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QBasic => QB Projects => Topic started by: Neo on October 02, 2003, 08:03:44 AM



Title: KulaQB
Post by: Neo on October 02, 2003, 08:03:44 AM
I've been busy with this project now for about two months and I think I could now release some alpha-screenshots. NOTE: The screenshots may look a bit monotonous but I'll add some animated tiles soon, like flower-tiles or something.

Tell me what you think of the screenshots or post if you want more info :)!

The screenshots are here: http://www25.brinkster.com/harsoftware/kulaqb.htm

Awaiting reply...


Title: KulaQB
Post by: TheBigBasicQ on October 02, 2003, 04:35:32 PM
Looks nice. But why is everyone so intent on continuing with the tradition of using Screen 13(320x200 resolution)?


Title: KulaQB
Post by: Agamemnus on October 02, 2003, 06:59:12 PM
Why is everyone so intent on continuing 2D? :(


Title: KulaQB
Post by: oracle on October 02, 2003, 08:15:03 PM
People use screen 13 because it *works* on everyone else's computer. People make games in 2d because there ain't a good 3d QB lib out there, and they think it's too hard.


Title: KulaQB
Post by: Mech1031 on October 02, 2003, 10:11:19 PM
ok, all games are awesome, and making them cool without using 3d is even more awesome.  I personally like the idea of this game (even though this is my first time seeing it.  I like the sureal bit of the game...


Title: KulaQB
Post by: relsoft on October 03, 2003, 04:58:25 AM
Neo: what type of game is this?


Title: KulaQB
Post by: Neo on October 03, 2003, 05:14:24 AM
If will be a top-view puzzler with action, so you can describe it as somekind of puzzle-action game.

The first world, where the screenshots are from is easy, there're no enemies or such, only spikes. The goal of the game is to gather all needed keys, take as much money as you want, and go to the exit. Without dying or exceeding the time limit that is!


Title: KulaQB
Post by: Mango on October 03, 2003, 10:43:52 AM
Quote from: "Neo"
If will be a top-view puzzler with action, so you can describe it as somekind of puzzle-action game.

The first world, where the screenshots are from is easy, there're no enemies or such, only spikes. The goal of the game is to gather all needed keys, take as much money as you want, and go to the exit. Without dying or exceeding the time limit that is!


Neo, with games of this type, it's all about *fun*, and not about looks.  

http://www.digger.org/index.html  

Is an all-time great game.  
Try running windig in full-screen mode with CGA graphics.  (ie use this ini file)
Code:
[Game]
Players=1
GauntletMode=False
Speed=270000
StartLevel=1
LevelFile=
GauntletTime=120

[Graphics]
FullScreen=True
Async=True
CGA=True
[Sound]
SoundOn=True
MusicOn=True
BufferSize=2048
Rate=22050
SoundVolume=100


The controls are:
Arrow keys
F1 to fire
F10 to quit
ESC selects 1 or 2 player mode
F7 toggle music
F9 toggle sound

This is a game with great gameplay...although it's not the prettiest thing around.  I first ran this game on my IBM PS/2 30 dual-floppy machine in circa 1987... I had several friends in High-school and college whose grades suffered because of this little game.


Title: KulaQB
Post by: ak00ma on October 04, 2003, 04:22:36 AM
Quote from: "TheBigBasicQ"
Looks nice. But why is everyone so intent on continuing with the tradition of using Screen 13(320x200 resolution)?


Why is everyone so intent on continuing with the tradition of using QB??

That's the same type of question


Title: KulaQB
Post by: na_th_an on October 04, 2003, 07:49:48 AM
Yeah. I think that SVGA in QB is pretty stupid mainly 'cause the game will only work in your computer, most likely.

No, I am exagerating, but I fell close.

2D games should never die. I still enjoy them. Most 3D games doesn't have half the gameplay as the ol' 2D glories. You just hit CTRL and the character does everything by itself.


Title: Well...
Post by: Dr_Davenstein on October 04, 2003, 09:53:17 PM
I use futlib alot because of the fact that you can run in 16bit mode. I make most of my sprites with Lightwave 7. The lowest render you can get is 16 bit. I tried to convert down from 64x64 16bit to 32x32 8bit using photoshop, but the sprites look like crap in screen 13. It is'nt worth the loss of asthetics to me. :???:


Title: KulaQB
Post by: relsoft on October 06, 2003, 03:56:56 AM
Quote from: "na_th_an"
Yeah. I think that SVGA in QB is pretty stupid mainly 'cause the game will only work in your computer, most likely.

No, I am exagerating, but I fell close.

2D games should never die. I still enjoy them. Most 3D games doesn't have half the gameplay as the ol' 2D glories. You just hit CTRL and the character does everything by itself.


I enjoyed Chrono Trigger and BreathOf fire 2 more than Legend of Legaia.  :*)

2d Pixels look better than 3d polys in producing cartoonish stuff which I like very much.

I enjoy Anime's more than 3d rendered shows also because of this reason. :*)

2d Forever!!!!


Title: KulaQB
Post by: Lachie Dazdarian on October 06, 2003, 04:12:31 AM
2D GAMES DESING FOREVER!

I don't won't to be insultive here but I'm fed up with this 3D DICK SUCKING MEGALOMANIA elsewhere on the net. Sure I respect people making 3D games and hi-res games in QB but does that mean we have to trash 2D and low-res games we used to make and play just few months ago? Of course not! Let's keep this art alive! We can have and respect everything in our community. So if you like 3D so much make 3D games and don't undervalue our effort and contribution to the community Mr.TheBigBasicQ and all who think like you.


