Post by: na_th_an on August 30, 2004, 11:01:21 AM
I've tried several, but most of them were really shitty. Or shareware limited in nasty ways.


Title: News on LONG developement.
Post by: KiZ on August 30, 2004, 11:51:02 AM
Good to hear that LONG is nearly complete! I've been waiting for it! Sounds classy. =)


Title: News on LONG developement.
Post by: relsoft on August 31, 2004, 04:01:21 AM
Lachie: This means that the "Big Blackout" is over?

Welcome back!!!!


Title: News on LONG developement.
Post by: Lachie Dazdarian on September 16, 2004, 08:13:06 AM
No, no. The big blackout is COMING!

But before that, I feel I own myself and everyone who was expecting LONG to finish it. Too much work was done for me to leave LONG unfinished for a year or more.

The big blackout is a necessity. I need to finish my study and move on.


Title: News on LONG developement.
Post by: relsoft on September 17, 2004, 07:58:47 AM
Cya in 2005 then. :*)


Title: News on LONG developement.
Post by: Lachie Dazdarian on September 21, 2004, 05:09:34 AM
Uh, you can see me here now. The big blackout is COMING! It's not here yet!

Anyway, I have a some really bad news. In case you missed the news on my site my monitor got broke. Since my crap of the PC was giving me problems too I ditched all of it in the trash. Trust me, I share the disappointment with all the people who were waiting for LONG to finally come out. This couldn't happen in worst time because I was ready to throw away my old hardware after finishing LONG and then to take a longer break from the coding and Internet. I would probably throw away that stupid old PC before but LONG was there...calling me. I just had to finish it. I needed a closure.

What is even worst, I cannot release any kind of demo if, for example, my situation doesn't change in 6 or more months since the current code is not suitable for any kind of release. It's full of dead ends and not compiled. I just don't fell like releasing the code to public, let them butcher it while searching for demo limits in frustration.

I don't know when and if I'll get a new PC. My dad is promising me one for 6 years so I cannot hope much. The fact that I, as a man of 22 years, cannot buy myself a new PC is nothing but a personal defeat so I won't go there.

What is there is there.

I hope for better times.


Title: News on LONG developement.
Post by: TheBigBasicQ on September 21, 2004, 04:03:33 PM
Quote from: "Lachie Dazdarian"
I don't know when and if I'll get a new PC. My dad is promising me one for 6 years so I cannot hope much. The fact that I, as a man of 22 years, cannot buy myself a new PC is nothing but a personal defeat so I won't go there.

What is there is there.

I hope for better times.


so sorry to hear that ='(. I hope for better times for you too =). Dont worry you will get through it.


Title: News on LONG developement.
Post by: relsoft on September 22, 2004, 02:44:17 AM
Man, that's too bad.   :(


Title: News on LONG developement.
Post by: Lachie Dazdarian on January 11, 2005, 05:06:07 AM
Since I got a new PC I was able to do some work on LONG. I can't
say that now the game is more that 90% done but I did a lot of
things. I was a bit surprised how much work needed to be done
involving currently drawn scenes and around currently implemented
characters. Still, all of it was done. All of the graphic currently
drawn(but one scene) is fully implemented in the code. Everything
is used. I've put a nice closure on currently done work. There are
two really demanding story line animations to be done, two remaining
scenes to be drawn and implemented in the code. Since Nathan needs
to do the music and since I also plan to add two more scene(not
counting the mentioned ones appearing on the end of the game) to
improved the atmosphere and generally the "feeling" of playing LONG
I can's speak about the release dates. Oh, and I forgot about the
encryption. Ah, you'll have to wait people. Sorry. A really
critical period in my college study is closing in. A lot of tricky
exams and project to be finished. I can't allow myself to risk that.
I did compiled the currently done work into a playable demo(you
can even call it a game) and some members of QB community have it. So if I
disappear or get hit by a bus don't worry...They have it. :P

Until next news...


Title: News on LONG developement.
Post by: relsoft on January 11, 2005, 05:11:13 AM
Pc specs?  Cool!!! Port it to FB and SDL!!!


Title: News on LONG developement.
Post by: Lachie Dazdarian on January 11, 2005, 05:17:28 AM
What's SDL? And porting it? Only if you port RelLib to FB.


Title: News on LONG developement.
Post by: relsoft on January 11, 2005, 05:27:27 AM
SDL is way easier than Rellib


Title: News on LONG developement.
Post by: Lachie Dazdarian on January 11, 2005, 08:15:34 AM
Well, do you really expect me to recode my work so far just like that? Forget it. What is done is done. Even if LONG ends up being the last real QB game(having in mind the growing popularity of FB and it's developement) I'm not in the mood to port it. BTW, I'm waiting for your feedback(via e-mail) on the latest LONG version I've sent you.


Title: Yo y'all!
Post by: jfritzyb on September 28, 2005, 08:32:16 PM
Hey!

Hoping you are able to fix everything up... :D

...Yeah, it's been a while--I used to study Visual Basic. But, they never taught us how to make games...lol.

...And well, I'd have to freshen up my memory a bit before I got back into programming again. Sure wish I could help y'all out--that would be fun!

Well, anyways....best wishes.

...And I hope you got my e-mail, Lachie...;)

--JFB

PS   I plan to do a walkthrough--and once you've finished programming it, I'll post it on the internet after a few months.  :D


Title: News on LONG developement.
Post by: Lachie Dazdarian on September 30, 2005, 04:49:47 AM
Err...I will port LONG to FB. This has be decided months ago. But the game is still in "gonna start porting it to FB" stage so you will have to wait a lot, fritzy.


Title: News on LONG developement.
Post by: KiZ on September 30, 2005, 06:23:36 AM
sooo... how many years has this project been going? ;)


Title: News on LONG developement.
Post by: Lachie Dazdarian on September 30, 2005, 07:33:56 AM
Since 2002 but don't except anything grand once it's released. It's been mostly delayed not developed.