Title: KulaQB
Post by: ak00ma on October 06, 2003, 11:35:50 AM
Yeah, I still play those old SNES RPGs (Secret Of Mana 1/2, Chrono Trigger, Tales of Phantasia, Illusion Of Time, Terranigma,...) and I still ENJOY them a lot, because they've got the SPECIAL THING


Title: Re: KulaQB
Post by: htmien on August 31, 2009, 11:57:34 PM
Dear sir. KulaQB
I play dirger for DOS  since 1985.
Now, I play windig.
My computer is IBM ThingCentre :
CPU 3.20 GHz, 0,98 GB of Ram.
Display Adapter : Intel(R) 82945G Express Cipset Family
Plug and play Monitor
SoundMax integrated
Digital HD Audio
When I start game, it is error :
"IDirectSoundBuffer_lockFailed"
 and digger.ini is following :
HRESULT Unlock(
  LPVOID lpvAudioPtr1,
  DWORD dwAudioBytes1,
  LPVOID lpvAudioPtr2,
  DWORD dwAudioBytes2

[Sound]
SoundOn=True
MusicOn=True
[Graphics]
FullScreen=False
Async=True
CGA=False
[Game]
Players=1
GauntletMode=False
Speed=80000
StartLevel=1
LevelFile=
-----------
Please help me because digger is part of my life.
Thank you very much.
Hoang The Mien
hoangthemien@yahoo.com
Quote from: Neo
If will be a top-view puzzler with action, so you can describe it as somekind of puzzle-action game.

The first world, where the screenshots are from is easy, there're no enemies or such, only spikes. The goal of the game is to gather all needed keys, take as much money as you want, and go to the exit. Without dying or exceeding the time limit that is!

Neo, with games of this type, it's all about *fun*, and not about looks.  

http://www.digger.org/index.html  

Is an all-time great game.  
Try running windig in full-screen mode with CGA graphics.  (ie use this ini file)
Code:
[Game]
Players=1
GauntletMode=False
Speed=270000
StartLevel=1
LevelFile=
GauntletTime=120

[Graphics]
FullScreen=True
Async=True
CGA=True
[Sound]
SoundOn=True
MusicOn=True
BufferSize=2048
Rate=22050
SoundVolume=100

The controls are:
Arrow keys
F1 to fire
F10 to quit
ESC selects 1 or 2 player mode
F7 toggle music
F9 toggle sound

This is a game with great gameplay...although it's not the prettiest thing around.  I first ran this game on my IBM PS/2 30 dual-floppy machine in circa 1987... I had several friends in High-school and college whose grades suffered because of this little game.


Title: Re: KulaQB
Post by: htmien on September 03, 2009, 03:47:16 AM
Dear sir. KulaQB
I play dirger for DOS  since 1985.
Now, I play windig.
My computer is IBM ThingCentre :
CPU 3.20 GHz, 0,98 GB of Ram.
Display Adapter : Intel(R) 82945G Express Cipset Family
Plug and play Monitor
SoundMax integrated
Digital HD Audio
When I start game, it is error :
"IDirectSoundBuffer_lockFailed"
 and digger.ini is following :
HRESULT Unlock(
  LPVOID lpvAudioPtr1,
  DWORD dwAudioBytes1,
  LPVOID lpvAudioPtr2,
  DWORD dwAudioBytes2

[Sound]
SoundOn=True
MusicOn=True
[Graphics]
FullScreen=False
Async=True
CGA=False
[Game]
Players=1
GauntletMode=False
Speed=80000
StartLevel=1
LevelFile=
-----------
Please help me because digger is part of my life.
Thank you very much.
Hoang The Mien
htmien@vdc.com.vn

Yeah. I think that SVGA in QB is pretty stupid mainly 'cause the game will only work in your computer, most likely.

No, I am exagerating, but I fell close.

2D games should never die. I still enjoy them. Most 3D games doesn't have half the gameplay as the ol' 2D glories. You just hit CTRL and the character does everything by itself.


Title: Re: KulaQB
Post by: Ninkazu on September 03, 2009, 09:44:13 AM
Dude, this thread is 6 years old. It would be some kind of bloody miracle if you got a response from KulaQB.


Title: Re: KulaQB
Post by: Neo on September 15, 2009, 09:50:22 AM
Someone surely dug up an interesting thread here... (pun intended on 'digger'). A 6-year old thread of mine... *dies*.

About your problem, first of all I'm not Sir KulaQB, and second of all, it wasn't me who posted the digger game in the first place. You might have a better response with someone experienced with the game rather than myself. I'm sorry but I can't help you with it. You might try updating DirectX (or maybe even downgrading it), or putting sound and music off.

About KulaQB itself, it kinda stranded because it originally used DS4QBpp, but my previously new (now very old) pc did not like it very much.


Title: Re: KulaQB
Post by: Clippy on September 17, 2009, 04:25:33 AM
LOL well the LINK to the screenshots is LONG GONE too!


Must do a lot of chatterboxing with thousands of posts here!

When does ya program?  :o


Title: Re: KulaQB
Post by: Neo on September 17, 2009, 06:18:55 AM
I used to post a lot, yes. But most, if not all, of those posts were made at school. It was during the time when I didn't have internet at home yet, so I'd just program at home, and chat at school.

Entered in various competitions, such as ones from QBNZ and Adigun A. Polack. Oh the good old times.

It's long gone though, it's been years since I've last programmed in QB. I program in C++ and C# now, job-related, heh.